While this site hasn’t been received as much as it will be in the future, I prefer the community here more than the over-skeptical and imaginitve-lacking one in the other site. And to keep things simple, since we’ll only be using this site soon enough, why bother making two?
Forgive me if this post gets excessive, but I am one who hopes for the best and expects the worst. While what I recommend or suggest may not ever be received well or looked upon in great measures, I find the moments taken worth the chance that will cost me only a short period of time discussing. I would normally leave this part out of my OP, but with the inability for many to grasp the obvious in other cases, I feel I must leave the abundantly apparent reasoning here like you would find a warning of harmful chemicals on your typical cleaning supplies’ bottles.
So without further ado, I will get to the point. I don’t quite know exactly if this is the best place to discuss what we want for the still long overdue and distant Borderlands 3, but I figure this is as good a place as any.
Ever since the first Borderlands, there has been one particular feature I’ve still been waiting for in subsequent titles. The implementation of prevous Vault Hunters in a future title. For those of us who’ve played multiple Borderlands installments, and for those of us who love this series, we’ve come to enjoy what the array of Vault Hunters have had to offer us in the form of splendid displays of awesome brutality and adrenaline-filled ecstasy. Thus all of us have had to endure the sting of bidding our old Vault Hunters from past titles farewell for badlands mysterious and waiting to be ventured. While I understand fully well that we are more than capable of tossing in our selection of Borderlands games into our platforms of choice, there’s something about leaving our Vault Hunters in the past generations while new ones, although awesome in their own right, stand above them in spotlights shifting from one generation to the next.
The question I ask is, “Why can’t they all share that spotlight?”
How often have we followed Borderlands promotion statements and news articles that never fail to describe the continuously growing capacities of epicness and badass flavor in successive installments? Isn’t that what the game is built on, despite the fact that some adjustments are indeed due for addressing?
Imagine with me, a Borderlands title that encompasses the potential galactic-scale adventure with all of our past Vault Hunters, allowing much more diverse combinations of parties to scour the worlds harboring the existence of other Eridian Vaults. Just think, as far as the story is concerned, the Vault Hunters are uniting and continuing to do so; a force required to explore the mysteries of the Eridian civilization spanning far wider than Pandora. Mordecai, Lilith, Brick, Salvador, Zer0, Axton, Maya, Krieg, Gaige, Athena, and an additional four new Vault Hunters (and additional DLC characters if Gearbox decides to continue) returning under one banner in one massive isntallment to kick some major ass in an even bigger and badder corner of the Borderlands universe.
Furthermore, push the cooperative multiplayer envelope. Why limit the Vault Hunters to groups of four? Gearbox is already, what I tip my hat off to, attempting to exceed the traditional four-player co-op campaign template in Battleborn by upping the team size to five players. Do the same with Borderlands 3. Up the size of teams to six or eight of our iconic Hunters. And while you’re at it, up the scope of immensity that Borderlands 3 should be. Make the battles bigger and more exciting to complement a group of this size. Do what drives the universe of this series. Make it badass, and more so with each new game.
While there was a character development pattern between Borderlands and Borderlands 2, being able to predict, in part, what the new Vault Hunters would be wasn’t so bad for me. Roland’s successor was Axton. Lilith’s successor was Maya. Mordecai’s successor was Zer0. And Brick’s successor was Salvador. I’m not sure if this would remain a template for Gearbox, but I wouldn’t mind it so much. Imagine what the next Siren’s phasing ability would be. What would the next Zerker specialize in; dual-wielding sword rampages, perhaps? What new critical perks would the next sniper bring to the table? Regardless of the fact, have you wondered what would become of our foes when Vault Hunter combinations we had never been able to test joined together in bloody displays of carnage?
As I feared, this post got longer than I anticipated, so I will leave what else I have on this particular subject to discussion. But I do have one other major concern I want to see IGNORED, in fact.
Nerfing whiners.
A few notes for the gamers and developers:
- Aside from the mini-feature within the size of Borderlands that is dueling, the game is not a competitive multiplayer game.
- It is either a single-player game and/or cooperative multiplayer game.
- The game gets hard enough for the larger percentage of the demographic.
- Borderlands is supposed to be driven by becoming and being a badass, so nerfing gear to the level of ordinary gear in other games defeats the purpose. This isn’t Destiny or COD, people.
- Taking away the joy of using these powerful items from those of us who prefer them strong is unfair and wrong.
- Ignoring what I just said above, simply put, destroys your game. Take a look at Borderlands enthusiasts and guides on Youtube. Take a look at those of the most dedicated gamers. What do they do? They’re developing their characters to be the strongest they can be. The STRONGEST. Not the freakin’ weakest, guys and girls. Nerfing gear is stupid. Period.
A few notes for the developers:
- Nerfing whiners are no true fans of your game. They come and go like bloodsucking parasites. Once they see their “fixes” made in the game, which cripple the enjoyment for those of us who lose the option of keeping strong gear as is and the vision you’ve had for your designs, they disperse and find the next game to complain about. Keep the right demographic in mind here. The long-time fans, those of us who are gonna stick it out for the long run because we’re true fans, should be the prize to satisfy.
- This could be one of the most important ones pertaining to your business: You needn’t spend any time or money on what doesn’t need to be fixed, so you keep more in your pockets.
- If people don’t like an item, there are how many items in Borderlands? Gajillions or whatever ridiculous figure we can’t imagine. Here’s a fix: If you don’t like it being strong, and you want to be a wimp, go find the many, many, many other articles of equipment that suck compared to the beast items those of us prefer to utilize to make our Vault Hunters true advocates of badassitude. It’s the easiest, simplest, most basic, quick, man-I’m-running-out-of-terms-to-describe-how-easy-of-a-fix-it-is solution to deal with people who don’t like a particular item.
- Concerning #3, by doing this, both sides of the line are satisfied. Those of us who like to be powerful forces to be reckoned with get the gear we deserve and keep our choice. And those people who like to be wimps and complain games into becoming typical competitive multiplayer shooters have the simple option of opting out of an item and taking something weak. It’s not fair to take the option away from one group of gamers for the “benefit” of a fake one that’ll ditch your game as soon as the “patch” hits our hard drives. So this solution helps everyone. Including the devs.
Anyway, I’ll stop there, and if my position on nerfing whiners upsets you, I’m not sorry, and frankly I don’t care if I offended your sensibilities. Stop ruining good games and stick to the ordinary games that every other shooter tries to be. If it were me I would have no care to satisfy these ridiculous inputs to “better the game” that I know I would enjoy more if the original vision of the devs was kept pure and true. This game doesn’t belong to chumps. It belongs to us badasses. So get your crap out of our house.
This is long overdue for an update. Bringing the the rest of the desires together:
More dependable late game gear diversity - BL1>BL2; be more aware of plot devices
Expanding on the return of past Vault Hunters; enemies/bosses need to grow in badassery with VHs
Bringing Timothy back as a playable character
If past VHs are brought back, update kits
Take it easy on the racing and timed delivery missions, if you have to have them at all
Pets/creature taming/capture quests
Resetting/reallocating Badass Points
Individual loot streams in cooperative multiplayer
Improve drop rates from bosses and loot from red chests; enemies drop gear in use; nostalgic explosive weapons
Landscapes; weapon aesthetics; decrease grind; resetting playthrough’s quests; large profile bank; and some more
Dialogue and cutscene archive feature
BL1 VH foundations should make their kits in BL3 easier to update; changing difficulty; INSANE mode
Maintain high level cap model; acquire action skill at level 3; improve ability synergy
Make certain campaign aspects more single player friendly
Female psychos added to cast of enemies
Improve multiplayer grouping features; create a master raid party site to make partying up easier
Add the ability to acquire progressively improved melee weapon variants for VHs
More on graded melee gear
Weapon dismantling/crafting
Weapon crafting system detailed
Throwback to chumps mentioned in OP: Add a Wussy Vault Hunter Mode!; upgrade below-level gear to match character level at cost; brand hybrids and more
Difficulty slider
Complement Badass Rank with revamped proficiency systems used in BL1
Elite versions of gear, including Legendaries; using dismantled parts which denote prefix variations to build ideal weapon
Add to end game with raid dungeons/vaults, and not just bosses
Skill and melee damage items separate from class mods
Scavenger hunt competitions
Make a supreme arena challenge modeled after circles of slaughter with the toughest enemies/bosses and best loot
Saving stack counts when saving and quitting
Inventory management - customized sorting options
Reexamine quests requiring you to select one reward or another
Feature stat pages to overview; increase inventory carrying capacity with more buyable upgrades
New VH could be an engineer who dismantles and rebuilds gear
Improve weapon effectiveness, particularly assault rifles; no crit reductions; non-elemental needs to compete with elemental gear in late game
Opening campaign ideas; camp/town built as desired; and more on mod support and instanced matchmaking
Have the option to reset DLC campaigns separately from the vanilla game
Redesign loot system pertaining to drop rates, manufacturers, weapon types, play style, worthy legendaries, and storage
Implement a transitional party screen to keep parties linked up
No DLC specific level caps
More on level cap increasing DLC needing to be purchased
Extension on party lobby; make Seraph and Pearlescent gear more effective; elemental combos; timed ability mechanic should be expanded; bring more balanced blend of close and open quartered locales
Add customization options for host’s party in matchmaking which would manage guests’ quest freedoms, ninja looting, level requirements, etc
Bigger battles; more intriguing, complex boss battles; make all manufacturers relevant
More interesting legendary special effects; balancing boss and VH kits to compete with peers; and more
Sliding vs. O2 packs; stealth and falling/death from above executions; improved flanking mechanics
Improve “pet” action skills to be more effective in long lasting battles; improve generally listed weapon types; add difficult to acquire panic button skill for VHs
Exploding laser swords and explosive kamikaze skag mounts!