Class Person: Dr. Ted - the forbidden brother

Here is a link to the original thread for this: http://oldforums.gearboxsoftware.com/showthread.php?t=383267

HEYOO! if you like Dr. Ted, then just comment any suggestion you have for him, whether it is a head, quote, Echo log or anything else that will be good for Dr. Ted


Name: Dr. Ted
Class: The brother we don’t talk about
Melee Weapon: Bone Saw
Preferred weapon type: assault rifle

Physical Appearance: Dr.Ted is a man with a muscular upper body His right arm is covered in tape, like Krieg. He also wears black leather military boots. (not the one Zed wears, his are blacker and look smoother). His clothes are slightly more damaged than Zed’s, and he wears a belt (for grenades and class mod) under the doctor’s dress. He also has a top hat and/or eye patch.

About: He is the brother of Dr. Zed. He doesn’t get talked about because his studies and experiments were forbidden where he comes from. He is a total Badass, and is a nice guy outside of combat.


Action Skill Bar: Is a Syringe with green liquid inside

Action skill: Chemically Enhanced Physiology
Press [Action Skill Button] to activated Chemically Enhanced Physiology. When activated, Dr. Ted gains increased movement, reload, and weapon swap speed. Grants Health regeneration and damage reduction.Increases melee damage and critical damage. Upgrades add more effects, mutations, and “side effects”.
*Duration: 20*
*Cool down: 50*
*Movement Speed: +35%*
*Reload Speed: +20%*
*Weapon Swap Speed: +25%*
*Health regeneration: +3%*
*Damage Reduction: +20%*
*Melee Damage: +100%*
*Critical Damage: +20%*

Certified Doctor Skill Tree:


Tier 1 Left
Brain Surgery:
Additional Critical Hit Damage and Weapon Swap speed.
Critical Hit Damage: +5%
Weapon Swap Speed: +5%

0/5

Tier 1 Right
Laser Surgery:
Additional accuracy and magazine size for Lasers.
Accuracy: +5%
Magazine size: +5

0/5

Tier 2 Left
Your Everyday Hero:
Increases the speed at which you revive team mates. Additonally, increases Second Wind
health for you and teammates you revive as well as your own oxygen capacity.
Revive Speed: +3%
Second Wind Health:+25%
Oxygen Capacity:+ 6%

0/5
“Restore a man’s health, his purse lies open to thee”

Tier 2 Right
Do No Harm:
Shooting your allies heals +3% of weapon damage returned as health. Also increases damage reduction for everyone.
Health Per Shot: +3%
Damage Reduction:+2%
0/5

Tier 3
I’ll Heal You to Death:
During your action skill, pressing the action skill button will launch an injection needle. Cooldown of 3 seconds in between needles. This needle will stick to enemies and when the action skill ends, all
needles will explode and release a healing nova which heals for the cumutilative damage
done.
0/1
“Long as you ain’t scared of a little Tetanus.”

Tier 4 left
Emergency Surgery:
When your shield is depleted and your health is low, you gain massive health regeneration and
damage reduction for 3 seconds. This effect has a cooldown.
Health Regeneration:
Damage Reduction: +6%
Cooldown: 30 seconds
0/5

Tier 4 Middle
Quarantine:
Slam Augmentation. Your slam attack creates an Oxygen bubble and
charges part of your shield. The stronger the slam, the
greater the charge.
Cooldown: 20 seconds
0/1

Tier 4 Right
Insult to Injury:
At the end of the action skill, you gain a stack of
“Insult to Injury” for each needle that explodes. Stacks
of “Insult to Injury” boost melee and gun damage.
Stacks dissapear after 10 seconds.
Melee Damage: +10%
Gun Damage:+5%
0/5

Tier 5 Left
You’re an organ donor, right?
[Kill Skill] Killing an enemy gives you life life steal for a short time.
Health Steal Amount: +5%
0/5

Tier 5 Right
Insurance Policies
Increases shield capacity, recharge rate and recharge delay. When the shield is depleted, releases a nova that deals insignificant damage but has great knockback. Shield must fully recharge between novas.
Shield Capacity: +5%
Recharge Rate: +3%
Recharge Delay: -2%
0/5

Tier 6
Hippocratic Oath:
When your shields are depleted, you release a red nova, which gives you and your allies shield and health regeneration and damage reduction for 15 seconds. Enemies caught in the nova take 25% more damage and deal 10% less damage.
Cooldown: 45 seconds
0/1

Transfiguration Skill Tree:


Tier 1 Left
Motor Neurons:
[Kill skill]. Killing an enemy increases reload speed, fire rate and weapon swap speed for a short duration.
Reload Speed:+6%
Fire Rate:+5%
Weapon Swap Speed:+4%
0/5

Tier 1 Right
Lobotomy:
[Kill Skill] Killing an enemy decreases cooldown. Killing an
enemy with a critical hit doubles the effect.
Cooldown decrease: +1.5% per kill
0/5

Tier 2 Left
Amputation:
Increased melee damage. Additional against flesh. Chance to do double damage.
Melee Damage: +4%
Melee Against Flesh: +6%
Chance for Double Melee Damage:+5%
0/5

Tier 2 Right
Let me through:
Increased movement speed and reload speed for a short time after taking damage.
Movement Speed:+5%
Reload Speed:+5%
0/5

Tier 3
The Thing:
Mutation. Activating CEP greatly increases one of the stat boosts
based on which enemy you last killed.
Psycho increases melee, Jet fighters increase
movement, etc.
0/1

Tier 4 Left
Mutagen:
When you deal corrosive damage, you get a stack of
Mutagen. Each stack increases your movement speed
and fire rate. Mutagen stacks decay over time. You can
only earn one stack per second. Max stacks: 20.
Movement Speed: +0.75 per stack
Fire Rate: +0.5 per stack
0/5

Tier 4 Middle
Ted Smash!:
Effect While Ted has 5 or more Mutagen stacks, he gains a
Melee override AOE smash. Increased damage based
on amount of stacks. depletes stacks on use. When
used in conjunction with ground slam has increased
radius.
Smash Damage per Mutagen Stack: 15% per stack
0/1

Tier 4 Right
Adrenaline Rush:
Killing an enemy while your action skill is active extends its duration. Also, increases action skill cooldown rate.
Duration Extension: +0.3 seconds per kill.
Cooldown Rate: +2.5%
0/5

Tier 5 Left
Escalating Metabolism:
Continuously firing without manually reloading your gun increases gun damage and accuracy. The longer you hold the trigger, the greater the bonuses. Side effect. As your bonuses increase, your screen will slowly fade to a black-white color scheme until things aren’t properly distinguishable anymore. Both the bonuses and the penalty of this effect disappear immediately upon manually reloading or ceasing fire.
Gun Damage: Up to +40%
Accuracy: Up to +45%
0/1

Tier 5 Middle
Malpractice:
Kill skill. Killing an enemy increases your gun damage, melee damage and critical damage for a short duration. (+5% per point for gun and melee and +4% for criticals maybe?
Gun Damage: +5%
Melee Damage: +5%
Critical Hit Damage: +4
0/5

Tier 5 Right
Goliathism:
Scoring a critical hit on an enemy that survives has a percentage chance to make send them into rage, attacking friend and foe alike and if killed while raging, the enemy drops extra loot.
Rage Chance: +0.5%
Duration: 15 seconds
0/4

Tier 6
Overdose:
Side effect While in CEP, Overdose gives you stronger Health regen, damage reduction, movement speed, reload speed and, once it’s over, you have reduced cooldown. However, while on cooldown after an overdose, you have reduced movement speed, gun damage, crit damage and reload speed due to withdrawal symptoms.
“The flamer that burns twice as bright burns for half as long.”
0/1

Exposure Therapy Skill Tree:


Tier 1 Left
Burn Ward:
Reduces the duration of status effects on you.
Your attacks have a chance to halt status effects on allies.
The chance is increased for melee attacks.
Duration: -6%
Chance to Halt Effect: 2%
Chance to Halt with Melee: 6%
0/5

Tier 1 Right
Contagion:
Adds corrosive] damage to your melee attack and adds corrosion resistance.
Corrosive damage: +4%
Corrosion Resistance: +5%
0/5

Tier 2 Left
Pandemic Panic:
When you apply a DoT to an enemy, you gain a stack of Pandemic Panic, increasing your fire rate and elemental effect damage. Stacks are lost gradually. The rate at which stacks decay depends on the number of stacks: the more stacks you have, the greater the decay rate. You can stack up to 100 stacks.
Fire Rate: +0.5%
Elemental Damage: +0.4%
0/1

Tier 2 Right
Hot Flush Fever:
Increase DoT duration. When you apply a DoT, you
have a chance to set the target on fire as well. Also, enemies can now receive a burn DoT even outside of oxygen.
DoT Duration: +7.5%
Chance to set on Fire: +1.5%
0/4

Tier 3
Yellow Fever:
When you Kill an enemy who is corroding, burning, or freezing, they have a chance to release a cloud of that element, harming nearby enemies and have a chance to pass the DoT to them.
0/1
“Symptoms include fever, chills, nausea, and death.”

Tier 4 Left
Shock Therapy:
Electrocuting an enemy (or giving an enemy a shock DoT) gives you health regenerationfor 5 seconds. Also Increases shock damage.
Health Regenerated: +0.4%
Shock Damage: +2%
0/5

Tier 4 Middle
Necrotic Tissue:
Killing an enemy causes them to explode with a corrosive nova, causing corrosive damage over time. Enemies caught in the nova are blinded but they can still aim at you and have reduced movement speed and accuracy.
Cooldown: 20 seconds.
0/1

Tier 4 Right
Plaguebearer:
Increases elemental effect chance and damage with corrosive weapons. Also, during Fight For Your Life, you deal corrosive damage to nearby enemies.
Corrosive Chance: +1.5%
Corrosive Damage in FFLY: +7%
0/5

Tier 5 Left
Blood Money:
Killing an enemies increases the amount of loot you get from other enemies killed for a few seconds
Additional loot chance: +5%
0/5

Tier 5 Right
Litmus Test:
When you receive a DoT on you, you have a chance to
obtain elemental resistance to that element. Also increases maximum health.
Resistance Chance: +7%
Maximum Health: +2%
0/5

Tier 6
Defibrillator:
Increases shock damage. When you slam, you release a shock nova. This nova electrocutes nearby enemies and has a chance to revive nearby downed allies. If you electrocute an enemy using this nova, they shock other nearby enemies via a shock tether. If an enemy is killed when electrocuted this way, this effect chains to nearby enemies. The chain effect only occurs once for every shock nova slam you perform with this skill. This effect has a cooldown.
Cooldown: 40 seconds
0/1

Quotes:


Since the characters talk to each other.

To Wilhelm:

Ted; that’s a real nice (insert reference to cybernetics)
you’ve got there. Mind if I…

Wilhelm; (threatening whisper) Don’t… Touch me…-

To Athena:

To Nisha:

To Claptrap:

Seeing/ Killing a Badass:
“According to my research, you testosterone levels are over 9000”
“Even my brother can’t patch you up”

Reviving a teammate:
“Take one of these pills each day”
“Hurry up, we have more people to damage beyond repair”
“Your lucky im a real doctor”
“You need is a few stiches”
"Do you have insurance?

Being revived:
“Thanks!”
“I could’ve done this myself”
“Just wrap it with a bandage”

Seeing Better loot:
“I read about that in the textbooks”
“I couldn’t have that as a kid”
“Wow”

Leveling Up:
“The Power of Science Compels you!”

Getting a Critical Hit:
“Right in the brain stem!”

[I]Issuing/Accepting a Duel/I]l:
“You want to see what my experiments have created?!”

Killing an Enemy:
“Ill use you for experiments”

When on a Killing Spree:
“Doing work, creating work”
“Science Bitches!”

Idle:

Heads:


Un-masked: (Default Head) Dr. Ted without His medical mask on.

Medical Mystery: (Default Head) Dr. Ted default head. Same as Dr. Zed’s, but slightly different

Forbidden: Dr. Ted has a mask covering his whole face.

Cranium: Dr. Ted’s head is replaced with a skull.

The not so forbidden brother: Dr. Neds mask

Witch Doctor s “A big wooden mask similar to the ones used by Witch Doctor savages in
Aegrus. The headgear has various blood splatters and packs a set of six big
feathers that slightly lean backward.”

The Friendliest Doctor: Replaces Dr. Teds mask with a weird Clown mask.

Champion of Eleseer

Herald of the Eridian Night

Plague mask: The masks worn by the doctors during that one plague

Skins:


Better off Ted- Teds original Clothing colors.
Hyperion, We have a problem: Changes Dr. Teds clothing to the Hyperion colors and replaces his name tag with the hyperion logo
A little taste of Death: Changes Dr. Teds clothing to black and his skin is really, really, pale.

Class Mods:


Celestial Brother
Needs Red Text

Malpractice

Experienced Geneticist

Echo Logs

Echo 1:
Echo 2:
Echo 3:
Echo 4:

3 Likes

It would seem that this thread has passed through unscathed. Sweet!

1 Like

Somebody suggested this skill in the previous thread:

[QUOTE=Patriot’s Anarchist]
Merge the two or something?
Possible idea:When you go into or out of FFYL you generate a nova centered on you that has a 15% chance per level (or 50% if it’s a single point skill) to revive friends and it deals moderate damage to enemies. Increases FFYL time by 10% per level, allies receive half the bonus (50% and still half if a single point skill)]
Maybe have it be in the left tree? (Certified Doctor)[/QUOTE]

I also think that this is better character for BL3. If BL3 doesn’t have Low Gravity, then we should think of alternate skills for the ones that require low gravity/No atmosphere, which are:

*Quarantine

  • Ted Smash - Maybe just give him a higher Jump for stronger smash?
    *Defibrillator

Agreed. Quarantine and Ted Smash would probably need to be changed altogether, whereas we may be able to change Defibrillator slightly and still have it.

+1
Would buy as DLC

Love how you took some existing lackluster skills and put a little twist on them that would make them useful.

1 Like

I find that the skill trees in the Pre-Sequel are much better in that there seems to be much more build diversity. It’s really good to see. I think we tried to expand on that front when we were spit-balling ideas.

1 Like

I definetly like the FFYL skill. If it replaces another skill, I think it should be Quarantine.
Ted Smash is a melee override, right? I see no need to remove that one. Just adjust the skill a bit and it should be possible outside of low-gravity areas.

Here may be a slight problem. We have this skill:

And we want to add this skill:

[quote]When you go into or out of FFYL you generate a nova centered on you that has a 15% chance per level (or 50% if it’s a single point skill) to revive friends and it deals moderate damage to enemies. Increases FFYL time by 10% per level, allies receive half the bonus (50% and still half if a single point skill)]
[/quote]

Isn’t this overpowered if we have both and so much time in FFYL or is it ok?

And for Defibrillator:

[quote] Defibrillator:
Increases shock damage. When you slam, you release a shock nova. This nova electrocutes nearby enemies and has a chance to revive nearby downed allies. If you electrocute an enemy using this nova, they shock other nearby enemies via a shock tether. If an enemy is killed when electrocuted this way, this effect chains to nearby enemies. The chain effect only occurs once for every shock nova slam you perform with this skill. This effect has a cooldown.
Cooldown: 40 seconds[/quote]

We can maybe change it to when your shields deplete or when you life reaches X% it works, or maybe even have it so that there is a percent to revive yourself.

I realized that we need a skill similar to Kriegs Redeem the soul. Flames’ thread for vault hunter building made me think of that. I will make it soon