In this tutorial you will learn how to play custom content and enable the level editor with step by step instructions. This is for the latest version of Borderlands (1.5.0)
I will also be creating written tutorials covering basics of the unreal editor sometime down the road in hopes of getting more people interested and involved with making new content.
Resources
These are the resources you will require to begin your modding.
Extract the ZBL_Patch.zip to your Borderlands directory.
It should promt you to merge and overwrite files, select yes to all.
If you didnât merge folders you extracted it to the wrong spot. Go back and try again.
Located in the folder you just extracted to:
If you are running Windows 7 run the file win7_fix.bat
If you are using Windows XP or Vista (really�) run the fix.bat
STEAM USERS ONLY
If you are not using a steam version skip to step 5.
If you are using steam go to the following directory and delete the file ânvcpl.dllâ
Once you have selected a save file the name and level of your character should appear in the bar at the top of WillowTree#, if this is not the character you wanted go back to step 6 and select a different save file.
Once you have the character you want to access modded content click the general info tab.
From here under the list on the right hand side âVisited Locationsâ click New.
There will be a location called âOasisâ click it, it should add it to the list.
Click the orb in the top left and select save.
You should now be able to find the Oasis in your fast travel locations.
To install custom content you will usually overwrite a âMapslotâ in the âMapSlotsâ folder.
Once you have overwritten a Mapslot file you will head into the game and to Oasis where you will find a bunch of signs with numbers on them, the one to use will be the same number of the mapslot you overwrote.
Sometimes there will be additional packages that come with custom content, these can be placed anywhere within the âCookedPCâ folder.
Packages contain all of your textures, sounds, definitions, etc.
If you only want to play custom content you can stop here, if you want to access the editor and create your own content read on.
Go to your binaries folder, right click the Borderlands.exe and create a shourtcut.
Rename this shortcut to something along the lines of âEditorâ
Right click newly made shortcut and select properties.
Where it says âTarget:â you will see a line of text
Wrap the entire target in quotations and add -editor to the end, it should look something like this, but not exactly so do not copy and paste my line below.
Yes I know, shame on me for a 191 day (~6 month) necro but could be a common enough question so here goes: If you get a message "Ambiguous package name: Using
ââŚCookedPC\WillowGame\CookedPC\DrZedPatch.upkâ, not
ââŚCookedPC\DrZedPatch.upkâ " is that normal assuming youâre using the steam version of Blands?
Curious since it seems to allow/ignore the error and go to the Borderlandâ Unreal Editor.
Oh and this pops up when using the Editor shortcut and regular non editor shortcut.
Holy itâs been 6 months since I created this? No worries no shame, that is what this thread is for.
For the error at hand that just means you have two of the same package located somewhere on your computer and that it is telling you which one that the editor is deciding to use since it can only pick one. If you look closely at the directories they will be different.
If you need any help with the editor at all please feel free to ask whether it be regarding errors or even how to do things with the editor. I myself and Iâm sure others around here are happy to lend a helping hand.
If you are starting level development this is an absolute great place to start and is how I began learning the engine. Almost everything should apply to our editor although it is slightly different than vanilla unreal.
I have Borderlands on steam so I deleted the nvcpl.dll like you said. But then the editor didnât work anymore, so I put the nvcpl.dll back. Now the editor starts, but when I want to open a map, the program crashes. A few months ago, when I first instaled the editor, it worked a few times and since then I had this problem. Did something change since you wrote this Tutorial or is it just something on my pc?
Im out of town at the moment so I might not be the biggest help at the moment, but if I were you I would try deleting the temporary files in your documents / my games / borderlands / unpublished location. Just make sure you donât delete your own custom packages because that is where they are saved to by default. Having too many of these temp files can cause frequent crashes or stop the editor from launching all together. If this doesnât help I will be back on the weekend to lend a hand.
Iam new to the UDK for Borderlands. I habe activated the editor and tried to work with a tutorial series(I have the steam version of BL) I wanted to duplicate a barrel (from the combat shotgun I think) and It didnt functions The creator of the video told me just to stop with modding because the steam version of the editor is very unstable
What do you say ?
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#13
Iâll just fill in for Dope here. Peeps, donât try working with the UDK via Steam. It simply doesnât work as its highly unstable and crashes every minute. That and it corrupts your Borderlands save data. Youâll need a GotY retail edition.
I take it you mean the editor shortcut ?you made ?
it should look like this âC:\Program Files (x86)\2K Games\Gearbox Software\Borderlands\Binaries\Borderlands.exeâ -editor
be careful to have a space after the" and -editor?? !!
Sounds like you donât have an actual shortcut, but an exe. Right click the Borderlands executable and create a shortcut, from that newly created shortcut right click it, properties and you should now see the target directory.
To get the editor (at least for the Steam version) youâll need to leave the nvcpl.dll file in the binaries directory as well as at shortcut w/the âtargetâ -editor edit. You -need- the nvcpl.dll file intact and in the proper location to access it so if you want to play the game and/or test your creations youâll need to remove it from the binaries directory (or at least I do on Win10, donât know about 8.1, 7, etc.)