Celebrating that I have Krieg back at cap, wanted to share the build I run.
Now, keep in mind that I’m not sure how it’ll work on the Op levels, but feel free to try it out.
-Do you like the elements?
-Do you like Shotguns?
-Like using BXR, and releasing your inner beast?
This build is based around that, with a bit of ranged combat pepperd in with a rifle that works great in his hands.
The build
With some help from @xmngr & @Chuck80, so kudo’s to them!
Mania
Empty The Rage 5/5: More melee damage, more effective BXR.
Feed the Meat5/5: More health is good, same for recharge delay.
Embrace the Pain 5/5: Firerate ads to the DPS, recharge delay is always good.
Redeem the Soul 1/1: Help a friend in need! And even hwen you do solo, that extra time comes in handy.
Salt the Wound 5/5: One of my favorite skills for him since it makes for an excellent use with shotguns.
Silence the Voices 5/5: Drastically increased melee damage; pro’s outweight the cons even if it gets annoying.
Release the Beast 1/1: Our button when ■■■■ goes awry, more melee damage, damage reduction and giving a new meaning to being a badass.
Hellborn
Burn, Baby, Burn 5/5: Pretty much one of the staples to make a powerfull elemental beast.
Fuel the Fire 5/5: More chance to proc the elements is always good, setting K on fire aswell.
Numbed Nerves 5/5: Damage reduction for surivability.
Pain is Power 3/5: Beneficial to the loadout, crit reduction isn’t that bad.
Elemental Elation 11/5: DPS boost, Will make the loadout happy.
Delusional Damage 1/1: Since the build isn’t just based around dealing fire damage this is a must have.
Fire Fiend 10/5: Kicking the downside of shotguns in the ass while increasing reload speed and adding the ability to use the Buzz Axe as a elemental weapon. Definetly handy.
Flame Flare 5/5: More time that enemies are on fire. Possibly making his buffs last longer.
Elemental Empathy 5/5: “Rampage and heal, heal and rampage”
Raving Retribution: Pretty much dealing more fire damage. Crippled against armored enemies but it still comes in handy to possibly keep the rest going.
The gear:
Twister: Jakobs quad that does shock damage, best from both worlds. Used against large shields, really tough bastards and Nomads.
Sawbar: Our ranged tool when shotguns don’t cut it, knowing the sweetspot decimates your enemies.
Sledge’s Shotgun (Fire): Our general mobbing tool next to the Sawbar, the double barreld that wants to be a Torgue barreld shotgun.
Butcher (corrosive) For Buzzards, armored enemies and Hyperion scum in general.
In backpack:
Rustlers Orphan Maker: When a nasty, far away fire resisting target needs to be dealt with.
Shield: Neogenator: More health, low capacity and yet protection from the elements.
-Alternative: Rough Rider: Pretty much made for him.
Grenades: Longbow Storm Front: The tool to set him on fire. Used for its very large area of effect.
COM: Razed Toast*: More burn chance is always good, more chance for the Buzz Axe to set things on fire.
Relic: Blood of the Ancients Since we run 3 shotguns more ammo is great to have. Same goes for having more health.
Gameplay video’s:
Thanks again to @xmngr (he did this one), now I feel obliged to make a few myself.
Things to do in revisions:
-*The COM might change
-Maybe getting him to the OP levels
-General clean-up of this post.
There might, and will be better builds out there.
Raiding is probably out of the question.
Build name is a double reference once again.
Running out of grenades happens often, since it is used as a catalyst. Twister works around that a bit.