Since we have a thread with first thoughts about Aurelia I figured we need a another one with final thoughts.
Just a few minutes ago I beat the Sentinel in UVHM. It’s pretty much a love-hate relationship between Aurelia and me. This is primarily due to two reasons (keep in mind this is from a singleplayer perspective):
-
I love how she performs in general gameplay, the extreme change of pace compared to the other vault hunters - in a positive way -, more strategically, less face-roll, heavy sniper action and “reliance” on my favourite element - ice/cryo. She’s efficient at killing multiple weak enemies one after another in quick succession. Less butt-stomping is a good thing, as well as the need of a lot more concentration than necessary for most of the other VH’s. There are other VH’s which kill enemies quicker with less effort, but who cares? It’s all about the fun and headshotting multiple enemies in a row is very satisfying!
But… -
I hate how she perform vs. most bosses. Even with crappy gear and sub-optimal builds on the other VH’s UVHM’s bosses weren’t that big of deal. But Aurelia is different in a negative way. Some bosses are tough but doable because there’s a “margin” to adapt your tactics while fighting. But there are a lot - more than I prefer - bosses which gave me headaches since just a little mistake is lethal. And that’s with all the defensive end-game gear I farmed for and with my other characters. Sometimes I engaged an enemy just to try it again 5-10 seconds later (because I died that fast). Respawning 20 times (sometimes even more) and running back to a vending machine to fill up your ammo (including grenades) - in case you haven’t run out of money - isn’t fun. It’s totally frustrating. That’s also the reason why I think I need a break from Aurelia. I’d love to have the amount and kind of fun I had in general gameplay vs. generic enemies - but it doesn’t seem possible, at least not the way I’d like to play her. My thought is: why focus on sniper rifles and give the character a lot of skills which revolve around snipers if there are way better options even without skills that boost that kind of weapon?
She has a lot of defensive potential. The same potential offers offensive bossts but that doesn’t work out if enemies don’t care for your defense. You can’t end a fight if you’re damage is high but not high enough to kill the enemy before he kills you.
Closing Word
I assume she’s a blast in coop and I’m a little sad that her third tree is nearly useless without a buddy.
Don’t get me wrong, I love her but I’ll avoid boss fights like the plague in the future, at least if I don’t find a setup which is fun and efficient and less frustrating vs. bosses. I assume I’m that frustrated because I had high expectations, way too high. But that’s my fault.
And now I’m anxious to read your thoughts, opinion, ideas or whatever you’ll call it. Maybe I find incitement to get back to Aurelia sooner. Cheers!