Hyperion Apex Facility
So I have been working on a new idea I had for a little while now and this is where I am so far with it.
This DLC is a new take on arenas that I have come up with where the player enters a Hyperion training facility and then has a random arena digistructed around the player with random enemies and bosses with familliar zones and some new areas to fight in and also jumping puzzles!
How it works
How these arenas work is as follows. The player enters a room where there is a button to use once used a random arena will be digistructed around the player. Once the zone is constructed enemies will then begin to digistruct. Once all enemies are defeated the zone will close down and begin to digistruct a new one repeating the same process in a new arena. Every five rounds you will be rewarded with some form of loot.
Here is an image below for a more technical break down. Every time a new arena is chosen it goes through this process where it chooses a zone which then loads a streamed level and once that level is streamed you are taken to an arena within that zone. Upon completion of the arena you are teleported to a holding area, the level is set to hidden and the process repeats itself.
Features
- New models and textures
- New particle effects
- Many arenas to fight
- Currently 41 as of 11/1/15
- Jumping puzzles
- Currently 2 as of 11/1/15
- New type of glitch weapons (Animated image below)
Future Features
- Heap of new arenas
- New unseen zones
- Will feature every boss in the game including mini bosses
- Full line of glitch weapons
- Possible new enemies
Combat Arenas
Combat arenas are the main areas you will encounter where you will fight a round of enemies depending on the zone you happen to get. Upon killing enemies they will drop artifacts occasionally which can offer a range of temporary boosters from damage boosts whether it be critical damage, fire rate, etc to protective artifacts to protect you from the elements or maybe even just a health regeneration boost.
You will face a wide range of different enemies throughout the DLC and may even get to encounter some new enemy types thanks to our talented custom enemy creator @SleepMaster who has decided to help with the creation of some awesome new content and ideas in this DLC.
Jumping Puzzles - NEW
Jumping are something new that I am introducing to Borderlands that I have found in other games and thought why not put these into a custom map? I will be using the same method for creating these puzzles as I am my arenas which is taking already existing zones and creating a puzzle around the environment. I will also be creating my own new zones with these puzzles just as I am with the arenas.
When you are teleported into a jumping puzzle arena you will have the option to skip the puzzle if it is too difficult, but in doing so you will not receive your loot at the end of the puzzle. There will also be an option board in the lobby which will disable these puzzles completely if you dislike them that much.
Here is an example of a jumping puzzle I have created in Skag Gully without giving away too much.
This is a custom jumping puzzle I created and yes all of the platforms move around, rotate and even try to kill you.