Why no moonstone shield/grenade/oz grind?

Just curious if there is a reason why of all the accessories, only class mods can be moonstoned into legendaries. Or is it like a secret 500 moonstone grind recipe? (probably not, or people would have discovered already right?)

Do they feel like it’s too easy to get legendary grenades, oz kits, or shields? Cause if anything, it’s freaking frustrating experience for me to get those in this game. But I guess to gearbox’s credits, the legendaries in this game is less of a necessity compare to BL2, where you basically need to have the best legendaries (o who am i kidding, just beehawk everything) or have a ton of friends to progress UVHM.

(and if we have a ton of friends, we wouldn’t be playing this… so yea, paradox)

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The moonstone grinds were changed because, with the increased legendary drop rates, it would have flooded the game with orange. I’m with you that, in my gameplay time, I have never seen too many legendaries drop. On the other hand, I don’t obsessively check vending machines every 20 minutes, and I’m not at the point of actively farming for gear (highest character is just shy of level 60 right now.) That said, the oranges I have had drop have been mostly grenades and shields. (Thank you, Torks!) You have somewhere between a 1 in 20 and a 1 in 25 chance of grinding three purples into an orange without moonstones, which is not as high as the revised legendary drop rate.

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That would make sense, except moonstone grind for shield/grenade/oz never existed. That’s why I am super curious about their conscious decision to not do it in the first place. (or maybe unconscious, I don’t know, who knows… maybe it’s a bunch of drunks in their offices)

does it have to do with luneshine? but can you get luneshine on class mods? basically, it just doesn’t make a lick of sense.

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Might be on to something there. From http://borderlands.wikia.com/wiki/Luneshine:

The Luneshine effect is stored exclusively in the secondary accessory part, which was present but never used in Borderlands 2

So luneshine is only for weapons (not grenades, shields, etc.)

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I assumed it was out of fear for making the game too easy. Certain shields and oz kits would make the game a cake walk for certain playstyles if they were always readily available (Avalance, EDDIE). Not sure why they did that with grenades, though.

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With a quasar, Avalanche, and EDDIE, you pretty much never need to actually shoot anything…

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how does that work? you got an electric grenade, melee shield, and laser oz kit? how does this make anyone overpowered, let alone, not shoot anything?

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Well, maybe for VaultHunter101 those go together for a wicked nasty build. I was just throwing out items that are centerpieces of their respective, separate builds.

Take whichever character you like, make sure they have some form of health or shield regen as a skill, give em a Shield of Ages (or to keep with the theme, a reogenator), then an EDDIE. Toss in your legendary grenade of choice. Now laugh as you’ll never die!

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What @kritchie2023 said. An at-level quasar along with the other gear, and a decent build, will do enough damage that you can probably back-pedal and allow the DoT to do the work for you. Even more so if you’re playing Doppelganger, Wilhelm, or Aurelia and unleash your action skill. Of course, if you do all that while playing on a 360 it’ll probably give up and freeze (must be the cryo effect stacking… :wink: )

Anyway, thing is it’s already fairly easy to be a total badass in this game. If you grind stuff, and shop the item-of-the-day every vending machine you see, you’ll see your share of legendaries over time. The development team obviously felt that drops were balanced enough to be in the zone between actually legendary and too common to be legendary.

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