Salvador.
Table of Contents
- Foreword
-
Skill Details
2.1 Gunlust
2.2 Rampage
2.3 Brawn
2.4 Other Specs -
Mobbing Gear
3.1 Guns
3.2 Accessories -
Bossing Gear
4.1 Guns
4.2 Accessories - Offhand Pimpernel Glitch
- Videos
- Other Builds I Love
Foreword (back to top)
So, it’s been a while, but since I love you guys, I’m finally porting my Salvador build(s) to the new forums. Most of the informative stuff can still be found in the Archives for intrepid math students, and that’s okay for now. I’ve received a lot of requests to post my builds here, and my old videos are still getting views. I’m so flattered, I’ve decided to re-write the builds from the ground up. There’s now one build.
The mathematical differences between the two specs weren’t entirely significant, so consolidating them will be a cinch. That is, they were both kinda overkill on the DPS to begin with even before crunching the numbers. Note that the old specs are more maximized for their respective roles, while this new one will allow you to switch between “builds” without having to re-spec. And the differences between the old and new builds are more or less completely negligible.
We’ll go over the spec first, and then look at the different loadouts for Mobbing and Bossing respectively. This will be a little more brief than my previous guides.
Skill Details (back to top)
http://bl2skills.com/gunzerker.html#505050551515455000515104000000000
Gunlust
-
5/5 I’m Your Huckleberry, Divergent Likeness, Keep it Piping Hot
- These skills help out the baseline DPS of DPUH/Grog combo. Note that Keep it Piping Hot will activate for 3 seconds every time Get Some activates.
-
5/5 Locked & Loaded, Money Shot
- Key skills for both loadouts. Money Shot is one of the best damage spike skills in the game.
-
5/5 Lay Waste
- DPUH Hyper Mode after a kill. The Fire Rate doesn’t work on Offhand weapons, but the Critical Damage does.
-
1/1 Down Not Out and No Kill Like Overkill
- The former is pivotal to the Gunzerking playstyle, while the latter shoots your DPS into the stratosphere. Strategically kill a small enemy prior to tackling a Boss/Badass for best results.
Rampage
-
5/5 Last Longer, Yippee Ki Yay, Get Some
- The Holy Trinity of Perma-zerk. Priority Numero Uno (along with Down Not Out) for any Gunzerking-focused build. Get Some can reduce your cooldown and activate Keep it Piping Hot while Gunzerking.
-
5/5 Inconceivable, All in the Reflexes
- Inconceivable is required for ammo preservation and Money Shot Chains on DPUH. All in the Reflexes gives very helpful Reload Speed.
-
4/5 Filled to the Brim
- +100% total Mag Size is needed for the Bossing loadout, meaning we need as few as 3 points here, but an extra point gives another shot with left-hand Pimpernel (since Monk’s Mag Size doesn’t affect it).
-
1/1 Double Your Fun and Keep Firing
- Free grenades and even more Fire Rate. Note that Keep Firing won’t do much for DPUH/Grog while Locked & Loaded and Lay Waste are active, but it’s very helpful for Pimpernel.
Brawn
-
4/5 Incite
- The only skill in this tree we can afford to invest in, and a better use of points than available options in other trees. This is almost always active because of Salvador’s particular style. If you would like to use Auto-Loader to keep your FFYL tool full, or Steady as She Goes to reduce Recoil, take the points from here.
Other Specs
Mobbing Gear (back to top)
Guns
-
Double Penetrating Unkempt Harold
- Torgue Grip
-
(Surfeit) Grog Nozzle
- (Maliwan Grip)
- The grip/prefix of the quest item version is random
- “Real” versions were drop-able during the Loot Hunt event
- (Maliwan Grip)
-
derp Duuurp!
- Torgue Grip
- Bandit Exhaust
- Tediore Sight
-
Banbury Pimpernel
- Maliwan Grip
- Dahl Stock
Accessories
-
Inflammable Flame of the Firehawk Shield
- Maliwan Capacitor (Fire Immunity)
- Maliwan/Bandit/Anshin Battery/Body
- Longbow Sticky Quasar Grenade Mod
- Sheriff’s Badge Relic
-
Legendary Gunzerker Class Mod
- +5 Lay Waste
- +5 Last Longer
- +5 Yippee Ki Yay
- +5 All in the Reflexes
- +5 Incite
Bossing Gear (back to top)
Guns
-
derp Duuurp!
- Torgue Grip
- Bandit Exhaust
- Tediore Sight
-
Banbury Pimpernel
- Maliwan Grip
- Dahl Stock
-
Deep a Creamer
- Torgue Grip
- Bandit Exhaust
- Tediore Sight
- Option Slot
Accessories
- The Rough Rider Shield
-
Bouncing Betty Grenade Mod
- Longbow or Lobbed
- Low Level, so you don’t kill yourself
- Elemental Relic
-
True Neutral Monk Class Mod
- +6 Money Shot
- +5 Asbestos or Sexual Tyrannosaurus
Offhand Pimpernel Glitch (back to top)
This is the key exploit used by the Bossing loadout section. It goes like this:
- Invest in Money Shot.
- Hold a Rocket Launcher in your Main hand.
- Hold a Pimpernel (preferably Slag) in your Offhand.
- IMPORTANT: Deplete your Rocket Launcher ammo entirely.
- The orbs spawned by Pimpernel will use the damage and element of your Rocket Launcher, and will now constantly have the Money Shot bonus (unless you pick up Rockets).
This is the result of an error in the programming for Pimpernel and Money Shot.
Pimpernel’s orbs are always based on your Main hand’s damage and element, regardless of which hand the Pimpernel is in. So if your Main hand has 0 ammo in the magazine, it’s considered to be on Money Shot, and Pimpernel’s orbs will get boosted damage accordingly. The higher your Launcher’s mag size, the more Money Shot damage you will get.
For this trick (bug/glitch/whatever) to reach its full potential, it requires pretty specific attributes on your Launchers. The goal with the parts I’ve listed is to get as close to 6 magazine size as you can without going over, while still having enough base damage. You’ll have over 100% Mag Size increase, which will double your Mag Size, increasing the Money Shot damage bonus for your orbs. Since 12 is the cap for the bonus, you won’t gain any more Money Shot damage by having more than 12 mag size on your Launcher. Note that Creamer can’t get 6 Mag Size base.
The reason Duurp! is used as opposed to Ahab or something is the negative Projectile Speed modifier on its barrel. The lower Projectile Speed affects Pimpernel’s orbs, making their spread noticeably tighter. This trick relies on landing those orbs consistently, so a smaller spread is tantamount to more DPS. For a similar reason, it’s highly recommended you avoid any parts on your Launcher that increase Projectile Speed, because that will cause your orb spread to get wider. The Stock Cover and Laser Sight accessories, Maliwan Barrels/Sights/Exhausts, as well as Vladof Barrels all increase Projectile Speed. Torgue Barrels reduce it. Here’s an infographic to help you spot these parts.
Creamer is used as a secondary option because of its Moxxi healing effect.
Videos (back to top)
These are pretty old, with old specs and “wrong” gear, but if nothing else they illustrate the point.
Other Builds I Love (back to top)
Deputy Sal by @Chuck80
Kittyzerker by @Spunky117 (Try it with Hail too!)