Assassins never die

Since this section is slowly dying out, I’ve decided to rejuvenate it with some content. I will be posting here, from time to time, various videos.

My latest video, “Legendary Killer - Bekah build”:

My latest video, “Sniper Zer0 - The Digistruct Peak challenge”:

No CA pre-stacking, Moxxi’s weapons, “extreme health-gate”, hybrid melee, or Norfleets.

My latest video, “In-Battle CA”:

My latest video, “Legendary Killer versus The Peak”:

My latest videos, “The most OP weapon in the game vs The Peak”:

and “The most OP weapon in the game vs Southpaw”:

My latest video, “Jakobs Gatling”:

My latest video, “The most OP weapon in the game vs Friendship Gulag”:

My latest video, “An unforeseen update to my build”:

My latest video, “Coach Gun”:

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I’ll check this out when I get home

I’d even use this video as a tutorial for others who may be having issue with taking on UVHM.

You make good use of the terrain and choke points, as well as your items in general.

I often recommend a lot of his videos for people as an example of good smart play.

Wait- you mean I’m not supposed to charge in face first with bullets flying like I do with Sal? No wonder I always had so much trouble playing Zero… :grin:

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watched about the first 40% of it on break at work. I love your playstyle, and it was fun seeing a different weapon selection than I usually do. The Pimpernel for slagging is obviously a staple, but seeing an AR build for Zero was cool. I’ll finish it after work.

Well done, sir!

Thanks, everyone.

Although, I must confess that I’m running entirely on the instinct :smile:

This is something I wanted to do for a long time. Sniper Zer0 vs the DP, without CA pre-stacking, Moxxi’s weapons, “extreme health-gate”, hybrid melee, or Norfleets. Enjoy.

Although, I think I messed up and some subtitles are a bit fast. They are burned in, so I can’t change anything.

I know that feeling.

I can’t explain how often I shut off when doing Tubby runs or farming Sawtooth.

I don’t even come back to reality till I see Orange or Pearl.

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“In-Battle CA”:

Very nice Bekah build. I’ve been sticking to Melee zero, but I’ll try out this build now. I strongly believe that, using a primary gun with one of the large ammo pools, is the best way to tackle UVHM. And, the Bekah is almost tailor-made for Zero. I would, however, swap out the transfusion grenade for a Quasar, and equip a Rubi/Grog for faster healing, plus setting up groups for some Borenado action. I don’t know if Twister is good for second winds, tho. If it’s not, then maybe a good FFYL weapon would be the Slow Hand. With the Practicable prefix, it’s almost as strong as a launcher, and it can serve as a healing tool with the Quasar.

Legendary Killer versus the DP. I was surprised how effective it can be:

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Leg. Killer is by far my favorite Zero COM. It’s great with just about everything :smile:

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The most OP weapon in the game vs The Peak :smiley: :

And, as a bonus, the most OP weapon in the game vs Southpaw:

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Don’t forget that Two fangs breaks when your fire rate is above 10, so relying on it (as is the case with a Rogue COM) might not be the ultimate setup :smile:

When I did my Infinity thread (probably lost forever on the old forum now) I had the best results with a Leg. Sniper COM if I remember right.

Also, the DVA prefix slightly outperformed the damage accessory (though it was the case with the 30fps limits of my PS3, so the breakpoint might mean a different result for you)

Anyway, nice runs DSs :blush:

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P.S Never mind, I got it. Well, it’s too late now :slight_smile:

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I’m almost certain it’s across all platforms.

The Two Fangs bug has more to do with the skill itself than with your platform’s FPS capacities. The most widely accepted Hypothesis (and the one I think is right) is that Two Fangs’s extra shot comes out at 10 FR, so if you shoot faster than that, those extra shots are kinda squeezed in the animation and the game just skips them.

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Chuck, I’m testing it right now and that set-up doesn’t seem to break the TF. With one trigger pull I get 2 shots :worried:

Chuck, here’s my test:

Im pretty sure the TF stuff is based on frames like fire rate