To show how everything fits into the damage formula read this thread by @Sljm’s Basic Gun Damage Formula
I’ll start with what skills are what
The following skills are Gun Damage under the Normal Damage section
- Resolute
- Collaborate
- Synergy
- Believe
- Money is Power
- Jakobs Sponsored by…
The following skills are TypeA under the CriticalHit section
- Synergy
- Company Man
The following skill is a Special Multiplier under the SpecMult section
- Integrity * needs further testing for pre/post splash and the 4 multiplier.
The following skills are SplashAmount under the SplashDamage section and they do NOT receive grenade bonuses
- Compound Interest
- Maliwan Sponsored by…
- Torgue Sponsored by…
The following skill is a Grenade Damage under the SplashDamage section
- Just Compensation
When you put them all into the formula they look like this
Output = (NormalHit * SpecMult * CriticalHit + SplashDamage) * ElemBonus * TypeMod
NormalHit = (BaseDamage * (1 + Resolute + Collaborate + Synergy + Believe + Money is Power + Jakobs Sponsored by… ) + AmpDamage )
SpecMult1 = (1 + Integrity)
CriticalHit = 2 * (1 + Synergy + Company Man) * (1 + TypeB) / (1 + TypeC)
SplashDamage = NormalHit * Compound Interest, or Maliwan/Torgue Sponsored by… * (1 + Just Compensation)? * SpecMult?
The reason Compound Interest and the Sponsored by bonuses are not added together is because they would each be in a separate splash formula. So if you had both Compound and a Sponsored by… then you would do the splash formula twice for each of those and a third time if you your gun had splash damage.
This thread is part of the Dear Doctor Dumbass series