Hi.
There was a thread a while back, on the old forums I think, about which damage type was the most useful.
A lot of people said Shock, because it’s strong against shields (which Fire/Corrosive are weak against) and neutral against Flesh/Armor, meaning that most of the time you’ll be doing damage against anything. Plus, I think we can all agree that shielded enemies are jerks when you’re using Fire/Corrosive, because you only do 40% damage (TVHM/UVHM).
On its own, I would tend to agree, but allow me to build a case that Shock might not be an element for your guns, despite being a good overall element.
Instead, please consider Explosive as the most useful element for your guns. There are two big factors in play here that must be considered:
- Splash Damage. Torgue guns have lots.
- Freeze DOT. Boosts Explosive by 3x.
So, while on its own Explosive does 80% damage to Shields and 100% to Flesh/Armor… It does triple damage against Frozen enemies.
3 * 80% = 240% or 2.4x
That’s actually pretty close to the 2.75x for Shock against Shield in UVHM (it’s 2.5x in TVHM). This is where the Splash Damage comes in.
Let’s compare the (level 50) DPS of two of my favorite Shotguns: Torguemada and Bullpup.
- Casual Torguemada (Just Pellets)
- Basic DPS: 39774
- Critical: 59661
- DPS+Reload: 24252
- Critical: 36379
- Casual Torguemada (Above, plus 15 Flaks)
- Basic DPS: 99435
- Critical: 119322
- DPS+Reload: 60631
- Critical: 72757
- Enforceable Bullpup
- Basic DPS: 33312
- Critical: 66624
- DPS+Reload: 22365
- Critical: 44730
As you can see, they actually have pretty similar basic and Critical DPS if you don’t account for the Flaks that Torguemada has. Meaning against non-shielded enemies that don’t specifically resist either one, they will perform similarly, with Bullpup having the advantage on Criticals (if you ignore the Flaks) because Torguemada’s 100% on-pellet Splash (and 100% Splash each Flak) doesn’t normally Crit.
But suppose we add in the 2.75 multiplier for Bullpup against Shield, and the .8 for Torguemada against shield.
- Casual Torguemada (Just Pellets)
- Basic DPS: 31819.2
- Critical: 47728.8
- DPS+Reload: 19401.6
- Critical: 29103.2
- Casual Torguemada (Above, plus 15 Flaks)
- Basic DPS: 79548
- Critical: 95457.6
- DPS+Reload: 48504.8
- Critical: 58205.6
- Enforceable Bullpup
- Basic DPS: 91608
- Critical: 183216
- DPS+Reload: 61503.75
- Critical: 123007.5
So it certainly looks like, against a shield, Torguemada is at a serious disadvantage. That’s certainly to be expected, since the point of Shock is to bust shields and Explosive is specifically less effective against them. But look what happens if you freeze that enemy… For this calculation, I’ll be using no other Critical Damage boosts, just the 200% Type A from Freezing.
- Casual Torguemada (Just Pellets)
- Basic DPS: 95457.6
- Critical: 334101.6
- DPS+Reload: 58204.8
- Critical: 203721.6
- Casual Torguemada (Above, plus 15 Flaks)
- Basic DPS: 238644
- Critical: 477288
- DPS+Reload: 145514.4
- Critical: 291028.8
- Enforceable Bullpup
- Basic DPS: 91608
- Critical: 549648
- DPS+Reload: 61503.75
- Critical: 369022.5
Funnily enough, the noncritical DPS of Torguemada is actually better against a Frozen shield than Enforceable Bullpup! And by a large margin if you account for the Flaks. However, Bullpup still wins in Critical simply because all of its DPS can benefit from the Critical Bonus, while the huge chunk of Splash on Torguemada doesn’t.
I realize this is merely a comparison of two weapons, but I think basically my point is this:
###Don’t underestimate Explosive against Shielded enemies that you can Freeze.
There’s also the concern that Torgue guns have slower projectile speed, but fortunately, Frozen enemies don’t move… I think the devs knew what they were doing when they made Freeze give the bonuses it does.
Shock is still excellent at what it does. But I hope this little post will help people realize there’s more than one way to strip a shield.
And once that shield is down… Explosive against a Frozen enemy is even stronger than Fire/Corrosive on Flesh/Armor, and you don’t have to swap! Freeze a shielded enemy with a Cryo grenade and just casually blast it to death.
The interplay between Cryo and Explosive is phenominal. The payoff for cultivating such a strategy can be larger than using the “right element,” at the cost of requiring actually Freezing the enemy.
So if you ever wondered why my two endgame builds are both Cryo/Explosive… That’s why.
Please discuss. I’m interested in the community’s thoughts on this.