This is by no means to be taken serious, it’s more of a fun topic so keep that in mind.
What I’m asking is what do you wish that this certain type of class had? something to improve this skill tree or just a new skill in general.
Here’s my example I kinda wish Axton could either have his own element other then exploison (I find that element to be very lazy, it works but…I find it lazy.) or be able to change the elements that his turrent shoots. (Kinda like what Roland was able to do in the first game.) I’ll need time to think of more cause currently I’m drawing a blank, but I hope that’s a good enough example for you all.
Again by no means take this too seriously, I love all the classes and the skills that they have. It’s just if you could either add in a skill or make one skill a bit better, go ahead and speak you’re mind.
In Maya’s Cataclysm Tree, I wish Ruin and Cloud Kill switched places so that Cloud Kill was the Capstone. This would make getting to Ruin less costly. Also, I wish Maya had a kill skill that would decrease Phaselock’s Cooldown a little bit each time you kill something.
12 seconds too long for you pal nah jk that’s very good man. Having Cloud Kill as the Capstone though, I can see almost no one going for it lol, as soon as they get Ruin my guess people will be done with that tree xD.
The Kill Skill could be nice, just making it so you’ll get that Phaselock much more quickier <3
Give Zer0 a melee version of Death from Above: melee attacks get bonus damage depending on the vertical distance one has over the target upon a hit. Seriously, as a video game with the rare delight of not only no fall damage, but the potential to get high over your enemies on pretty much any map, why not make the most of this? I take these high roads all the time just because it’s fun - tying some gameplay mechanic to it would be a hoot.
There would be some useful minimum for attacks taken from ground-level jumps over enemies, but this would give me an incentive to use terrain to my advantage to try to squeeze damage potential out of it (I’d be constantly jumping on things to get the damage bonus). It’d be weird with Many Must Fall, because you don’t have time to climb around while the clock is ticking, but it’s a great way to get started, and a great option besides.
They gotta give you a reason to fill the tree though man, I get where you’re coming from though. It’s just they have to make the Capstone kinda worth while to even want to get, the whole idea with Cloud Skill is very lack luster for a Capstone Skill.
I must admit though it be very awesome to get Ruin very early in the game, just being able to Shock, Corrode and Slag something would be super badass hell even burn if you picked Helios.
(god now you’re making me wanna ditch my Zer0 character and play as Maya xD)
Yea, realistically it isn’t gonna happen. However, there is something that GBX could do that would be much easier than modifying Maya’s skill tree and would make many Maya players very happy. GBX could replace the current +5 Helios bonus (worthless skill especially in UVHM) of the Legendary Binder COM with either +5 Chain Reaction or +5 Quicken.
Give you a mechanism where you can alter the elemental damage of certain skills to fit the situation. For example, Maya’s Immolate skill adds fire damage when in FFL- great against fleshy enemies but not 'bots. If I could change the effect to corrosive when going thru places like Washburn Refinery or Hero’s Pass, that would be cool…
I wish I could recall Deathtrap and get some CDR like the Turrets. Also, I wish a lot of skills in the LBT tree were fixed especially Wires Don’t Talk. It would be nice to have skills like Shock Storm and One-Two Bloom fixed for end game.