Few questions about Nisha

I haven’t used my Nisha since lvl 55 I think, so I’m a bit rusty with some things. So, a few questions for the affaciandos here.

  1. I remember when the Luck Cannon was first released someone posted a build withot FFoB, but I can’t find it. Does anyone remember this? I think Chuck80 was in that thread too. I’d like to try something like this
    http://thepresequel.com/Nisha/4141414140415050101000005501414051/brulaw,auto

  2. Are her melee builds still effective end game?

  3. @Chuck80 in your ranking of Nisha’s class mods you said

That’s confusing to me considering her melee is meant to be used in hybrid style anyway. So what makes the lone-star better?

Most level 70 builds, for nisha anyway, should have all three capstones, all of them are just super good, and you dont miss that much allocating your points like that.

I find that this is the most versitile build for her, but if you have some gear, notably COMs, that you find yourself using a lot of, make sure you change it up a bit.
For the Luck Cannon specificly, I can’t think of any changes I would make, someone with more experience with that weapon should probably give their input.

Regarding both two and three: Melee builds are still very much viable, espically if you use the build I posted. But you can’t just slap on a roid shield and run around expecting to murder everything. Pure melee just dosen’t work well in UVHM. That said, Utilised correctly, her melee skills can make your mobbing quite a bit faster in a hybrid setup.

I’d have points in trick shot. With a Luck Cannon, And 5/5 in Trick Shot and Tombstone and a Crapshooter mod I find I don’t really need to aim at all, I point the gun in the general direction and fire, everyone dies.

There are some builds out there that are pure melee, but they’re a minority. If you only intend to use Melee in a hybrid fashion, the extra gun damage and bonus to Rarin of the Lone Star make guns also pretty strong, so it’s a more balanced COM.

But it seems to me like her guns are already plenty strong without being buffed, while melee damage output goes down more than 100% if not using an Enforcer. Unless Wanted works differently with melee than with guns (like Rising Shot with Zero) I don’t see how the Lone Star can compete with the Enforcer in a hybrid role. It seems like melee would not be strong enough to take on a serious role in damage output.

Basicly, it’s because the boosts to melee damage arn’t all that different, but the Lone star is a lot better with guns.
I’m not sure where you are getting the 100% lower melee damage, from what I’m looking at it’s 6% less in excahnge for up to 43% gun damage and Rarin’ to go.

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the rest of the difference is the boost to third degree, it’s pretty significant.

I think we just don’t agree with what a hybrid build is.
Even in a Hybrid build, the Melee part is just for support.
Consider third degree as your baseline for how often a hybrid build should use melee: you need to kill 5 things before using melee once… so a Hybrid build is about 80% gun

Basically, the Law Enforcer is great with Melee, but sucks for gun, while the lone star is Great with guns, and good with melee. 5/5 third degree, the melee damage bonus from the COM, a bladed gun and TC are all enough to make a few melee hits useful.

If you plan on using melee enough that you want to use a COM that does NOTHING for your gun, then yes, your occasional melee strike will be much more powerful, but you’ll struggle the rest of the time, while the Lone star has nothing to envy the other gun COMs, and still does something for the occasional melee you want to throw.

I guess I understand what you were sayinn now. I took a run through pity’s fall to see how melee was buffed (without a roid shield though). It was underwhelming. I could damage grunts, but not kill them if they had full health and shields, and I won’t even mention how little it did to badasses (I was hoping for the whole shield and 2/3 health, I only got the shield and 1/3 at most). Granted, I didn’t have any bladed guns, so that may be why.

Maybe with a roid shield and bladed gun it would’ve been better, but if I need the roid shield to make the buffed melee work, then I may as well just go with the Lone Star. Maybe Wanted will actually help my melee a bit.

To be fair, it seems like the Lone Star is equally bad for melee. The Law Enforcer gives 45% gun damage after a melee strike (due process), while the Lone Star gives a base melee buff of 45(?)% and Wanted ( which I gather isn’t that great). So they seem about the same there.

Random question: It seems like Wanted isn’t a skill that people take because they want it, but because they don’t want third degree. But if wanted is bad (again, this just seems to be the impression I get from people talking about the skil), then why won’t anybody just take third degree?

Yup, but that base buff is more than just about any COM out there (barring the enforcer), and it’s on a GREAT COM for guns to boot. Rarin’ to go is a very powerful skill.

Or to say it another way: what ELSE would you wear if you intended to use melee occasionally ?
The Lone star is good for melee because it’s the second best at it :stuck_out_tongue:

They both have due process, so it’s not a good point of comparison, let’s just ignore it on both sides so the comparison is easier to understand.

Enforcer boosts melee damage about twice as much as Lone star (counting Law’s bonus) + 3rd degree, a powerful melee skill.
Lone star boosts guns by about the same difference + Rarin’ to go, a powerful gun skill.
… so it’s roughly a push: Lone star is about as good with guns as enforcer is good with Melee

But!
1: Lone star does something for melee, while Enforcer does nothing for guns.
And 2: you use guns more than melee in just about any build. So you’re better off with a good gun COM that also happens to help with melee than any other gun COM that doesn’t, or with a pure Melee COM that doesn’t help with guns.

Because if you’re not using melee at all, third degree is completely useless, while wanted (while still very underwhelming) at leasts does …something.

Wanted is bad, no way around it. If you intend to use melee more than 0% of the time, 3rd degree is better.

Random question: if the Unforgiven works the same as Bore, Chain Reaction, and Ntht Degree, does it also spawn special bullet effects when it hits an enemy, like the torguemada or party line flak spawning on a different target?

I have not tested Unforgiven for this, but presumably it works like those other skills. Don’t know if the splash from Torguemada and Party line would qualify though…

It wokrks with Ack- Ack, so I assume it should work with those 2 also.

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