How to build and use Chuck Axton:
The build:
Gear:
Gunnerang
Avenger
Bee
Veteran+Grenadier
Bone
How to:
How to BeehawkThe build:
Because not everyone wants to bee hawk
The build
Gear:
The Bee(Duh) | Elemental resistance preferred.
Sandhawk(Duh) | Your best will be a flying because that increases the bullet speed.
Bone of the Ancients | One that matches your elemental
Any can work but Leg. Soldier/Engineer will be a very good choice.
How to:
Pete: This is easy, throw turrets and shoot him a bunch of times. Wash off dot by hitting valves so the bee can recharge.
Use a shock Sandhawk and a shock bone. There is a pipe you can hide behind to avoid the novas
Hyperius: Same basics. Use a Fire sandhawk and a fire bone. Once again there is a pipe to avoid novas.
Gee: Don’t bother, it’ll be far harder to do this there.
Voracidous: See below. Fire and shock.
Dragons: See below. Non-elemental.
Kitchen Sink setup
This is basically an all around all purpose build for mobbing and raiding where there are very few gear changes or build changes.
It varies from person to person some times but it’s all very similar.
Gear:
Build:
How to:
[SIZE=“5”]Invincibles[/SIZE]
[SIZE=“3”]Terramorphous[/SIZE]
How to Spawn/Location:
Elements Weak to: Fire, nothing in fire phase
Elements Resisted: Fire, Slag, Corrosive
Attacks:
Minions: Rock throwing tentacles, beam tentacles, masher tentacles, fire tentacles
Suggested Builds:
Suggested Gear: Moxxi weapon(Kitten and hail work great for DPS and grog is the grog), Harold, Pimpernel, Flakker, Lead storm. This fight is one of the easier fights to use HG abuse of because his attcks are slow and you will only need to worry about fire dot(which can be solved with the correct shield) and the fire beam tentacles. Masher can be tricky but isn’t hard.
Don’t stack up all on one weapon
Strategy:
-Terra’s attacks can knock you off the map so keep your back to the wall
-Terra goes into a fire phase so be ready to switch from a fire set up to a slag set up, or have a harold.
-at about 7 mins terra goes into a singularity/gravity phase and will suck you in and you will die. Have a timer ready on your phone or whatever and be ready to be behind the pride rock. You can also tell this is coming because before he will pop up and destroy the boulders on the map, when he smashes the first one get behind the rock, once the second one is gone he starts to pull you in.
-The spots on terra are crit spots and will pop after so much damage
-If you die, or your whole team dies terra’s health bar will reset, but his phases will not. If this happens I suggest you save and quit rather than try to start him fresh mid fight with full health. He will just get to gravity phase quicker and you will start with tentacles and loose your best dps phases.
-2 types of healing. I suggested above both a rubi/grog and a kitten/hail. There are times you get hit and can pull out a grog heal and go back to fighting, then there are times you will be taking sustained damage and will need to have sustained healing. The single hits are for the rubi/grog and sustained for kitten/hail. Beam tentacles can be a great place for kitten/hail, mashers as well. Sometimes even a single hit you are better off with kitten/hail they will do enough damage to heal you past healthgate instantly and you are doing dps, something you will really need in this fight.
-When Terra drops into the ground you can still hit him for a second, so when he starts to drop aim at his base.
-The turrets will draw his agro, Mag-lock here can be of some use but requires very well placed throws to the back wall as it tends to be wonky(this will not work in co-op) but the correct places terra can’t hit but they can hit him. Phalanx is of almost no use here.
So on to the fight terra has phases, I will cover each phase. If you do not kill all the tentacles during one phase they will be there in the next phase with the new tentacles, so don’t try and ignore them. Kill them fast and get back to terra, but you also have to find a way to hit terra in between them as well or you won’t do enough damage to kill terra. Each phase can last few times of him popping up, most of them 2.
Phase 1, just Terra. You need to start out strong since terra without tentacles is not very threatening. Start by tossing a few grenades (don’t worry the tentacles drop tons of them so don’t be too cautious throwing them) so you can keep him slagged as long as possible and shoot for the eyes.
Phase 2, Spike tentacles. Now you will have terra and friends. The spike tentacles are the least threatening of all, they don’t do as much damage as some others and the spikes are slow and can be dodged. Take them out quickly and return to terra.
Phase 3, Rock tentacles. These are much like the spike but slower with more damage. They toss huge rocks at you very slowly but if they hit you will be healthgated. Don’t get hit by them, shoot them in the crit spot and again get back to terra.
Phase 4, Beam tentacles. These guys are really annoying, they shoot a laser at you that will follow you and keep hitting you. It is not a ton of damage, but if it stays on you, or if two hit you then you die fast. Jumping and moving his how you dodge them. Again don’t ignore them because they are very dangerous. Attack them fast and go back to terra.
Phase 5, Spike tentacles. Same as phase 2.
Phase 6, Fire Terra alone. I see many people just wait this out because terra now will not take fire damage. If solo switch to shock weapons and a shock bone, or at least a harold and do damage. You can’t afford to not do damage for a phase. Even more so because during this phase you have no tentacles to deal with, so this is a great opportunity to do damage.
Phase 7, Masher tentacles. This is where you will be really glad you brought a kitten or hail. These guys are the biggest of all them, and there are a lot of them that come at you and bombard you with tentacles slaps that do a lot of damage. If you get caught by them a grog or rubi will not save you, but a kitten or hail will not only keep you alive, but will kill these annoying jerks. Then like always focus back on terra.
Phase 8, Fire tentacles. Terra also goes fire this phase, so back to shock. These tentacles will shoot slow moving fire at you, and like the mashers there are more of them than your other phases. They stay still pretty much and if you have a shock weapon they are very easy to kill.
Phase 9, break boulders. In this phase terra will pop up and break the right boulder, go under, back up break the left one and instantly start the gravity phase of death. This happens at the 7 min mark, so get up behind pride rock and start nailing him in the crits. You can do a ton of damage to him and hopefully kill him this phase, if not get him close. If you get sucked in pull out your kitten or hail and stay alive as long as possible, when you go down it is norfleet time. If he is low enough in health with the help of immolate you might just kill him and live to see another day.
If you don’t kill him in those 9 phases he starts over, so restart your clock and do it all again.
Videos:
[SIZE=“3”]Vermivorous[/SIZE]
How to Spawn/Location: Caustic Caverns, Tundra Express. Level up varkids to UBA, then wait a few minutes to see if it will evolve
Elements Weak to: Fire
Elements Resisted:Explosive and Corrosive
Attacks:
Minions: No Real minions, but all the other varkids will still be left over
Suggested Builds:
Suggested Gear:
Strategy:
Videos:
[SIZE=“3”]Hyperius[/SIZE]
How to Spawn/Location:
Elements Weak to: Fire,
Elements Resisted: Corrosive and everything while shielded
Attacks:
Minions: Summons 4 RPG type loaders with more health than hyperius.
Suggested Builds:
Suggested Gear:
Strategy:
Avoiding the nova:
This is straight forward, there are several pipes you can hide behind and phalanx shield will block a nova.
All of this take practice to do.
Videos:
[SIZE=“3”]Master Gee[/SIZE]
How to Spawn/Location:
Elements Weak to:
Elements Resisted:
Attacks:
Minions:
Suggested Builds:
Suggested Gear:
Strategy:
Videos:
[SIZE=“3”]Pyro Pete[/SIZE]
How to Spawn/Location: In Pyro petes bar, take an elevator down and hit the button on the raid post for 8 eridium
Elements Weak to: shock for shield phase, none for health phase.
Elements Resisted: Immune to fire, resistant to corrosive, Shields resist explosive.
Attacks: Nova that dots you with fire and corrosive and stacks, melee swipe which will health gate you and is his only threatening attack, flamethrowers and ‘bombs’
Minions: Spiderants and rats will spawn out of valves when you turn on the water. Facing away from the raid post, the spider are on the left, and rats on the right. Always spawn the spiders, the rats have torgue guns and are way more threatening.
Suggested Builds:
Suggested Gear: Shock weapons for shield, explosive or non-elemental for health. Inflammable shields can go a long way and Big boom blaster can make it so you survive the DoTs for longer.
Strategy:
Pretty much a standard fight, shoot him a bunch and if he gets too annoying use a quasar to stun him.
The longer you fight him the harder it gets, as his dots stack on.
Sometimes they will appear they disappeared but don’t let this fool you the next dot he puts on you will do double the damage.
In the fight there are there are two valves when looking directly at the spawning post of pete on your right, you have spider ants and on your left you have Rats.
Spiderants tend to be a lot easier and also tend to deaggro a lot. Rats typically have torgue weapons and can make the fight a lot harder.
These valves also wash the dot off of you, but fair warning the more you open the valves the higher level the enemies from that valve become. Level 90+ spiderants aren’t a joke even for the most experienced players.
Avoiding the nova:
Using the scaffolding at the one end of the arena is the best way to avoid Pete’s Nova. It is also a great position as the water tap opposite is the one you want for spiderants.
Pete also will not come around the back of the scaffolding.
If stood at the back left he will back off to the left. The right hand side has metal plates which you can put between you and Pete which shields you
from his Nova’s. When you get used to his Nova times you can run him from one end to the next.
Videos:
[SIZE=“3”]Voracidous[/SIZE]
How to Spawn/Location:
Elements Weak to:
Elements Resisted:
Attacks:
Minions:
Suggested Builds:
Suggested Gear:
Strategy:
Videos:
[SIZE=“3”]Dexiduous[/SIZE]
How to Spawn/Location:
Elements Weak to:
Elements Resisted:
Attacks:
Minions:
Suggested Builds:
Suggested Gear:
Strategy:
Videos:
[SIZE=“3”]Omnd-Omnd-Ohk[/SIZE]
How to Spawn/Location:
Elements Weak to:
Elements Resisted:
Attacks:
Minions:
Suggested Builds:
Suggested Gear:
Strategy:
Videos:
[SIZE=“3”]Ancient Dragons of Destruction[/SIZE]
How to Spawn/Location: They are located in the Lair of Infinite Agony, and can be accessed after you beat the story mode in dlc 4, you get the quest from Mr. Torgue.
Elements Weak to: Healianth, Brood, and Boost are weak to fire, and Incinerator isn’t weak to anything.
Elements Resisted: They are all resistant to corrosive, Healianth is resistant to shock, Incinerator is resistant to fire, Boost is resistant to Slag
Attacks: In air all 4 dragons will shoot a splash of their respective elements at you. On the ground they each have different behavior with attacks and they will have a secondary effect on the battle. Healianth is shock and will shoot a laser at you or charge you, when he lands he also heals all the dragons. Boost is slag and will also shoot a laser at you and charge you, when he lands he will level up the dragons. Brood is corrosive and spits corrosive balls at you and will charge you, when he lands he spawns green basilisks. Incinerator is fire and will blow fire at you or charge you, when he lands he goes impervious to damage and has bullet reflection for a certain time while he lights parts of the arena on fire. Each time he lands more of the arena lights on fire, but it is always in a certain order so you can memorize this. Also the areas the go on fire light up before they start burning, so you have a warning to move.
Minions: Only Brood produces any in the form of Green Basilisks
Suggested Builds:
Suggested Gear: Low delay Blockade w/ resistance relic(preferred fire, corrosive, shock, slag but a fire and shock Skin of the Ancients will suffice),
Strategy: In order you have to have a dragon land you need to shoot it, each time one lands it casts an effect.
healinth Heals the others, Brood spawns green basilisks, Incinerator puts part of the map on fire(it glows before hand as a warning to tell you to move fast), and Boost levels up the other dragons.
There is a bug where if they get a DoT or slagged in the air(and I think land, someone correct me if I’m wrong) they become immune to slag so bring a non-elemental weapon with you to bring them down. Shock would be second choice.
Only deploy the turrets after one has landed and make sure it’s directly next to it because they will make the wrong ones land, having slag on the turret is not recommended because of this error with elemental effects on the dragons. Magic Missile will do just fine.
Forbearance in this fight will be one of your many saving graces as the only time there will be enemies to kill is when brood has landed.
The sequence most prefer to land them is Heal>Incin/brood>boost.
Videos:
For normal bosses post here and we can give you tips.