Some questions about skills and gear

  1. Assuming an equal buff between melee damage and explosive damage (lets say an Obliterator with 30% melee and a Howitzer with 30% explosive) which would boost powerfist’s damage more?

  2. Are both Escalation and Targeting Scope multiplicative, or just targeting scope?

  3. Does anybody do Overcharge chaining builds at lvl 70? I’m about to try with this spec
    http://thepresequel.com/Wilhelm/050510000000555131500150051512551/erivanquisher,autoeither with a Shield of Ages or a Naught, with the Hail as a main gun. Any suggestion on this?

  4. What makes the moonface good on Wilhelm? I see it in top gear, but I still don’t see how it synergizes with his skills.

  1. I don’t remember how late melee damage calculation is in the damage formula but I know elemental for sure happens late so ideally I’d say that cuz it also makes guns awesome.

  2. Escalation and Targeting Scope are Type A additive critical bonuses iirc, they’re multiplicative with damage but not with each other or other Crit like with jakobs Crit.

  3. I run some OC cancelling builds. I personally like the Golem and High Tech Projector because heatsinks boost is awesome with more points on an Adaptive. (I either go blue golem leaving out ER or purple depending on how much FR I need, like I know a viber or a hail won’t hit 30 no matter how high ER goes). I usually do Golem with a chunky heavy Anshin Adaptive because doubled heatsinks speeds that sh!t up.

  4. Jakobs Crit + Targeting Scope/Escalation coupled with a high base damage and bonus splash damage. Synergy with Targeting Scope is HUGE because TS is such a huge part of Wilhelm’s gun based DPS. A moonface with a Howitzer or a Celestial does major work with a little practice.

Do you find health to be a problem in your build? I’m ideally trying to keep my max health to minimum so I can tank with the hail because I don’t think Wilhelm’s health regen is good enough without saint.

I know health gate isn’t as big a deal in TPS, but I find it does work decently on Aurelia when I don’t have enough points for Keep your chin up, so I was figuring since a Wilhelm without saint is in a similar situation (little to no health regen) it should work.

EDIT: I just noticed that I put +5 in Kinetic Armor :dukefp:. Unboosted WTTGS is suck, but more health might not be a good idea either. If worst comes to worst I may have to put those points in Meteor slam.

Also, random question, but have you tested the Party Popper with Wilhelm? I took it through a very brief run through the darksiders and thought it did ok, but if its only ok, then I’m not going to go through the hell that is the Eclipse fight just get leet hxrs.

Um I could do a quick run with the popper if it would work on anyone it would be Willy cuz of 10/5 afterburner.

Regen not much of an issue with a Golem moxxie and transfusions. You could even run a Reo which will ACTUALLY act like a tediore shield with heatsinks.

Will it only work with Golem? I thought the EV would be a better blend of damage and survivability since heatsinks seems to be the most important aspect of the build.

EV is fine too I use the Golem because I want a better heatsinks and innate regen so I can use a heavy Anshin Adaptive with High cap and Health but meh recharge stats.

I toyed with a Golem build but never got real deep into it.

I was going to use a Reo, Hails and Vibra Pulse…with Transfusions or Kiss of Deaths thrown in.

The idea was to rebuild health so fast you really couldn’t go down.

With the Regen from the Reo
The Golem Mod
Saint Healing
Moxxi regen from firing the Hails and Vibrapulse
A grenade or two

How fast would this combo build health??

And with Heat Sinks at 10/5…your Reo would be coming back and be up FAST. Just like Hoyle4 said.

You’d have less firepower and it would take longer to kill things. But how on earth would you ever go down?? LOL

Thats pretty much what I’m toying with, only without saint, which really takes away a lot of Wilhelm’s regenerative abilities. Unfortunately, his defense really suffers without saint. I know I’ll have to be very liberal with my transfusions in order to survive. I may also have to play around with the data scrubber for the shield recharge though.

Just thinking out loud at this point lol.

Edit: ER and vengeance cannon are pretty stupid to have with a SoA, so I changed it around to something like this

So, just finished running through R&D with this build and WOW, that was sure an experience. It may be the best first experince I’ve had trying a build ever. I ran through the whole map and never went down once. Between the Hail and my transfusions, I was easily able to stay alive. I didn’t even have to leave the Zero Hour circle sometimes before my action skill was back.

Thanks to the fire rate from OC and Suppression, I killed enemies very quickly, so I didn’t even need HtK. I tried the data scrubber, and I don’t think it will work better than the cryo transfusions I was using. This is the ammo count I had after the run (I know OC skews this, but its still a decent metric)

Ammo after run:
SMG-597/1260 (Fast Talker)
AR-977/980 ( Cryo Hail)
Laser-1228/1340 (Vibrapulse)
Rocket Launcher-21/27 (badaboom)
Grenades-5/8

So, this is definitely something I’m going to explore further.
BTW fixed the build up a bit once I realized I wasn’t really using FtF that much


I’ll have to test tommorrow with an adaptive, and without HtK to see if I really need it. Otherwise, I think I’m set.

K so imma pitch something to you:

A couple things I wanna point out here: I have throwaway points in HK tree for the sole purpose of escalation which reduces the cd of your as on crit (crit boost is also awesome) the only reason these points in kill switch and venom bolts aren’t in afterburner is that ur using the hail.

I needed to steal points from elsewhere in the tree, which came from augments, HtK and Divert Power. The most regrettable of which being Divert Power. Now this decision is 100% dependent on your shield of choice as these points can also come out of either fortify (lowest %health bonus and damage is useless when ur cancelling ws), kinetic armor (knock back is really meh), or ER (depending on ur shield u might not get this often enough).

My problem with divert power is that the cd is 30s and if you have something like a reo its utterly useless.

That certainly is interesting. I was thinking about getting escalation, but between the Hail’s anti-synergy with afterburner and the lack of other good skills to progress down the tree, I discarded the idea.

Escalation is awesome, but I feel like my cooldown is adequate. If I get my action skill back before zero hour ends, then its down to at most 12 seconds between activations. Escalation would lower this once to 9 seconds, but I don’t think that a 3 second cooldown bonus and the crit bonus is enough to justify losing 15% health, 29% elemental resistance, along with divert power ( I never spec it less than 5/5) and power fist.

If I change it around a bit http://thepresequel.com/Wilhelm/054510100500515101505055051510001/erivanquisher,lv70 that’ll be much more comfortable for me.

I’ll try it for experiments sake. Your spec would definetely give me higher damage in Boss fights. For mobs though, I think I’ll be able to make it with what I have. I’ll report what I find after testing tommorrow.

And, of course, thanks for the input :smile:

Edit: http://thepresequel.com/Wilhelm/054510100500515101500054051410431/erivanquisher,auto
Thats better.

So, I actually got a hundred stacks of HtK. Never noticed it before. Gonna play around some more to see how effective it is with only 3 points.

out of that edit I would get rid of the point in shock absorbers (I personally would also get rid of the point in Power Fist too because I rarely melee so it only serves to fk up my loop glitch cancelling, but you seem attached to it for whatever reason). Mostly because a heavy Zero Hour Wilhelm ideally would be staying in the circle, giving you very little room to reasonably run around (additionally the shock absorbers point is often overrated as the edge cases were you’re flat out running and hipfiring are minimal [running isn’t a thing when you’re ads and you’re not getting the bonus while jumping/boosting]). With the point (s) I would fill up Rapid Reinforcement and/or Kinetic Armor (Kinetic Armor > Fortify in THIS case because in an OC cancelling build Fortify is ONLY a max health boost and Kinetic Armor’s Health Boost is better). Just a minor refinement

Will do.

Update:
So, first things first, got a Party Popper and ran through the Darksiders. When this thing got a crit, it nearly one-shotted trash mobs. The shield on Magma gave it a bit of trouble though. I only had 5 points in Afterburner, and the range was somewhere between the spadroon and the Laser of Enlightenment. I’ll try some more testing later on, but this seems like it could work extremely well with a Howitzer.

Secondly, I tried your revised build. I did notice I my cooldown was greatly reduced, and I was getting wolf and saint out more often. But I felt my survivability drop immensely once they were gone. Admittedly, it was probably because I suck at hitting crits with the hail but without the large FtF bonus I couldn’t do enough damage (and thus have enough life steal) to survive my cooldown period. So I changed a lot around and changed out some weapons, and this is what I ended up with.

The Hail was replaced with the Vibrapulse (easier to crit with), the Fast Talker with a Casual Torguemada (thank the Almighty Robot Policeman for this gun!), added in the Excalibastard, switched from the SoA to an Adaptive (270,000 shield to 90,000 health vs 130,000 shield to 170,000 health), and replaced my cryo transfusion with a Quasar, along with getting an on level eridian vanquisher (first try at the stalker :joy:).

Laser Focus is there to boost the Vibra and VC, while VC is there for more health and perfect accuracy. FtF is there to make up for the lack of Escalation, and ER for when my shield breaks.

I find this iteration much more intuitive. I definitely do the most damage while in OC, but I don’t find myself lacking without it. With the quasar and Excali, I can control my enemies movement somewhat to keep them near the Zero Hour circle. If I paint the target right before recalling wolf, Kill switch does a pretty good job of killing them, sometimes even killing multiple enemies. And of course, perfect accuracy helps land crits for TS to do its thing. Overall, definitely digging this build now.

Thanks for all your help. Although I basically ended up with the spec I had in the first place anyway, your suggestion to try Escalation did make me rethink how I spec my Wilhelms (and made me realize how much I suck at hitting crits :laughing:).

I still would change it just a tad if it were me but I like where you are headed. Here are some comments but if what you have works for you go with it.

You will get way more pop out of this and only give up a little bit of health and some hard to kill stacks.

Diivert power is really only a one point skill with a 25 second cool down rate.

I don’t care for vengeance cannon and I don’t see how you are saying it improves accuracy and health. But if you are really sold on the scale take the one point out of energize and put it there.

You get 100% accuracy with all weapons when the VC is active, or at least thats how it feels, and with that extra accuracy, I can hit more crits with my Vibra, doing more damage and getting more health.

I know the cooldown is stupid long, but I just can’t have it without at least 3 points. I tried Wilhelm w/out DP before, and while it was doable, I definitely prefer him with as much in that skill as I can fit (until it goes over 5).

And a random fun fact for anyone who cares: the Party Popper can crit for 5 mil off a single shot.

I think thats a not thing with your VC.

I need to try the popper with a Celestial.

Party popper master race

That is all.

Awesome. So it was worth getting it.