A lot of players don’t know how this skill exactly works. That’s why I decided to spend some time to write an analysis for it. Feel free to correct me if I’m wrong or add valuable information I’ve missed.
Contents
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Buzz Axe Bombardier General Information
1.1. Skill Description
1.2. What it does
1.3. What it doesn’t do -
Synergies
2.1. Skills
2.2. Gear
2.3. Badass Rank Bonuses -
Credits
1. Buzz Axe Bombardier General Information
1.1. Skill Description
But it does far more than that!
1.2. What it does
- lowers the damage output against Constructors significantly
- increases your damage output against nearly every other enemy type significantly
- changes the damage type of your thrown axe from melee damage to non-elemental and non-explosive grenade damage which is affected by grenade AND melee damage bonuses
- adds a portion explosive damage with splash effect to your thrown axe which is affected by grenade and explosive damage bonuses
- adds the ability to damage yourself by standing too close to the explosion, the self-damage is less than on enemies (about 1/4 of the standard explosive damage) but is affected by explosive damage bonuses
- let you see the trajectory of the axe (better)
1.3. What it doesn’t do
- increases the self-inflicted damage of StV procs
- increases/decreases speed of the axe
- provides free pizza or bacon strips
2. Synergies
2.1. Skills
- Fuel the Blood (Melee Kill Skill) increases your grenade damage which leads to a highly increased damage output of a thrown axe. You’ll notice the increase only on the non-explosive direct/grenade damage part.
- Strip the Flesh increases the damage of the explosive splash damage, not the non-explosive direct/grenade damage. Because of this Strip the Flesh isn’t worthwhile most of the time if you want it to only increase the damage of BAB.
- Elemental Elation increases the axe throwing frequency. In combination with Fuel the Blood you can throw far more high-powered axes while FtB is active.
- Buzz Axe Bombardier is able to trigger Blood Bath. This is a powerful combination if kill an enemy at the end of Buzz Axe Rampage and gain the bonuses from Blood Bath to overpower your guns, especially if you’re using a Blister or Legendary Reaper class mod (because of the increased kill skill duration).
- A thrown axe while Fuel the Blood is active causes insane havoc in combination with Bloodsplosion.
2.2. Gear
- A Sheriff’s Badge increases the axe throwing frequency. In combination with Fuel the Blood you can throw far more high-powered axes while FtB is active.
- An Elemental Relic which boosts explosive damage increases the damage of the explosive splash damage, not the non-explosive direct/grenade damage. Because of this this relic isn’t worthwhile most of the time if you want it to only increase the damage of BAB.
- A roid shield affects the non-explosive direct/grenade damage and the explosive splash damage. The increase in damage of the explosive splash damage portion is only marginal.
- A melee relic increases the non-explosive direct/grenade damage part, but not the explosive splash damage. Besides that the increase is marginal.
- Wound (after kill) and Chaotic Barbarian class mods also increase the axe throw frequency. The former isn’t good at all and the latter can be used to build a crazy axe slinger/thrower Krieg with points in Buzz Axe Bombardier, (Fuel the Blood), Elemental Elation, a Sheriff’s Badge and the Mania tree.
2.3. Badass Rank Bonuses
- The firerate bonus increases the axe throwing frequency.
- The grenade damage bonus increases the damage of the non-explosive/direct-hit portion and the explosive splash damage.
4. Credits
- holyslitbatman for addressing the Wound and Chaotic Barbarian class mods