Zane:
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Cold Warrior:
When Zane applies a Status Effect to an enemy, he has 15% chance to freeze that enemy. If Zane freezes an enemy, he gains +25% elemental damage for 8s. -
Techspert:
Kill Skill: +35% Chance to recharge SNTNL’s Cooldown or Duration. This effect has diminishing returns (down to +12%) until SNTNL is activated again. Additional, SNTNL constantly gains +4% damage per second (up to +100%). -
Shockerator:
Whenever Digi-Clone or Zane receive damage from an enemy, a shock nova is triggered around that enemy. This effect has 3s cooldown. Nova damage: 59.5 × 1.09^level. Additional, damage dealt by Binary System Augment heals Zane and Digi-Clone. -
Critical Mass:
Whenever Zane deals critical damage while aiming down sights, Déjà Vu is automatically triggered.
Zane gains +8% Critical Damage per shot. This effect stacks 10 times. Reloading or swapping guns resets the stacks. -
Spy:
Whenever Zane uses the last charge on his MNTS Cannon, he activates all of his Kill Skills.
Zane’s Kill Skills gain +8s duration and +1 max stack.
Amara:
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Breaker:
Amara gets up to +29% Damage Reduction, +30% Cooldown Rate and +15% Melee Lifesteal based on her distance to the enemy. The closer the enemy, the greater the bonus. -
Death’s Blessing:
On Remnant, Free the Soul, Catharsis or Indiscriminate Kill: Spawns an Orb that seeks out the player and increases his Weapon Damage by +150% for 20s. -
Dragon:
If Amara deals melee damage, she has 20% chance to activate all Kill skill. This effect has 8s cooldown.
Kill skill: Amara’s skill damage has 20% chance to score a critical hit. -
Elementalist:
When Amara Phasegrasps an enemy, she applies her Action Skill Element to all enemies near the grasped target (or immediately Freeze them).
DoT Damage: 20 × 1.09^level per second. The damage is affected by Skill Damage Scale. -
Kensei:
After activating her action skill, Amara weapons deal 10% Bonus Melee Damage for 12s. -
Muse:
Whenever Amara deals melee damage to an enemy, up to 3 energy orbs spawn at that enemy, and hit up to 3 nearby enemies dealing melee damage. This skill has 2s cooldown. -
Nimbus:
The first hit of Amara’s Action Skill spawns a Cloud at the enemy’s location for 6s.
Cloud Damage: 50 × 1.09^level /s, effected by Skill Damage and Splash Damage Scale. -
Stone:
When Amara takes damage she has a 25% Chance to gain a Rush Stack.
+4% Damage Reduction for each Rush Stack.
Max Rush Stack: +5.
Fl4k:
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Cmdl3t:
Command Damage: +15%. Command Cooldown: -20%.
Whenever Fl4k damages an enemy, their pet automatically attacks that enemy and use it’s attack command. -
DE4DEYE:
Fl4k and their Pets increase +40% Damage against enemies above 50% Health. -
Rakk Commander:
+1 Max Charge for Rakk Attack!
+1 Additional Rakk.
+20% Action Skill Cooldown Rate.
Convert Rakk Attack! to Random Elemental Damage. -
Tr4iner:
If pets deal critical hit to an enemy, confuse that enemy for 12s. This skill has 12s cooldown.
Each confused enemy can increase Fl4k +8% damage. This effect can stack 3 times.