Check out my newest Borderlands mod:
Eridian Weapons Overhaul 1.0.1 update is available
Changes:
- Updated scope-in animations for Blasters and Shooters.
- Updated Phasers to use revolver firing animations.
- Reduced Flinger grenade shot cost by 25%
- Increased damage of Blade projectile by 150%, and reduced fire rate by 45%
- Increased damage of Impaler by 30%, and critical hit damage by 100%
- Doubled lifetime on Recharger’s shield restoring projectiles
- Changed Mysterious Artifact inventory category from Insta Health to Elemental Artifact
- Sticky Lobber projectiles now detonate upon contact with enemy, but will still stick to surfaces.
- Dusty material will stop spawning on weapons after certain level.
- Added 6th tier of scope to all weapon types.
- Increased Extender scoped shot range before splitting.
- Increased Torpor damage by 60%
- Eridian Lasers and Eridian Blade rifles are slightly more rare.
Bug Fixes:
- Fixed bug where Sticky Lobber direct hit didn’t grant extra damage.
- Fixed X-Ray not penetrating targets.
- Fixed issue with Impaler, where barrel was granting increased cooldown delay instead of decrased cooldown delay.
- Fixed issue where Disc title could get overriden by other titles.
does the overhaul mod overrides the original eridian weapon? i dont wish to lose the original ones I have saved in bank
No, it does not override original Eridian weapons, these are totally separate weapons.
Eridian Weapons Overhaul 1.0.2 update is available
Changes:
• Increased Big Bang’s recharge rate.
• Changed Vanquisher’s accuracy bonus to apply only when scoped. Reduced cooldown delay and shot cost by 50%. Increased fire rate by 50%.
• Increased damage of Flaregun by 85%.
• Added constraint to Extender accessory, now it should spawn only on inaccurate Scatterguns.
• Increased size of particle for Rainbow’s explosive proc to be on par with other elements.
• Updated particle of Shock Interceptor projectile.
• Slightly optimized Eridian_Weapons_Overhaul_Materials.upk file so it weights less.
• Added normal map to swirly lines on high tier materials, now they should have more depth.
• Increased density of swirly lines on Trinity’s material.
• Added Disc projectile damage variation +/-10% after it attaches to enemy.
Bug Fixes:
• Fixed weapon part rarity issue with high quality parts, there should be no more normal weapons of legendary rarity, and legendary weapons of pearlesecent rarity. Also this should cause to spawn way less purple rarity weapons on endgame.
• Fixed bug with Shock Interceptor spawning wrong shock explosion upon direct hit.
• Added missing UE3ShaderCompileWorker.exe file from Dr. Zed’s patch to mod files. Lack of this file was rarely causing crashes upon loading save with Eridian weapons equipped.