Hi my names Scott and I got a few questions, Why have nerfs in a PVE game I understand nerfs in PVP games they need those, but PVE games? Ive seen people complain about builds and weapons but why if you dont like it don’t use it. If someone you’re playing with uses something you dont like then dont play with that person, but don’t ruin there fun. I loved Borderlands 2 for having broken things in it, but this nerf centered balancing killed Borderlands 3 for me, please don’t repeat it again in wonderlands just buff the bad stuff.
VaultHunter101
(So long, and thanks for all the fish)
#3
The same question was asked frequently about BL3, so you could search for “why nerf BL3 PvE” and probably find those arguments. There are plenty both for and against, but they partially reflect whether you focus on the solo or team play experience.
I think the latter - especially in the instance of random matchmaking - is probably the most reasonable case from the player perspective, and is easily understood if you’ve ever had a Sal player drop in to your BL2 game and obliterate everything in < 10s. That can be why balance in a multiplayer PvE can be important and simply saying “don’t use that” doesn’t actually solve the problem.
Being set up the way they are, you can’t balance multiplayer independently of solo play in any of the Borderlands games, and since TTW seems to be built off BL3…
You make a very good/eye opening point but my argument still stands just dont play with that kind of player. Kick em, just play solo, or find a core group to play with there are alot of Discord servers for that purpose.
Balance is important in any game! BL3 ended up being a messy buffpocalypse towards the end, and what little “challenge” was left in that game got stomped out.
Though there are changes in the latest hotfix that confuse me :S
Also an argument in favor of “nerf” is future content:
Things like raid bosses are tuned versus the strongest player option, so having item/ability too strong will result in way stronger boss for everyone not using the op item (or too weak versus said item if the devs do not tune based on this item).
This said I still think it should be reserved to extreme cases, and it d better if it was detected beforehand during tests phases, otherwise frequent nerfs often generate frustration.
Remember the The Bee + Conference Call Combo? Certainly that nerf was for the better, even though there was some uproar about it. In BL3 on the other hand there was this buff/nerf/new toys are best roller coaster ride that I did not appreciate, especially in combination with the mayhem mode adjustments. So I am not opposed to nerfs in general, but I dislike aimless experiments, that disturb my gaming experience. How to tell one from the other? Tricky question, no simple answer. Maybe next time GBX should plan ahead better (I know easier said than done) and listen less to elitist streamers who get the best gear in town without much effort of their own and then bitch about the game beeing not much of a challenge.
I try to empathize
How did you feel the bee adjustment to be reasonable but not the OPQ or the yellow cake
I think to most people it should always be obvious that something isn’t…right
But they will still complain if it gets fixed
They will complain when the buffmeister abuse or the harvest bug get fixed
I think it’s a issue with some power fantasy that’s usually more important than challenging experiences?
I am already feeling weird when I am suddenly shredding through bosses with a basic weapon
I was picking up some X5 blackpowder pistol and was suddenly able to kill dryl in like 10 seconds -the immunity phases
It felt weird
It felt funny sure
It made me feel powerful
But it also didn’t feel deserved
I am always comparing
I will think “why does this work and something else doesn’t?” Especially when I am not even a finished character with optimized gear and synergized scaling
Just picking up some item that for some reason the devs must have overseen when checking damage output of possible item rolls
When it occurs to me that it would potentially be more beneficial to me to just stick to a blue level 25 gun rather than picking up some new on level gear I feel disappointed
My sense of exploration can’t be stimulated anymore
It’s an issue rather than a blessing
The ricocheting fibber existing pretty much ruined bl2 for me but bl2 had a lot of these outliners that you best just ignore if you wanted to enjoy the game
bl3 and ttw got way better in that regard
I don’t think “this is the best thing ever now I am god”
I think “what about all the other stuff? Does it exist for no reason?”
Maybe i am too emphatic that i even feel for underused gear
And no, i will not just use something weak and leave you alone
Games are meant to try to overcome them by using the strongest possible tools that you can find and walk the path of least resistance
Self imposed challenges are not the majority of gaming experiences
If the devs set the bar too low it’s on them and they have to rise it rather than the players with cutting out content that they paid for
They need to keep everything in the base game in check so when they release the DLC with OP gear and tanky enemies everyone buys it and then the cycle continues.
Timing and priorities. The game is still less than 6 months old which suggest from an outsider looking in perspective there was a lack of time or concern for play testing. As a result there is now a panic monkey throw poop at the wall and hope it sticks solution. And of course the other issue of bugs which history implies will either be never be fixed or tweaked so far down the road we don’t care anymore.
There already several options to choose from, so why take options away from other players simply because you choose not to use the ones available to you?