I’m working out effective use cases for the new Mana Well shield. 70% damage reduction is a lot, but not necessarily great by itself (and it’s only good for like ten seconds). The bonus shock damage also lasts only during this window, so I’m looking at this through two lenses:
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Can we add 30% or more damage reduction through other means to be actually invincible for this ten second window?
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Can we extend this window with shield regeneration? Like if the shield never actually runs out because you’re backfeeding it somehow, will the damage reduction and shock damage stay active longer? Remember that we also have to overcome the normal incoming shield damage from combat.
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Amara with Helping Hands (40% damage reduction after an action skill fires). This could put her over 100% damage reduction in this case, and I’m not sure what would happen there. If incoming damage restored her shield, it gets weird. She’s also got the Stone COM, that could push this way higher. I don’t think she’s got any shield-restoring skills that could compete with a 9% decay.
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FL4K and Fuzzy Math (restores 3% shield per point whenever you crit). Five points in this skill gives 15% shield return per crit, so if you can semi-reliably nail these crits, you may outpace the shield drain. Five points in Keep them Safe will restore 50% of your shields if you fire an Action Skill at any point where your shield is below 50%; if you throw Rakk Attack when you get right below the halfway mark, you almost restore your shield to full.
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Zane and Calm Cool Collected: if he freezes someone, will the recharge rate overcome the discharge rate? I suppose that depends on the shield, but Ready for Action adds 30% to the recharge rate, so some shields may work with this? Also, Stiff Upper Lip would enhance his damage reduction during this time.
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Moze and Full Can of Whoop Ass: this would be used with Iron Cub, but would deploying Iron Cub right before you ran out of shield build your shield back? Does Tenacious Defense give you an extra free four seconds? Does Phalanx Doctrine make this worse (since buffing the max shield without actually filling it would make the decay rate against the remaining shield value higher)? Force Feedback? Armored Infantry? Vladof Ingenuity? Behind the Iron Curtain? Moze may be able to overcome the shield decay with her passives here. A Bloodletter build with a Leech? (I know y’all aren’t using that, but she is nigh invincible with it).
This topic is not about other gear that may be better or any other random rants about the game: it’s only for figuring out how to get the most out of this shield, even if it turns out that this shield is largely useless.
Off to the lab for some field research!
edit - ■■■■ yeah, Moze can keep that up indefinitely with my Bloodletter/Leech build, which makes me think those other shield-rebuilding methods will work.
2nd edit - actual research findings:
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Moze’s Tenacious Defense does not extend the Mana Well effect: the effect ends, and then the recharge triggers. It’s nice, because if you let it run all the way out, you’re not totally screwed.
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Moze has a Shield Maiden COM that grants 25% damage reduction (and this nets me 7 points in Armored Infantry for 17% more). Between this and the Mana Well 70%, I’m at 112% damage reduction. I didn’t see any shield returns on damage, but attacks also did not seem to drop the shield rate any faster than normal, so I think it just hits some maximum. I don’t think we’ll see over-invincibility with damage reduction rates over 100%, but it does preserve the minimum ten-second timer for the Mana Well effect, which makes it easier to restore it with other skills.Self damage is either ignored or still so high that it’s hard to dodge though. Even with this 100%+ damage reduction, self damage is still brutal. A launcher shot to the feet won’t immediately kill you if you’ve got a decent amount of shield left and you don’t pick up DoT (where without the damage reduction, it’s an instant FFYL). If you’re using Fire in the Skag Den (and who isn’t?), it’s a real dice roll: you’ll survive the splash damage, but if FitS fires, you’re toast anyway.
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Moze’s Force Feedback skill does add 10% on critical kill, and I’m sure the shield recharge triggers, but the drain resets that immediately, so you just see a brief blip in the shield decay rate.
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(I have an RGB keyboard, and I never noticed before that the top row of function keys are in blue, and show my shield level; while the Mana Well is draining it, they turn red as it drops. Weird.)
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A Moxxi weapon (a Creamer in this case) with a Bloodletter will basically reset your shield loss entirely.
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Rushin’ Offense with a Bloodletter can overcome the shield drain (as long as you’re sprinting and you’ve got enough outgoing damage). Watch for enemies with cryo weapons though.
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Redistribution doesn’t seem to add enough healing to a Bloodletter to overcome the decay at a worthwhile rate (the 2.5% return is less than the 9% decay).
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Zane’s Calm, Cool, Collected does not seem to mitigate the shield decay… I think (for shields), it just instantly triggers the recharge, which is then instantly overcome by the standing decay rate. Plus, like most of us, I’m more interested in using CCC to reset my Action Skills; activating this shield drain kind of wastes any CCC triggers, since they will apply to failed attempts to fill the shield.
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FL4K’s Fuzzy Math totally overcomes it, but of course you need to be throwing enough crits. The damage reduction also works against the self-damage from those COV self-igniting ARs. The shield starts decaying slightly faster (which is still better than almost instant FFYL), which gives you enough time to swap weapons or crit your way through the pain.
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FL4K’s Keep Them Safe overcomes it, but it doesn’t appear to work as advertised: it doesn’t restore shield on the issuance of an Attack Command; it’s restored when the summoned attack hits. Even with a kill and Eager to Impress instantly resetting your ability to throw an Attack Command, the 12-second cooldown on Keep Them Safe guarantees that you only get to fire this once per Mana Well activation. However, this is with Keep Them Safe as the only shield refiller - if you have Fuzzy Math to keep your shield up, Keep Them Safe can be re-triggered if you otherwise like that skill.
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Amara… doesn’t seem to have any serious shield-enhancement skills. She’s got tons of damage reduction options between skills and COMs, but with the Mana Well, all they do is make sure the shield drain doesn’t go any faster than its minimum. I’m open to suggestions here.
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Moze with Full Can of Whoop Ass (and Iron Cub): you basically get one shot with this, because even equipping Iron Cub with a suicide loadout, the time needed to self-destruct and then respawn is longer than the Mana Well drain, even with this skill backfeeding the shield (it’ll basically move the needle back for a third or so of the shield bar).