I’ve been looking around for the damage formula for grenades with the peregrine com but am having surprising difficulty finding anything. Could anyone point me in the direction of such a guide?
Peregrine is just a fancy delivery system for grenades. You can just apply the standard grenade damage formula to it as if you’d chucked the grenade yourself.
Also depending on the grenade, you can factor in megavore crit vlue, whether that’s better than guardian angel shenanigans is beyond me though
Only on the Hunter Seeker, otherwise nades don’t megavor crit (even if they crit naturally) even though their bonus eles can.
Thank you! I was told peregrine gives your grenade action skill scaling but I guess that person just didn’t know what they were talking about. Why is peregrine so strong with fish slap then btw?
@Prismatic @alsozara @tysonyar instensfies for Derch-level explanation
I know the self-estimated third-grade level explanation, but I am kinda hoping for the graduate level course. Maybe it’s on here already somewhere.
The answer I think is basically Rakks (action skill) plus grenade damage plus melee bonuses plus mayhem scaling plus crit bonuses plus Groundbreaker. I am sure I am missing important elements here, but more or less that’s it.
Plus splash damage!
Keep in mind I don’t really play or understand the build all that well.
Rakks crit naturally and via Megavore and through extra elements and that means the Peregrine grenades crit. And I didn’t even mention the rolls on the grenade itself (Sticky, Link, etc.). And then artifact. And infinite grenades. And grenades get the benefit of your weapon and COM. Including COV or Hyperion weapon crit bonuses (Psycho Stabber or Unforgiven, for example - but also the Crit or Hail - meh, I can’t remember whether you can get COV crit for sure).
Again, K-3 level explanation I think. I am kinda like a student barfing up for the final exam. I have never really played the build for myself. So it’s like explaining how to ride a bike, never having done it yourself. I feel sure I am missing some explanations here.
Rakk don’t crit, only bonus eles on them do. Same with grenades sans Hunter Seeker, even the ones that can naturally crit don’t megavor crit.
You just take strong grenades and use Rakk as a homing delivery system. There really isn’t anything more to it than that.
So for stuff that applies to it. I’ll give my understanding atleast. Start with the obvious,
- grenade damage + splash damage
- melee , groundbreaker = only fishslap).
- (150% grenade will apply briefly, I don’t feel it’s worthwhile)
- matching elemental damage (artifacts, %, and/or scorcher spiderant)
- V2 damage (skilltree/ victory rush/ OGT anointment)
- ase elements ,
- guardian ranks
- Urad, Terror cryo/ damage + fire rate