Whats stronger u-rad or ch?

whats stronger U-rad or CH??

It depends honestly, URad gains access to multiple elements and a bonus to a multiplicative damage source(elemental). Consecutive Hits is a solid, reliable damage buff that still allows healthgate. The downside to CH is that it is additive to most gun damage bonuses inside damage formulas. ASE Splash 200 likely offers the highest damage ceiling, not having a ramp up and splash occupying it’s own slot inside most damage formulas, this bonus is subjective to proccing ASE anoints and if your damage source deals splash damage.

TL:DR URad, CH and ASE Splash are all S Tier anoints. It really just depends on your gear, skills, VH and preference.

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I play as moze and am thinking of making a tourge build

Situational. I’d say it depends on your build, the weapons you are going to be using and the enemies you will face.

U/Rad is probably a bit stronger in most circumstances but then again, some enemies resist or are outright immune to radiation and the pay-off is having to stay at low health which means giving up health-gating, allowing you to be one-shot.

CH doesn’t have any major drawbacks like that but it’s gun damage which depending on your character just isn’t gonna be as valuable in your overall damage formula (plus, it’s also only for shooting things whereas U/Rad is a global bonus element that will also apply to things such as melee or grenades).

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All I wanted was a simple answer like yea u-rad is stronger or c-h is stronger XD

Then you came to the wrong place LOL, all you’ll get here is lots of people overanalyzing their Borderlands gear and builds. I am not an exception to this rule BTW.

Seriously, there is no clear or simple answer to the “which is stronger” question - it always depends on your VH, build, and gear.

Urad builds typically are more gear-intensive, as they require Deathless, Front Loader, Loaded Dice, or Moze’s Thin Red Line. Consecutive Hits typically will be effective on any build, but it’s not the strongest anoint unless you are on Moze or perhaps Amara as well.

The actual answer is more complicated than what I have said and what also has been said by others in this thread. But these are the basics.

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I’m honestly glad it isn’t that simple, ask Zane mains what it was like pre-MNTS spam. Being married to a single anoint for “viability” decimates build diversity options.

@Thegaygammer, honestly flip a coin. Either one is a great option and both are capable of any endgame content. The only real difference to me is that CH still allows Healthgate, offering a noticeable survivability bonus compared to URad.

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Agreed, IMO maintaining health gate is really important on Moze. Not as much so for Fl4k or Amara because they have the crowd control capabilities to get away with having low health. Zane also can have low-health builds, but only if he uses barrier IMO.

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IMO since you added the comment about a Moze Torgue build, I would say Urad. The plaugebearer with a Bloodletter deathless approach is a very effective build. Can be boring even it’s that good.

Yes you can maintain CH still with this but in my experience for this particular approach Urad is a better option.

Might be worth adding some more info such as who your character us and what sort of build/playstyle you are using to get a better answer.

Its like asking which is better, a 200k ferrari or an old second hand land rover.

On the surface the answer seems clear, yet for off road use, the clear answer differs.

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Then consec hits is the stronger damage anoint. It’ll win by a comfortable margin. Only advantage Urad could offer is rad splosions.

Loaded Dice has never worked.

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Yeah, I forgot that the Loaded Dice doesn’t reduce health capacity, only total health. I don’t ever use that one LOL