Deaths Blessing feels really weak right now

Since the stealth nerf and even since the COM’s release I can’t help but feel that the deaths blessing is just generally a bad class mod. Its change to additive gun damage makes it feel super underwhelming, even when being fully boosted. Having it multiplicative didn’t make it feel to great either. Thoughts?

I think its still a good COM for phasecast builds, the boost to Wrath is welcome, and Remnant ( when it hits) hits hard, expecially if you use a revolter.
On the other hand, the Nerf made it worse for sure, when it was 150% multiplicative dmg the power was really noticeable.

I like the concept behind the com, and I was in love with it for couple of weeks before discovering the Kensei ( which I talk about a lot seemingly), I don’t think it’s weak tho, still a cool thing to use, moreso if you, like me, don’t want to use a phasezerker 24/7

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It is weak now. I’ve been using ties that bind a glamour(and the mesmer grenade) to makes it so no enemies never attack me and I always have topped off. That way you always have amazing cooldown and more gun damage than the phazezurker because of wrath (over 90 percent gun damage) after activating ya action skill. Plus the 150 additive damage plus the damage from the Revolter, plus Urad.

Beyond from that, the most damage I’ve seen Amara deal without melee and remnant is with the shooting star shield and the kensei class mod. Kensei procs the shooting stars ability and you can rain projectiles from the sky. Can one clip psychoreaver’s phases with a monarch.

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I’m in love with the Death’s Blessing… Still working on some gear combos, but this is Fervor and TMTD:

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Those it does look good here, the loot requirement are more or less what makes the build work here. I have a similar build with phasezerker and it generally functions the game. I just wish the bonuses on deaths blessing were more rewarding especially given the requirements and loopholes you have to go through when using it.

Well, we are talking endgame builds here with my video. I have beaten Hemorvorous with this build and a phasezerker, so doing that with the death’s blessing should be the same. And since I use no health regen and rely on my shield and ffyl, situational awareness is a factor. Knowing your crit spots with all enemies helps a lot. Good aim, especially if you want to go full Jakob’s. It’s really fun and with the blessings, a bit different than what I’m used to.

Here’s a sub 9 minute Maliwan True Takedown using the Death’s Blessings.

Skill tree:

Skill Calculator • Amara • BL3 | Lootlemon

Almost any Urad build can do this, but this is not my point. My point is before the shadow nerf it was still lacking but at least it was something new, now it feels like a shadow of what it was, that of which was still comparably bad in regards to other options out there.

You can do it with any COM and a Urad setup, yes… But my point is that I now prefer the Death’s Blessing to the Phasezerker, which is a big deal…to me. I’ve been running a urad setup since this time last year and have always defaulted to the Phasezerker because it could not be beat in my set up. I will not use a spiritual driver because I hate, simply loathe, the super fast speeds you end up running at.

The Death’s Blessing feels better than the Phasezerker and as I get more comfortable with how it changes my play style, I’ll be beating all my current speed run and speed kills with Amara. It may feel weaker in comparison to when it was introduced, but it’s the best COM for a urad/deathless setup like mine.

Good for you for enjoying the class mod, it just when compared to all of my other builds, and to builds I’ve seen a lot of my friends and others use, the Deaths Blessing just kinda lacks a lot of what the other COMs have, especially given its activation requirement. It’s nothing personal against your playstyle, it’s just that the class mod in order to work needs a lot more loot and build requirements that could be used in a more efficient higher damage build. As for being the best COM for Urad/Deathless Idk about that, urad and deathless are already a good combo on all VH so this doesn’t really mean it’s any better or worse than any other combination. It works for my phazerker sniper Amara build along with almost any driver build.

What does this mean? There aren’t many higher damage builds with Amara. And any one that is higher damage requires specific gear to make them work. And efficient? What exactly do you mean by this? Once you have the gear, my builds are the most efficient. They may not have the highest DPS, but it requires the least amount of effort since urad is up 100% of the time. The only thing I have to manage is my cooldown and then when I want the orb to boost my gun damage.

What urad does is expose the good and bad with any COM. It also allows you to experience the different effects each COM uses. Phasezerker is the easiest COM to use as it requires absolutely no thinking to make it work. Death’s Blessing has higher overall dps but requires more work to make it more effective. But that’s what makes it better.

Agree to disagree but again, you are missing my point entirely. Also, the whole argument about “Phasezerker requiring no thinking to make it work” is the exact reason why I think that Deaths Blessing should be more powerful, I’ve made builds with both and both ended around the same damage output even though one required remnant every 20 seconds while the other one didn’t. At that point, Melee is still the better alternative regardless. Or at least a good Kensei build. Most of them don’t have high loot requirements yet still do a lot of damage. Hell even in your video, a significant portion of the damage can be solely attributed to URAD completely ignoring the Deaths Blessings Effect here. It’s nothing against your build, it’s still a good build don’t get me wrong, but when using a URAD plasma coil from just base game you can replicate most of the damage done here with even a very lackluster build.

True, I’ve been experimenting with the Kensei recently and been having alot of fun with it.

I don’t have to use the plasmacoil, though. But I do because it’s the best SMG in the game. I can use just about any legendary weapon with my builds. The only difference is the time it takes to kill. The plasmacoil is faster, for the most part. And the plasmacoil will make just about any build better.

The reason why I use a urad build is the challenge of staying alive without any type of healing. Ffyl is not a bad thing. I don’t like builds that make you so tanky that all you do is mindlessly point and shoot.

And doesn’t melee require specific gear to accomplish the high damage output? All the videos I’ve seen use a facepuncher. How is that any different?

Well if you like using FFYL than sure, but you apply that same logic to everyone by assuming that your playstyle is in everyones best interest here. I literally made a kensei cryo build with almost identical/maybe even better results to yours but i was able to spec into sustainment skills to give fair comparison. And for the whole melee requiremet thing, you have like 3-4 class mods to chose from, maybe one artifact depending on your element and a facepuncher which you don’t even need if you just want to raw ball with a phycho stabber for, all which are infinity easier to farm here than seer especially considering the interaction with plaseplare. Hell even decent fist melee dmg. I fail to see how this is “requirement heavy” considering you build especially requires multiple damage boosting gear requirements in the likes of shields, ase grenades and weapon anointments to use. And considering melee gives many playstyle options and leaves the door generally open, comparing loot requirements clearly shows
That current build deaths blessing requires more to work with. As for the plasmacoil, deaths blessing with urad still does not out perform
other coms which is quite a shame. Keep in mind this is MY opinion as too why I’m posting it here. I only wish that Deaths Blessing had more of an upside in terms of damage. I get it if you disagree but its just I would like to see it be stronger as it would actually stand a chance against switching to the likes of zane/moze for dps on over half there class mods given amaras less than stellar gun damage.

Well, that’s just not true and all projection from your point-of-view. Most people view ffyl as a crutch. It’s a tool, just like all things in borderlands. Too many times someone scoffs when they see a video and they go into ffyl. Like why? I’m unimpressed when a video is posted of any VH and the title includes “No FFYL”. That just tells me that they like to play safe. Which, to me, can make the game boring and not worth the time or effort to play. But, again, that’s just me. If you or anyone else likes to play like that, cool… Go for it, man. You do you. Don’t expect me to look in awe as you never die and risk absolutely nothing while playing, though.

And you’re missing my point entirely. There are plenty of builds out there that do way more damage. But they require specific play styles, gear, skills, etc… and if you want to run around as an invincible VH, once again, that’s cool. But there’s no challenge to that other than farming for the gear to get to that build. But that’s my opinion. I responded to your OP because Death’s Blessing isn’t weak when compared to other COMs for Amara. I can say that because I get just as much if not more dps out of it than a similarly spec’d Phasezerker when dropped into my build. Obviously, if you have a build geared to specifics on certain COMs, then those can look more powerful compared to other COMs in different builds. So I recognize that for you the Death’s Blessing seems weak in comparison. But that hasn’t been my experience. My build is near perfect for what I want. The only things that change in it are the guns I use, my shield, artifact, and grenade mods. I rarely ever change COMs because the Phasezerker was the best for my build. Now, I’m slowly changing to using just the Death’s Blessing.

Another question… Do you have a youtube channel or videos showing your builds? I’d like to visually see some of the things you talk about. See your playstyle, etc… Not trying to call you out or anything, just genuinely curious.

The last thing I want to say in this thread is that I have developed a specific playstyle for BL3 that I really enjoy. I have well over 2k hours into gameplay with Just Amara and have played every build imaginable on all VH’s. I talk with a lot of passion about things I enjoy, so don’t ever take what I say personally. It’s never an attack on you or anyone else. I tend to defend things I feel strongly for with equal enthusiasm. And I believe that my experience with this game and what I can accomplish with my build through videos I’ve posted holds a lot of merit when it comes to knowing a thing or two about this game and, specifically, Amara. I’m not the best, by any means. But I know I can hold my own.

I think you’re missing our point though. Our point is the deaths blessing feels weak now.

The same way the phazezurker feels week when you go and fight psychoreaver. The deaths blessing feels the same. This complaint is tied to the overall feeling that Amara’s gun damage is lackluster compared to other vault hunters.

If you’re happy with her gun damage I’m very happy for you, but by and large most of the community is not. The deaths blessing didn’t solve our problem, the kensei hardly solved our problems. We’ve been asking for a long time.

You can feel free to feel like we all are boring because we run sustainment, and use the game’s healthgate mechanics. And that you are an enlightened warrior cause you run deathless or whatever.

But our point still stands, they probably shouldn’t have ninja nerfed the Death Blessing, from multiplicative damage to additive gun damage.
Case closed.

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Exactly! Couldn’t of said it better.

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I never said that FFYL was bad, all I’m saying is using sustainment skills makes end game challenges more approachable, especially if you can’t move for cover fast enough or are being drilled by hemo, as this typically requires a good amount of sustainment. As for the deaths blessing here I’m happy you enjoy it, but as leboseshabela said, it still feels almost punishing for a significant amount of Amara players that the one class mod that had an end goal to increase her gun damaged ended up being shadow nerfed, even when it prior to the nerf was still seen as questionable in terms of overall benefit with many still going with phazezerker. As for if I have a youtube channel, I do but have no Borderlands 3 videos. I don’t make my builds around speed running but instead focus on damage with a balance of sustain as this works best when I play with my friends and have to adapt to multiplayer scaling. Especially when my friends play either Moze, Zane or Fl4k and combo’d with the clockwork res and our other sustainment skills.