There’s some legendaries in this game that seem to be forsaken both by the playerbase and by the devs. Weapons that basically noone has used in ages, except maybe in normal mode story playthroughs. I think it would be a good idea to just make a big old list of them to have them all in one place and maybe explain what went wrong. This is just gonna be base game legendaries, maybe I’ll make another one for DLC at some point.
1: All Atlas AR’s except the OPQ. The Rebell Yell is kind of usable since it deal decent damage, but the special effect is straight-up irrelevant. Maybe have it deal bonus shock damage to marked targets instead of just making the tracker darts deal a minimal amount of shock damage. The Carrier is straight-up dead and has been ever since they fixed the elemental bonus projectile interaction which is kind of a shame.
2: Self-igniting CoV AR’s. The Pain is Power actually got a significant damage buff recently so calling it forgotten is maybe not quite accurate. However, these weapons are entirely unusable on high Mayhem because the self-dot significantly outscales player health, meaning that you just end up combusting yourself.
3: Night Hawkin. Used to be a top tier SMG back in the Mayhem 3 days. However, it hasn’t gotten a single buff in the history of the game and boy oh boy it shows. If you want the definition of “powercrept”, look at the Night Hawkin. It needs like a 150% damage buff if it’s ever meant to be good again.
4: The Hellfire. Got buffed, still is garbage (though slightly better than the Night Hawkin).
5: Malak’s Bane. A meme at this point. Deal less damage for more ammo. Has received buffs in the past but those were strangely conservative, causing the weapon to have a base damage of less than 20k on M10. This thing isn’t even good in Arms Race which is saying something.
6: The Butcher. Got nerfed back in 2019 even though it arguably was not overpowered then. No reason to ever use it over any of the other Hyperion Shotguns as it deals pityful damage.
7: The Crossroad. One of the worst nerfs in the history of this game. It fell victim to the wombo-combo of nerf and powercreep. Give it its 4th projectile back and it’s still gonna be meh. Needs some love.
8: The Predatory Lending. Basically a joke weapon. It shoots money as ammo. Its damage is far too low for the gun to remain usable on M10. One of the truly forgotten guns that has never seen a single balancing change in the history of the game. Some players probably don’t even know it exists since it only drops from Lavender Crawley.
9: The Woodblocker. There was a very short time in 2020 where it was good. Between its last buff in february and Mayhem 2.0 in April it could actually kill. You could quite honestly triple its damage and it still would be on the lower end for a sniper.
10: Literally ALL base game Jakobs AR’s. They are all underpowered. The most usable of the bunch might be the Rowan’s Call and possibly (on Moze) the Lead Sprinkler, but they still are just sad. Also, the Bekah still is only a once-per-save redeem unless you get super lucky with a diamond loot room and really could do with a proper farming location. Bekah and Hand of Glory get bonus oblivion points for never receiving any changes, ever. Rowan’s Call could also do with a more farmable drop location because farming slaughter-bosses is obnoxious.
11: The Wagon Wheel. Shared the same fate as the Carrier. Died when they fixed the bonus elemental projectile interaction and is basically unusable now.
12: Nimble Jack. Gimmicky and there’s just no reason to use it. As an exclusive drop from an enemy you wouldn’t usually farm it’s also a rare weapon to come across.
13: One Pump Chump. A fun weapon in story playthroughs, but once you turn the Mayhem up, it loses its one-shot potential and is outclassed in terms of dps by other shotguns. Also an exclusive drop.
14: The Wave. It’s a gun that exists. It’s usable in Arms Race. I don’t think anyone would ever farm for it unless they are either doing an allegiance run or participating in a Hunt event.
15: The Mind-Killer. It’s not particularily powerful and it only drops from Mouthpiece, a boss players typically won’t farm.
16: Vosks Deathgrip. Fun in concept, but very clunky in execution whilst also not being powerful enough to remain usable on high Mayhem. It also is assigned to drop from Troy and noone likes farming Troy.
17: Baby Maker. Never was particularily usable due to the fact that it consumes an unholy amount of ammo on premature reloads. Died completely with the Tediore reload nerf.
18: Gunerang. Just not very good. Whatever usability it had also got hit hard with the Tediore chuck nerf.
19: Creeping Death. Remarkably, one of those guns that were never ever good, even though it received a few buffs. Being corrosive-only hurts it quite a bit.
20: Polybius. Looks pretty, but deals hardly any damage.
21: Alchemist. Weak. No reason to use it.
22: Juliet’s Dazzle. Fairly weak. Also, a semi-recent patch broke its drop location, meaning you can only get it from the Maliwan Takedown now.
23: ALL torgue pistols except the Moonfire and Roisens Thorns. I don’t think most people have ever even bothered using The Devastator, Breeder, Echo and Occultist, among other things because they have never received any buffs in spite of desperately needing them.
24: The Hive. Never got buffed, doesn’t world drop. Basically, there’s no reason to farm it over the Scourge or Plaguebearer that basically do the same. Needs some love.
25: Quadomizer. It’s pretty bad. Also, it should be moved back to the Rampager. It’s basically a Rampager attack, after all.
26: Tunguska. Bad, plz buff.
27: The Damned. It’s just not very good. I feel like it should be able to spawn with all of the different shield varieties that occur on Hyperion guns. Also, move it somewhere else. Agonizer’s Loot Pool is criminally overcrowded and the drop rate for an M10 Damned is just 5.7%
28: Lucian’s Call. Used to be kind of good when the game came out, but got powercrept badly. Needs either a significant damage or crit buff. Also, please improve the accuracy and give it a different drop source. Slaughterbosses are horrible to farm.
29: Ogre. Damage leaves some things to be desired. It would be neat if Accuracy and Projectile speed were improved.
30: Dictator. Got badly power-crept by the Monarch and buffed Star-Helix. Damage is far too low to keep up. Also, it’s basically un-farmable because it’s drop-rate is a mesely 1.2% from Agonizer.
31: Shredifier. Now, some people might disagree with me on that, but I honestly think it’s just not worth it. Besides, it drops from a Slaughter-Boss which makes getting the desirable Super Prefix really hard to get.
32: Jericho. It’s weak and difficult to use. I’m fairly certain the only people who actually use it are those looking to take advantage of it dealing friendly fire to troll their teammates or occasionally torment Ava.
33: Lyuda. It has been buffed and it’s kind of usable, but it still isn’t very good. In my opinion it should get a considerable increase in magazine size (20 being the new minimum) and it should get its original critical hit bonus back.