Why can't Iron Cub be undeployed at will?

Thoughts?

I think waiting for Iron Cub to run out of fuel is not optimal at all .

If I want to use action skill end anointments on the go, why should I have to sacrifice it?

I wish gearbox made it so that Moze is able to “call Iron Cub back” at any time once it is deployed by pressing the action skill button again, and give it a reasonable five to ten second cooldown (or depending on the remaining fuel) to make it “not as spammable” as some the other VHs action skills .

I think it would be great because:
1- can use a.s.e and a.s.s anoints more efficiently
2- cub no longer needs to be sacrificed unless you only use big surplus in the purple tree.
3- flare and purple tree builds would improve greatly.
4- it would “help” with some of the current cooldown bugs
5- it would overall be proper design.
6- why the hell not? If she can digistruct it to existence, why should she not be able to un-digistruct it?

Edit: 7- Cub won’t need to mindlessly go back and forth wasting fuel when there are no enemies around.

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Probably they didn’t implemented this kind of AS recall because it would have let moze make an easy extensive use of ASE anointments and maybe having that much control on Iron cub duration would have made build focus around him too powerfull ( they already are capable of dealing absurd dmg).

I always wonder the same question. Probably, they didn’t want Iron Cub to become the absolute Moze meta

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Because when you are not piloting it it’s a giant (or tiny) robot with a mind of its own that may shoot your ass off if you pissed it off by telling it to “stop killing sh*t!” by ceasing to exist :stuck_out_tongue_closed_eyes:

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Understandable, but other VHs can make use of the a.s.e and a.s.s anoints extremely well.
They would only be adding another way for Moze to do so without having to be forced to either enter/exit iron bear, or sacrifice iron cub, and they could do it without it being broken if they do it right.

Hmm, I couldn’t understand much of what you wrote, nor the point you’re trying to make.
No offense intended.

Yep, but other characters don’t have the same mayhem scaled brokenness Moze has tho, so it might have been a choice to give her a little bit of disadvantage in that matter

Fair point. So we can only hope they balance Moze’s skills scaling properly before even thinking of something like what I suggested. Some time has gone by though and it seems they would rather leave Moze as it is when it comes to her mayhem scaling stuff. I think there is much room for improvement, but, I guess it’s still early to tell.

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They could have made it an augment as Zane has with the clone…

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Apologies if you covered this and I misunderstood, but are you aware of the eternal flame ase build? Eternal flame + large explosive splash IC weapon so it kills itself almost immediately should mean constant ASE uptime. Seems like a fairly strong build if you want perma up ASEs.

Or is that what you were referring to with “sacrifice it”? I’m not quite clear on your meaning there.

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You’re good, it was me who wasn’t clear enough.
I am aware of the eternal flame and how you can exploit it by constantly having cub’s cooldown comeback very easily. What I was referring to when I talked about sacrificing cub, was that many people prefer doing so and having the longest cooldown possible in order to take advantage of big surplus.

I am not a huge fan of the eternal flame class mod tbh, I would prefer having a way of calling cub back (without having to sacrifice it, because I like to use it for debuffing) while I run other builds or class mods.
Like a previous person suggested, it would be great if there was an augment to do so, similar to the one Zane has for his clone.
Hypothetically, this augment could work like this: you summon Cub and the action skill icon on the bottom right corner goes into cooldown. Other Moze’s perks like grizzled and explosive punctuation could refill it so it turns yellow again, at which point we are able to call Cub back by pressing the action skill button, redeploy it and repeat the cycle. It doesn’t have to be broken and spammable.
I think it’s not a bad idea.

(Sorry, English is not my first language but I hope it is comprehensible)

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I’d like a way to kill the cub simply because it is wasted between areas. Say, on Athenas, it would be useful to kill the cub before moving on to the next combat area and redeploying.

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Agreed, that is probably my biggest complain.

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The best way to get long uptime on big surplus is to use the rocketeer class mod. Not as good for ASE Procs.

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No offense taken.

It was a joke predicated on the well worn sci-fi narrative where AI (in our case Iron Cub) tries to kill the humans because the humans want to shut it down. Basically I took your legitimate question and satirized it. So in my satire universe your desire to be able to “undeploy at will” Iron Cub is tantamount to trying to shut it down, ergo it will turn on you and try to kill you. I think my main point is that I’m a HUGE humanitarian and in that role I am I’m trying to save you from a brutal death at the hands of your Iron Cub. You are welcome! :grin:

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