So how do y’all feel about the deaths blessing class mod no longer dealing 150 global multiplicative damage but rather only 150 additive gun damage now?
Is the mod dead?
Does it live?
Or were you rocking phasezurker anyways?
So how do y’all feel about the deaths blessing class mod no longer dealing 150 global multiplicative damage but rather only 150 additive gun damage now?
Is the mod dead?
Does it live?
Or were you rocking phasezurker anyways?
Wait this is a thing? I must have misread the notes cuz I thought it just said the item card was adjusted lol
Yup, stealth nerf. This COM wasn’t OP or broken and only decent replacement to Phasezerker. Really cool idea and now is so longer that interesting.
I hadn’t used this class mod yet but I don’t think I’ll be using it now lol. The special effect is conditional enough that the big universal buff seemed fine. Glad I didn’t make a new build for this
But wait… Isn’t it that it ALWAYS gave 150% general boost? I remember Moxsy saying that in a video where he was showcasing the COM…
It was always +150% just a different type of damage, and now is additive to wpn damage.
Is there any testing that can be looked into??
Probably for the better. 150% global multiplicative is a bit over the top (specifically, I’m pretty sure it’s the highest single boost of that kind in the entire game) and on Amara 150% gun damage are still rather significant.
It does of course reinforce the issue where Phasezerker is just straight-up the best option. Imo they should give Amara a COM polish pass like they did to Zane, maybe slightly bringing down Phasezerker (and possibly giving her something back through her actual skill trees) and instead bringing some of her others up to snuff.
I mean, Zane still has 6 legendary COMs that nobody ever uses because they are garbage (Antifreeze, Techspert, Shockerator, Cold Warrior, Conductor and the recently added Critical Mass) but at least the other 5 are usable and good in certain builds.
For Amara, Phasezerker is almost always the best option.
I feel like they should probably do away with the blessed orb nonsense because having to wait for the orb to eventually float over to you takes way too long. Just straight-up and nice 150% gun damage as soon as Remnant kills something is how it should be.
Ahh… How sad to hear. It’s right tho, 150% general boost was too much. It’s not that Amara doesn’t appreciate 150% gun dmg either, it’s just that I would have been happier if the bonus was always additive XD
Hey another nerf to amara because she is the most op vh right?.. right?
Just for a matter of comparison, Moze’s Flare gives her up to 100% multiplicative damage based on Iron Bear’s fuel. It boosts both Iron Bear (while she is inside it) and Moze with Iron Cub, as well as the Iron Cub itself. It multiplies Skag Den damage, Short-Fuse damage, Big Surplus etc. Even though it gives her a global damage multiplier and for a fair and manageable condition to work, this COM isnt nearly a meta as Blast-Master, Mind-Sweeper, Green Monster or Blodletter for her.
Amara deserves this COM to be 150% multiplicative. It would add to her Action Skills and gun damage bonuses, melee could use some of this as well. Its condition is a little hard to achieve, but would compensate. And, above all, thats a reminder about Maya. Something like this has to be on pair with her memory,
For all the hoops we have to jump through for the damage, I thought 150 multiplicative vwas good. The fact that phasezurker was still her best class mod, and they nerf death blessing. Kinda feels like they want Amara to be the best mellee character and worst gun character no exceptions.
I don’t think I’m a fan of this change. I haven’t seen any reports that this was a new powercreeped or overpowered Class Mod, just a fun and novel alternative. Maybe it wasn’t intended to give more than a boost to gun damage but I think it would have been a more exciting COM if it had stayed the way it was.
Conductor is OK-ish (possibly still the best out of these six) but it’s got issues. To get the most out of it you have to play without MNTIS because that’s not an active action skill but at the same time you don’t really get much to enhance those action skills in any other way than uptime.
Since you aren’t using Seein’ Dead and cannot benefit from Seein’ Red further when your action skills are already active, you’ve only got two means for refreshing those action skills (kills for Good Misfortune or freezing for CCC) and neither is particularily viable against a lot of bosses.
Like, the most you are getting is 100% bonus shock damage which quickly diminishes over time unless you are in a super high density mobbing area with fairly weak enemies and aside from that you are getting boosts to skills that are only OK-ish and it’s like, sure, there’s worse COMs out there and this is technically playable, but it’s also very gimmicky and inefficient and more work than it really is worth.
Yeah I’m amused too but the COM still works pretty decently if you want to use it, I would not take this change as a Nerf into oblivion, the state of this COM before was ridiculous. I would be happy if Flare gets a similar Nerf where moze doesn’t get the boost tho