Death's Blessing Nerf

So how do y’all feel about the deaths blessing class mod no longer dealing 150 global multiplicative damage but rather only 150 additive gun damage now?

Is the mod dead?
Does it live?

Or were you rocking phasezurker anyways?

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Wait this is a thing? I must have misread the notes cuz I thought it just said the item card was adjusted lol

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Yup, stealth nerf. This COM wasn’t OP or broken and only decent replacement to Phasezerker. Really cool idea and now is so longer that interesting.

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I hadn’t used this class mod yet but I don’t think I’ll be using it now lol. The special effect is conditional enough that the big universal buff seemed fine. Glad I didn’t make a new build for this

But wait… Isn’t it that it ALWAYS gave 150% general boost? I remember Moxsy saying that in a video where he was showcasing the COM…

It was always +150% just a different type of damage, and now is additive to wpn damage.

Is there any testing that can be looked into??

Probably for the better. 150% global multiplicative is a bit over the top (specifically, I’m pretty sure it’s the highest single boost of that kind in the entire game) and on Amara 150% gun damage are still rather significant.

It does of course reinforce the issue where Phasezerker is just straight-up the best option. Imo they should give Amara a COM polish pass like they did to Zane, maybe slightly bringing down Phasezerker (and possibly giving her something back through her actual skill trees) and instead bringing some of her others up to snuff.

I mean, Zane still has 6 legendary COMs that nobody ever uses because they are garbage (Antifreeze, Techspert, Shockerator, Cold Warrior, Conductor and the recently added Critical Mass) but at least the other 5 are usable and good in certain builds.

For Amara, Phasezerker is almost always the best option.

I feel like they should probably do away with the blessed orb nonsense because having to wait for the orb to eventually float over to you takes way too long. Just straight-up and nice 150% gun damage as soon as Remnant kills something is how it should be.

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Ahh… How sad to hear. It’s right tho, 150% general boost was too much. It’s not that Amara doesn’t appreciate 150% gun dmg either, it’s just that I would have been happier if the bonus was always additive XD

Hey another nerf to amara because she is the most op vh right?.. right? :clown_face:

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Just for a matter of comparison, Moze’s Flare gives her up to 100% multiplicative damage based on Iron Bear’s fuel. It boosts both Iron Bear (while she is inside it) and Moze with Iron Cub, as well as the Iron Cub itself. It multiplies Skag Den damage, Short-Fuse damage, Big Surplus etc. Even though it gives her a global damage multiplier and for a fair and manageable condition to work, this COM isnt nearly a meta as Blast-Master, Mind-Sweeper, Green Monster or Blodletter for her.

Amara deserves this COM to be 150% multiplicative. It would add to her Action Skills and gun damage bonuses, melee could use some of this as well. Its condition is a little hard to achieve, but would compensate. And, above all, thats a reminder about Maya. Something like this has to be on pair with her memory,

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For all the hoops we have to jump through for the damage, I thought 150 multiplicative vwas good. The fact that phasezurker was still her best class mod, and they nerf death blessing. Kinda feels like they want Amara to be the best mellee character and worst gun character no exceptions.

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I don’t think I’m a fan of this change. I haven’t seen any reports that this was a new powercreeped or overpowered Class Mod, just a fun and novel alternative. Maybe it wasn’t intended to give more than a boost to gun damage but I think it would have been a more exciting COM if it had stayed the way it was.

I read this while playing my Conductor Zane build and was offended.

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Conductor is OK-ish (possibly still the best out of these six) but it’s got issues. To get the most out of it you have to play without MNTIS because that’s not an active action skill but at the same time you don’t really get much to enhance those action skills in any other way than uptime.

Since you aren’t using Seein’ Dead and cannot benefit from Seein’ Red further when your action skills are already active, you’ve only got two means for refreshing those action skills (kills for Good Misfortune or freezing for CCC) and neither is particularily viable against a lot of bosses.

Like, the most you are getting is 100% bonus shock damage which quickly diminishes over time unless you are in a super high density mobbing area with fairly weak enemies and aside from that you are getting boosts to skills that are only OK-ish and it’s like, sure, there’s worse COMs out there and this is technically playable, but it’s also very gimmicky and inefficient and more work than it really is worth.

Antifreeze is still used just by virtue of being a VM COM, and is pretty high up on the Zane damage COMs because of that.

As for the COM nerf, as has been mentioned, Moze gets 100% V1 for IB being active with full fuel. Amara needed a minimum of 3 enemies for Death’s Blessing to work (kill one enemy to spawn a remnant orb to kill another enemy then have the damage available to kill the 3rd enemy). The amount of waiting you needed to do for remnant to kill things and for the orb to reach you often meant that you could kill things quicker just by shooting them and ignoring the orb. If your kill speed was high, the COM was a downgrade.

On top of that, what does this COM do compared to Spiritual Driver? Driver has a high peak bonus and doesn’t need 3 targets to work. If Death’s blessing is 150% gun damage, it’s just an inferior, DLC locked driver COM.

So yeah, this nerf was totally unnecessary. It sucks that they keep doing this to Amara’s COMs (last time being with the aforementioned driver COM).

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Yeah I’m amused too but the COM still works pretty decently if you want to use it, I would not take this change as a Nerf into oblivion, the state of this COM before was ridiculous. I would be happy if Flare gets a similar Nerf where moze doesn’t get the boost tho

It really wasn’t though. You needed 3 enemies present for a bonus that lasted 20 seconds and was dependent on remnant AI. You could fairly easily outrun the blessed orb. It didn’t help at all against single targets, which is where Amara needs the most help.

I’ve watched streams of people using this COM in MTD where they only activated it 3 times the entire takedown. They just killed too fast to bother waiting on remnant and the blessed orb. It being gun damage doesn’t make it absolutely terrible, but it does make it objectively worse than Spiritual driver (a base game COM) since it gives half the damage and is more conditional.

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Infiltrator also boosts VM, is much easier and faster to farm (just from Skrakk/World Drops whereas the Antifreeze only drops on M4+ and only from Wotan and a Trials Boss), provides an additional speed boost from its primary effect and can serve as a substitude for an ASS shieldbreak effect. It’s just as good if not better and easier to get.

I never claimed Moze wasn’t OP or deserving of a nerf.

That’s a problem in its own right and the flat amount of gun damage could be a bit higher, but that doesn’t mean that generally speaking it isn’t better to have very high amounts of gun damage than to throw around large quantities of V1 and V2. There’s already enough broken ■■■■ involving things like coupling 300/90 with a stinger and UTD, throwing in another 150% isn’t a good idea.

I can still obliterate TMTD and regular guardian no matter what, I guess it’s just me liking the COM feeling even after the changes

If one does not like the gimmick of it, I can understand yeah. But i found myself constantly boosted by the blessing, so it’s not THAT unreliable. Obviously a mobbing COM, as for big targets, we still have the phzerker

It’s not a nerf into oblivion indeed, but it was needed? In a game that already have flare and stackbot

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