chance to double splash damage radius , that dealt immune to moze
Thank you
chance to double splash damage radius , that dealt immune to moze
Thank you
No
Thank you
Its the one and only drawback to splash weapons. If splash weapons had no drawbacks they’d be strictly better than non splash weapons.
Splash weapons not only hit in an aoe and therefore have potential to do multi target damage but they also get a free damage multiplier. Splash damage has no equivalent multiplier on non splash guns. Furthermore its an easy damage multiplier to access. Both coms and artifacts have access to it and TCP gives Moze further access to it. Thats a lot of power and deserves a drawback.
This I could be convinced is a decent option, however I don’t like that it removes the identity of the skill.
End of the day game is still easy, removing danger from Moze’s gameplay only makes that problem worse. BL3 has more pressing issues it should be attending to before giving Moze another round of power spikes.
you know what?
splash damage is likely to kill me, even if it’s not doubled. But even if you measure the distance, the problem is that you kill me with probability unexpectedly.
And all area damage derived from Moze is doubled, doubling even the barrel
It seems like it makes you tired rather than risk.
Fair opinion
In fact, Moze’s damage is strong, so i don’t have to use it.
This has been an extremely common request in the Moze section for a long time.
Maybe damage immunity would be too strong on a skill that increase splash damage and radius, but the fact that it is so easy to down yourself is a real pain. Maybe moze should gain self damage resistance on the skill so she won’t Insta down as much but it’s not a free pass either
They added self splash immunity in Zane’s skill Duct Tape Mod, a one point skill.
Wait, like that skill gives him standing immunity to his own splash damage, or just splash from grenades triggered from that skill? The latter is cute, but the former is a game changer.
I think it was intended more towards the first. I have seen some reports that it has some issues.
Splash damage immunity shouldn’t be attached to something that also gives you double splash radius and damage. It is a give and take skill that is balanced by the chance of downing yourself. I don’t agree with Zane having the splash immunity and think moze should have it in her kit somewhere but it would have to be a high standalone investment with no other benefits.
I mean that it was only immune to doubled size, not all splash damage.
and moze can grind solo true guardian takedown without tcp
so No need
And I think that the skill is working properly to reduce the burden. At first, there was no splash damage, and double make to increase the suicide probability. so nobody use it.
and now Suicide probability VS 6% splash damage per level
You could just use a Flipper. No self damage so it’s perfect.