Question about ase n2m 100% elements dmg for crit fl4k

does the athonment on weapon ase n2m with 100% incendiary stack with the shield & grenade with ase 50% incendiary?

Should I stack that way against boss fight or should I mix and match the ase 50% elements?

N2M will stack with ASE on grenade/shield but only with one. The same ASE element on nade/shield won’t stack.

General rule is, the same anointments won’t stack.

So that means if I am farming a flesh based boss with a shield.

I should bring ase 100% incendiary gun with a ase 50% incendiary shield + ase 50% shock grenade?

Basically the goal is to put as much elements on your ase anointments as possibile ( so 3 on your weapon shield and grenade anointment and none, 1 or 2 depending on the weapon you have and oc your eventual skills etc).
I use elemental anointments on a frozen heart rakk/crit build and they do work perfectly

So I don’t have to stack the same elements with my weapon and shield? More element better? Do you mean 3 different types of elements on weapon shield and nade?

For general purpose yeah, there is also a GR perk which makes enemy take more dmg for every different dot they get applied and it kinda leads to that too. But as said previously, two incendiary ( weapons and grenade/shield) will stack but not three

One more question, does incendiary based weapon stack with ase n2m 100% athonment?

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Yes.

Thank you all

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Check this topic for more detailed info.

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That’s a lot reading to to… :joy:

Far as I understand is:

I will get more dmg with weapon base incinerate dmg + athonment 100 ase n2m shock dmg + shield 50% incinerate dmg + grande 50% corrosive dmg

Than:

Weapon base incinerate dmg + athonment 100% ase n2m shock dmg + shield 50% shock dmg + grenade 50% corrosive dmg…

Am I correct?

Depends on the enemy type you’re going up against. Using both of your examples and assuming a gun with 100 base damage

Flesh enemy Example 1

Base damage (100) * 1.75 (fire vs flesh bonus) = 175
100 * (1 + .65) = 165
100 * (.5 * 1.75) = 87.5
100 * (.5 * .65) = 32.5
175 + 165 + 87.5 + 32.5 = 460

Example 2

Base damage (100) * 1.75 (fire vs flesh bonus) = 175
100 * (1 + .65) = 165
100 * (.5 * 1.75) = 87.5
100 * (.5 * .65) = 32.5 = 405

However, if you were going up against a shielded enemy
Example 1

Base damage (100) * .5 (fire vs shield bonus) = 50
100 * (1 + 2.5) = 350
100 * (.5 * .5) = 25
100 * (.5 * .5) = 25
50 + 350 + 25 + 25 = 450

Example 2

Base damage (100) * .5 (fire vs shield bonus) = 50
100 * (1 + 2.5) = 350
100 * (.5 * 2.5) = 125
100 * (.5 * .5) = 25
50 + 350 + 125 + 25 = 550

You wan to match as many of your bonus elements to enemy weaknesses in the area you’re in as possible.

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Wow that’s exactly what I am looking for!! Thank you so much for your time!

The shock vs shield is +150%, not +250%, so it should be 250 dmg not 350.
Similar in this

Final dmg is 65.

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