I love the Souls series. These games are challenging (and sometimes frustrating) but because of that even more satisfying when you learn to utilise everything at your disposal and overcome the challenge. You’re looking forward to each and every minor character improvement. The more you play the more powerful you become via stats but it’s never easy to the point you could skip major parts of the content just because you got “Jack’s Demon Slayer of URad +9000”.
I also love the Borderlands series. Those games never were nearly as challenging as the Souls games and that’s totally fine with me. You could play through the campaign/story and have a good time. If you wanted to be a bit more powerful for a while you could farm some specific powerful items at certain ememies and enjoy their power for a few levels. But there always was an incentive to progress character development to tackle new challenges in the game and adapt tactics.
IMO the most enjoyable part of an RPG is the leveling process, the progression, character development, the journey and ultimately experiencing when all these things come together and form some sort of synergy that fits my playstyle.
I had that feeling right after BL3’s launch, even though it had its share of other problems, I enjoyed my time with the game. When I got a unique or legendary item I was excited even when it turned out to be not my cup of tea. I always felt the need to level up my character and find new items for different situations/challenges.
In the last couple weeks/months when I wanted to play BL3 and have a good time I get bored rather quickly. At this point, starting a new character feels kinda pointless to me. That’s because a huge part of the legendary loot pool became so powerful, it invaluates every alternative items, skill/build choice and you can rush through normal mode without the need to upgrade anything. Once (specific) anointments come into play it gets even more ridiculous to the point that even the items that carry those anoints don’t really matter anymore. The increase of legendary drop rates left and right made it even worse. It isn’t exciting to find a legendary anymore.
If I want to enjoy the game now I’d have to artificially ignore a huge part of it: legendary items, anointments and certain skills. I can’t hunt for a fun legendary item anymore - I love farming - because it would render everything else on my character obsolete. Or I don’t start new characters anymore and become bored even faster. Either of those options make me feel like I get way less enjoyable content out of the game than at release.
I don’t get it when people ask for even more power creep because item X “isn’t viable” for Mayhem 10. I don’t get why the devs think it’s okay to balance some major part of a game around the highest difficulty and ignore other parts and more importantly several days of progression that lead to that point. It’s like they don’t care anymore for the content they spent years to develop. It’s all about legendary items, specific anointments and IMO rather boring/stale Mayhem 10 now. The rest falls flat. I’d rather see major nerfs than buffs, they would help the longevity of the game and current Mayhem levels would actually remain relevant.
In the last couple weeks I’ve seen several videos of people rushing through Takedowns in a few minutes while killing their bosses in seconds on Mayhem 10. That’s supposed to be the hardest content? With every game update and content expansion the curve of new powerful items and skills increases exponentially.
What’s next? Most people getting bored of the hardest content because it’s just more of the same thing but due to the power creep it became too easy? Higher Mayhem levels and shortly after more power creep to tackle the new challenge while invaluating everything before that point even more?
I see no reason to buy any of the new DLCs because it feels like all they do is to make the game worse in all the aforementioned aspects while trying to offer new (challenging) content in which they will fail rather sooner than later.