Before I wrote the Fastball off as hot trash again, I wanted to see how strong I could make it…I had to Min-Max the hell outta this thing…the build is basically:
5/5 Skag Den (465% fire dmg)
5/5 Scorching RPMs & Stainless Steel Bear (since they both boost Skag Den)
Yup, i wanted something neutral to shields & health for testing…and kinetics are stronger.
I don’t think it’s Overkill, I think it’s based on if Holy Pin procs…those one shot’s in the video are either crits, or the target was weak already.
This is my routine for basically every weapon that’s not able to coast through MM10 on its own merits, so I’m always down to check someone else’s formula out. I hadn’t tried a Fastball for my grenade-themed Moze, but this does look fun.
I mean, I usually go for a MIRV/Mini-MIRV/Divider-driven Nuke because it’s got a prettier explosion when you get it under an enemy (think perfect BL2 Baby Maker tosses), but I won’t say no to a Fastball.
Did you try a Mindsweeper? 100k+ is pretty good base damage for crit chains.
I dunno if yours trying to be a fastball purist here, but if you kept a needle gun from the cartels event, it’s debuff effect should make it so the fastball one shots most things.