So, i’ve played Zane as a main since launch, and i’ve been toying with a Fl4k build more recently too.
With Zane, i’ve been able to develop a build that just completely melts the game, be it mobbing or bosses, and there’s no real fun in it besides farming now. With Fl4k, it’s a bit tougher as he struggles with mobs, but shreds bosses.
I’m about to start a co-op playthrough with some friends, and i’ve decided to play Moze, and my questions are:
Is there anything I should know about Moze the character’s play mechanics beforehand? As in, Fl4k seems to have a bigger character model, so he gets hit more often, which can be an issue when surrounded in Mayhem 10. (No evidence to back that up, it just seems that way)
Is there a game-breaking build for Moze that I could be working towards? (Doesn’t matter if it’s gear dependent, i’ve spent so much time farming there’s a chance I have it anyway! Haha)
Is there a general concensus on the most efficient way to spend your skill points levelling up?
fire in the skag den is inbalanced on mayhem 10 and boosted x31
short fuse is boosted x7 afaik
so this route is definitely good for pure damage
and in the green tree, rushin offensive is completely broken as long as you keep running
so you could use atlas weapons and just keep shooting and running and you will most likely never die
Welcome to Moze’ world. Moze has a bunch of ups and downs when it comes to nerfs, hotfixes, and patches. Right now I would say she’s op but it really depends on your build. I got mediocre builds that do nothing in M10 but the really good ones can melt anything specially if you take advantage of Skag Den and Mayhem scaling.
Moze can’t benefit with ASA skills. Once you exit out Iron Bear, that’s no longer considered an active skill unfortunately.
Exiting and entering Iron Bear can be a daunting task. But it’s good if you just wanna proc anointments and Some for the Road so you can spam your weapon for 5 seconds. Imagine spamming Monarch or Scourge for 5 seconds without using ammo. That’s a good deal.
Moze is one damn slow character. To compensate that you can enable Speed Demon as Mayhem modifier. Alternatively I just beef up my Moze. Why bother running if you can melt anything.
If you want an easy path, follow the meta build. Iron Bear can own any enemy. Meta is mostly focus on the blue tree for Short Fuse. If you want damage, go with Short Fuse.
Don’t spec on the red tree’s capstone. It can work but I consider it more of a sideline build. I’d go with Short Fuse and Forge (if you need ammo regen).
Again follow the meta build first. You can’t go wrong with that. Then branch out. I’d say the meta weapons for Moze are FLIPPER and PLAGUE BEARER. It works on almost any Moze build.
Enjoy the almost unlimited ammo with her. I’ve played the other VHs and I often end up needing more ammo.
A Deathless Moze with a urad weapon, plus Vindicator Ghast call is also strong. Deathless and Red Tree’s capstone don’t work together. Dont even bother mixing it up.
Cloning Maddening Tracker is Moze’s best grenade. I feel though Vindicator Ghast Call is equally at the same level.
Beware of splash damage. Moze is dangerous to everyone, even herself. Accept multiple ffyl due to this.
With my Moze I focused on splash damage and ammo regen, rocket pods on iron with auto bear for some extra damage after, went with sapper com for survivability and a stop gap for some extra protection. Worked rather well for me even on mayhem 10
And if you want to try something a little different, I run a sort of “Blight Bear” build.
Get an Ember’s Blaze shield from DLC1. Its incendiary aura effect counts as splash, so I throw everything I can into my build to boost splash and AOE (artifact and COM passives, etc. The Blast Master COM’s bonus boosts it too of course.) Bonuses to incendiary damage is great too.
Hold a 300/90 anointed weapon and it’ll buff up the aura even further (the effect transfers). Unshielded fleshy enemies have no chance if they get near you (even on M10 it can be instagib city for poor skags who get too close), and others will melt rapidly as well. And all this works while you’re inside Iron Bear (the shield’s aura effect stays active while in IB, or any normal vehicle for that matter.)
This build used to not scale well into Mayhem levels but now that Gearbox fixed it so that shield-based damage does scale now, it’s viable.