I am sorry but I can t find the basic answers I am looking for in the forum though they are most certainly somewhere, and I am not quite sure how this anoint works exactly
Concerning the ‘Enemies damaged by Rakk Attack! take 100% increased damage for short time’
Is the anoint description correct? Meaning is it a debuff of sort that will affect all sources of subsequent damage? for instance does it increase the grenade damage with Perigrine com?
how long is a ‘short time’ exactly?
If you switch weapon after the rakks hit their target do you still benefit from it?
To my knowledge, the Rakkslag anoint only increases damage done with the weapon you are holding. It does not increase damage done by grenades, shields, action skills, etc.
“A short time” is approximately 8-10 seconds, the same time from the 100% ASE anoint.
I do not believe that you get the benefit of the anoint if you switch weapons. I believe it only applies to the weapon with the Rakkslag anoint. If you swapped to another weapon that had the Rakkslag anoint though, perhaps that might work.
I’m pretty sure Rakkslag boosts all damage, melee, DoT, grenade damage. But yes you to have to be holding the weapon with that annointment.
@olivier_shady, AFAIK the Rakkslag annoint works just as it says. The main difference between it and most annoints is that it doesn’t check until the Rakk actually hit an enemy. It is a V2 bonus making it fairly potent.
I have seen several different durations mentioned for the “for a short time”. I have always thought it to be around 6 seconds, but have seen very reliable sources say 10 seconds.
As far as I know. You have to be holding the weapon with Rakkslag. It only affects target(s) that got hit by Rakk. They take increase damage from all sources. Last about 8 seconds, like other anoints short time anoints. Compared to ASE 100%, Rakkslag does more damage. I think it’s because of the placement in damage calculations.
My bad, I don’t have friends to play with so I am mostly always solo. So my experience would be solo. To be honest though, I never tested the anoint myself so I don’t really know for sure but it seems to be what people are saying is correct. I do know that you are right about the formula between the two anoints, yes.
I just remember in Dakquan’s Hawk Pack build video he mentioned Rakk 100 was one of the only annoints that increased the Hunter Seeker’s damage. Of course this was before URad came along.
@vCarpeDiemv I did a quick forum search and couldn’t find anything, although I may not have done the most “exhaustive” search. Still, even though testing it would be pretty easy, I am too lazy to even do that, so I will just assume you are correct until someone tells me otherwise LOL. Apathy is wonderful.
@boombumr That is definitely what it says in that video and Demonite even shows some testing proof with the car.
I have never done testing on the car, but I assume it works the same way as a regular enemy? I know some people were testing with the car in Sanctuary at one point, but then I feel like we found out there were some exceptions to testing on the car.
If I have a gun with this anoint laying around I’ll test it later. Pretty sure that the video is still correct though, I don’t think Rakk are a universal debuff.
@boombumr Just to be clear, that is what I have always thought as well (that it is only Fl4k gun damage sources that get buffed - @vCarpeDiemv this is the reason the Hunter Seeker would get buffed by Rakkslag, right?). As I think you know, until 60-90 days back I only ever played Rakk builds, and this was always my operating assumption. At that time though, grenades and melee weren’t really doing much damage anyway, so it didn’t really matter so much. Now those considerations are different.
I confirm:
Rakk attack anoint does not have any effect on subsequent grenade or melee damage facepuncher included
If you switch gun it only augments the damage from guns with rakk anoint