ACTION SKILL: F4DE AWAY
AUGMENTS: GITM, NOT MY CIRCUS
PET: WAR LOADER
-STALKER-
FURIOUS ATTACK 5/5
OVERCLOCKED 5/5
LICK THE WOUNDS 1/1
-HUNTER-
INTERPLANETARY STALKER 5/5
LEAVE NO TRACE 3/3
SECOND INTENTION 2/5
HUNTER’S EYE 5/5
HEADCOUNT 3/3
BIG GAME 3/3
MOST DANGEROUS GAME 3/3
GALACTIC SHADOW 1/1
MEGAVORE 1/1
-MASTER-
PERSISTENCE HUNTER 3/3
or
PERSISTENCE HUNTER 2/3
GO FOR THE EYES 1/3
-TRAPPER- Remaining 23 points
TAKE THIS 1/1
FUZZY MATH 3/5
WEAPONS: Really anything with a high pellet count and fire rate
Monarch, Light Show, Reflux, Convergence
SHIELDS: Amp shields all the way!
Re-router, Version 0.m, One Shotter
CLASS MODS:
Bounty Hunter (bossing/mobbing)
Cosmic Stalker (mobbing)
St4kbot (bossing)
GRENADES:
Hunter Seeker, Hex, Its Piss
ARTIFACTS:
PEARL OF INEFFABLE KNOWLEDGE
SUMMARY:
The goal here is basically constant Amp damage through Fuzzy Math abuse, used to best effect with the Re-router shield to top off health. As an added perk, your pet can do the same with Take This and Go For The Eyes. The interaction between Megavore, Fuzzy Math, and the Re-router amp will have you in pseudo F4DE AWAY at all times. In theory, GITM should be viable w/o Unblinking Eye because of the amp boost, but I’m not 100% on the math. Best anointment for weapons in this build is consecutive hits. Shield/grenade anoints are a bit tricky because fade looping will be diminished with GITM, but elemental ASE still seems like a safe bet. Thoughts?
Fuzzy Math will probably get a intern cd.
If not it’s guaranted to become one of (if not) the best skill in the game.
With it you can use an amp shield and get the effect at all time
Did they give any kind of timeline on when we could expect this 4th skill tree content? I got the impression that the timing was kind of indefinite, but I also was listening to the presentation at work and may have missed them saying it.
Fuzzy Math seems pretty awesome and should really give Rakk builds a needed survivability boost.
Fuzzy math seems to be so broken. The first thought I had was a Deathless build with the under 50% health deal 150% radiation damage annoint.
I’m probably going to use rakk attack because that’s my favorite action skill on fl4k but I wil also try the new action skill. With Megavore and mutli pellet weapons it’s possible to keep the shield up most of the time if there isn’t a internal cooldown or something like that.
Amp shields seem to be an obvious choice but I recently got an radiation old god shield with 2 turtle modifiers which I’m totally trying with the deathless build.
@Iamsosmrt Amp shields already are pretty ridiculous for a GB/Urad/Deathless build, because you rarely are targeted by enemies anyway, so with Fuzzy Math, they should be even better. My only concern for that kind of build is whether you can get enough points to get all the way down to Fuzzy Math in that tree and still get Shared Spirit in the Master tree. I have not plotted that out yet to see the numbers on that. But maybe with all the shield regen from Fuzzy Math, you wouldn’t need Shared Spirit?
I would try a Gamma burst pet build
I hope “Take this” skill increases the damage of our pets with roid/amp damage, and if not, I guess I’d use a red suit/Ember’s Blaze for pet damage.
There is absolutely no way that Fuzzy Math doesn’t get a nerf. It just seems too good. That’s like, a capstone skill.
The thing is though, you’d be sacrificing a lot in the green tree if you want to go all the way to Megavore + GITM + Fuzzy Math. Probably no pet revives or unblinking eye (although it got nerfed and St4ckbot exists so). A lot of good health regen is in the green tree too.
You can still get pet revives, megavore, and 3/5 in fuzzy math - also, there would be no need for any health regen skills if you’re using a Re-router because of the %lifesteal on amp damage. I’m actually of the opinion that they don’t nerf it. There’s no way they would bring it under 1% per point and even then you’re getting back 24% with a x2 monarch per trigger pull at 3/5 Fuzzy Math, still very powerful. A cooldown would be another story though. But I couldn’t imagine a cooldown any larger than LNT. It has to be AT LEAST less than 0.5sec to be “fair” considering healthgate. 3-4 procs per second is still plenty strong, but we’ll see!