I am probably asking this a tad early but I am curious about the new class mod. On the surface it looks like a great mod for a hybrid iron bear/infantry build.
Does it continue to put out decreasing damage from fuel use while in auto bear?
The advantage of the Rocketeer is I still have a hybrid play style available …but mainly iron bear has become this massive, long duration “Axton Turret” that spews out incredible damage while allowing me to play as infantry and also spew out incredible damage.
It’s like having an armored, heavy weapons recoilless rifle team in direct support…that lasts FOREVER. And is available again the second it runs out.
I like the 50/50 play style I get from it. Hits hard and I hop out at 50% fuel and utilize 160 splash annoit until the very short cool down is ready for more bear action. Paired with the new plus ultra shield it’s awesome and the cool down is very low. It doesn’t seem to continue to boost auto bear though.
1 Like
jmthsauer
("Barriers are for the weak. Or the tryhards"-Zane)
#3
Looks to be the second best of the bunch. The best is probably Amara’s Muse because the effect is pretty strong and it can boost the crap outta illuminated fist, whereas the other two are just meh (Fl4k’s because grenades just aren’t all that good and Zane’s because of some unfortunate little details in how the damage is calculated as well as a poor selection of skills).
13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#4
I’ll still be using Rocketeer because I like looting while IB kills everything in a 2 mile radius.
I must be one of the few who enjoy rolling around in the IB rolfstomping everything into submission. I have the cooldown anoint my weapon and it allows me to climb back in to continue the destruction. Rolling with a Ragin’ Bear COM.
Wasn’t that excited about it I prefer running and gunning and mainly use iron bear if overwhelmed, plus I did get a decent sapper with splash damage and damage reduction which I used through entire dlc.
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sammantixbb
(I guess no one goes here anymore)
#10
Considering Blast Master (and a ridiculously handled Green Monster) can make a lot of Bear’s weapons do 100% more splash as is…why?
I dont think its necessarily a bad COM but its just like why? Why did we need yet another IB COM? Like Raging Bear is still more then likely still gonna be the go to for IB builds. Honestly the only use I can see for Flare is just using it to try and one shot bosses with IB. I won’t be farming it, thats for sure. Also like that other person said, SoR has literally one COM but we get another IB com.
As I’m sure you know 100% splash doesn’t mean the same thing as 100% damage in the formula. It’s definitely the best bossing com it outdamages others quite a bit. But I don’t think we needed it either.
sammantixbb
(I guess no one goes here anymore)
#14
Gonna be honest, I assumed it was 100% more action skill damage which would diminish with Mayhem Scaling because…that’s generally how badly worded this stuff is. Lol
I mostly play an IB-centric build, but one where I can stay in IB as little or as much as I want.
I use RB, BT, and BM Coms as the mood takes me and could also swap to Rocketeer if I wanted. The new COM doesn’t open a whole new playstyle but it does make bossing while in IB a bit better.
So it’s not a bad COM, but IMO the addition it makes to available Moze playstyles is marginal.
It’s not anything I’m going to be farming for to get good stats on and I love using IB. I would’ve liked to see a red tree com myself, I’m not a big fan of the 1hp set up but I’d like to see that tree get some love in general. Maybe flare will somehow work the the new skill tree that’s yet to be revealed?
Side note, give me a com that makes selfless vengeance worth while? Because admittedly when going up the red tree for IB hard points I often take sv just because I like the idea of the skill even if it’s not very good