My friend got a level 15 lightshow and it carried us through the entire game, to level 40.
And the Lightshow is just an especially egregious example. Almost every legendary trivializes normal mode.
You have a BILLION incredible guns that we desperately want a reason to use, but why would we when this kind of stuff exists?!
At the very least give us a hard difficulty so the lightshow doesn’t effortlessly steamroll the entire game.
Hell, even purples are a bit op
Edit: easiest fix: let us do mayhem mode before tvhm once we’ve beaten the game once.
I just want my favorite game to have some good replayability.
If you think the lightshow is OP you should try the facepuncher at m10. With the new level cap increase melee damage is scaling and hitting like a freight train.
@Jordangold527 so you’re saying i also shouldn’t use the Anarchy, Hellshock, Krakatoa, Cutsman, Lob, Kyb’s worth, Scourge, Flipper, Recursion, Monarch, Brainstormer, Clairvoyance, Hyperfocus, ION cannon, Kaoson, Maggie, Moonfire, Plaguebearer, Proprietary liscence, Redistributor, Sandhawk, Sickle, Skullmasher, Soulrender, Spade, or Unkempt Harold?
I want more than anything to use these guns on normal mode, but there’s not even an option to make the game hard enough to make any of them fun on < mayhem 6+
I’m not “pushing my standard on everyone else”, I want AN OPTION to give myself an iota of a challenge without doing a greens-only run.
It’s been an issue since before mayhem 2.0. They’ve been focused on balancing around top level end game (don’t get me wrong, it’s good to have so many m10 viable weapons) and the buffs are trivializing NVHM play throughs.
IMHO they need to keep the scaling and buffs but only in m1 and above. Revert all the buffs when mayhem is turned off. Legendaries will still face roll in NVHM, but not nearly as bad as they do now.
We need these weapons viable at m10. Just not at the cost of trivializing new play throughs.