With the reveal of the final (for now) level cap being 65, it’s safe to say that the “meta” FL4K build will land on TPI, Megavor, and Frenzy. Of course other specs will be possible, but that will more than likely be the undisputed best when the time comes.
SO, how about we look at some of the potential for those other specs instead of dwelling on the meta? I’ve already stated earlier that this is the best cap for pets, since we can get every pet damage skill we need. However, by shifting our points around slightly, we can also unlock every pet and almost every action skill augment for the most diversity possible.
What is considered “Off-Meta”? All involve roughly the same skills…and Dominance still sucks hot a**, so no one’s picking that one. If most Fl4k builds can kill fast, is there a such thing as “meta” when it comes to Fl4k?
I guess the thing that’s different here, is I chose Hive Mind, Barbaric Yawp, and Shared Spirit. Not having a health gate and all, HM & SS might make a difference, but idk. BY will be cool tho…better than Hidden Machine, which is inconsistent.
@WxndaBread This is pretty much identical to the build I am using right now, and actually this is the same way I thought I would finish out the build. I use a Transformer and Deathless.
And yes, Shared Spirit most definitely makes a big difference on the build, even rocking a Deathless. I have tried it with and without Shared Spirit, and it just doesn’t work without it. I am starting to think that Hive Mind might not help that much with damage sharing, given that you’re already sharing 50% due to SS. So maybe you could get rid of that and put some more points into Ferocity, He Bites, or GFTE. I always drop a point into GFTE, as I have found it does make a difference now that the pet is doing real damage.
Guess it would help if I read the post, y’all ain’t ready for Negavore.
Three shot Fade Away with Not My Circus and Until You Are Dead. You would rely on actually hitting crits for fast cycling and with Splash 200 weapons could still get some solid AC damage. The build would be pretty damn tanky and I really think could be made work with no Capstones.
EDIT to remove my own comment because I haven’t used it in so long, I forgot that FAF only works when you are above half health. I thought it worked like TPI and just got smaller when under half health.
The lesson as always: I’m an idiot. And have been playing too much Moze lately.
I have dabbled in the forbidden art of no Capstones. I didn’t really feel a difference in damage, but sorely missed Megavore/Leave No Trace ammo return.
Only thing I am slightly excited about is being able to go Green/Blue while being able to get the Scorcher and, depending on finessing ability, maybe even the Countess.
That in theory would benefit Rakk Builds or Gamma Builds (yes, I like Gamma w/ Spiderant).
Then to a lesser extent I could probably make a decent Nurse Fl4k. Not like my team makes smart use of my generous Health Regen sharing. They just get more reckless. lol
But yeah, to me the 5 levels don’t change much. Maybe there’s something I’m not thinking of yet tho.