Whoever decided to add unforgiving jumping puzzles to the GTD should be fired, their image burned from all company photos, and their favorite coffee mug destroyed.
Same with the person who added Pippie.
Whoever decided to add unforgiving jumping puzzles to the GTD should be fired, their image burned from all company photos, and their favorite coffee mug destroyed.
Same with the person who added Pippie.
It is terrible, frankly my least favorite element of the MT was the Valkyrie map where you could fall through the map just off the central platform. Falling death and places where it can happen are just awful because this isn’t a platformer and the controls and views aren’t tweaked to handle that.
You need to be wary of your surroundings. BL3 may not be a platformer, but that doesn’t mean GBX can’t incorporate them into the game. I’ve maybe fallen off the MTD platform once… and miss timed a GTD platform less than 5 times total. The only reason I missed the platforms in the GTD was because it was the first few times I ran it, and once while playing co-op and the internet connection glitched. Other than that, I’ve never fallen. It’s just a matter of knowing your position at all times. And, to be honest, you should know where you’re at while playing. Otherwise, the game is just easy mode and you’d never die.
The GTD is, by far, the most challenging part of BL3, and it’s not that challenging. I hate the idea of taking away a part of the takedown that adds a level of difficulty to the game. Yeah, a lot of people complain that it doesn’t add difficulty, it’s just annoying. Well, if it wasn’t at least a little difficult, no one would complain.
I know where my character is, I’m not playing the game with my eyes closed. I’m happy for you, that you’ve only fallen a few times. But that in no way negates my concern with the game.
Most of the issues concerning split-screen play make GTD that much more frustrating and difficult. So knowing where I’m at, and being aware of my surroundings is a bit difficult when my field of view is skewed in the wrong direction.
The jumping aspects to GTD are a distinct departure from the essence of the Borderlands franchise, and are decidedly “unfun” for me.
Mantling and sliding are distinct departures from the other Borderlands games as well. While I do agree that split screen has issues, it does not mean that platforming is a bad thing in this game. I like it, as it adds more difficulty to the game.
GBX removed jumping and sliding anoints specifically because they weren’t popular. That’s a pretty good indication that GBX screwed up with GTD. They included aspects of the game that players have been complaining about since launch.
I can appreciate that you enjoy these elements, but you’ll never convenience me that they are good or add value and depth to the game. I’d rather deal with anointed militants and the original M10 scaling, than suffer through another takedown with such gimmicky aspects. GTD is a good indication of how well GBX listens.
Why wont people complain if it was just annoying? What kinda logic is that? Lol…