The Bloodslapper/Shield Maiden Moze
Because who needs Vampyr, amirite?
Tired of putting together a hard-hitting 1HP/Bloodletter Moze build, but going down all the time because Vampyr cannot deliver sufficient healing in the clutch? Interested in stacking 400k or more shield health with the potential to heal it in an instant? Want to use a grenade capable of dishing out millions of points of damage? Well, then I have the build for you.
Skill Tree
The only critical skill pickups here are in the red tree – 3/3 Thin Red Line, 5/5 Vladof Ingenuity, 3/3 Desperate Measures and 5/5 Phalanx Doctrine; these will ensure a healthy amount of base shield health. I would strongly recommend going all the way down the blue tree in order to pick up Short Fuse because it currently benefits from Mayhem scaling and double-dips on damage bonuses, but it is not required. If you’d prefer to split your points between the green and blue trees, I’d suggest something like this. If you’re not using splash weapons and would prefer to invest more in Bottomless Mags, I’d recommend something like this.
In terms of IB hardpoints, I recommend using railguns – either both sabot or one sabot and one capacitive armature.
In terms of gear, there are only three required items:
Class Mod
You are primarily using the Bloodletter for its legendary effect of healing your shields instead of health. I’d recommend looking for class mods with skill points in Thin Red Line and Phalanx Doctrine, but any of three available skills are going to be very useful. In terms of stat rolls, look for things that complement your gear set – e.g. increases to shield capacity or max health, splash damage stat rolls if you’re using splash weapons, charge time stat rolls if you’re using charge weapons, etc.
Artifact
The Knife Drain Deathless (KDD) will double your shield health and heal you for 75% of damage dealt – I will explain why this is important when we get to the next item. I would strongly recommend looking for KDDs that have at least bonus magazine size and, if possible, bonus area of effect damage. Other than that, look for increases to max health and shields and damage rolls that compliment your gear set.
Grenade
Don’t let the damage on the weapon card deceive you – since this grenade’s damage counts as melee damage, it benefits from both Mayhem level scaling and the Guardian rank perk Groundbreaker – which means that this level 57 grenade, for example, can easily do millions of damage on M10. A little trick I like to do with the Fish Slap is focus down a large enemy until they are at about half or 2/3 of their final health bar and then the toss a Fish Slap to finish them off. It can post some frankly silly numbers once you get going:
Yep, 5M hit on a basic Maliwan trooper.
This one of Cpt. Traunt is interesting because I think it proc’d Short Fuse as well? Either way, because I am using a KDD, I am healed for 75% of that damage, instantly refilling my shields.
Other Gear
To paraphrase the rapper T.I., you can use whatever you like. That being said, I do have a couple of recommendations for gear that complements this build well.
For shields, go with a Hyperion shield that has a lot of capacity like an Old God or Transformer or even a Front Loader; my recommended shield anoints are bonus health and shields on exiting Iron Bear or Iron Bear cooldown reduction.
As for weapons, my ‘go-to’ weapons are the Plaguebearer (for groups of enemies) and the Beacon (for single target damage). The Backburner, Flipper and Lightshow are good alternatives to these weapons, particularly for builds that have spec’d points into Bottomless Mags. My recommended anoints for launchers are 300v2, uRad, and 160% splash; for the Beacon and other single-target weapons, I’d recommend uRad and 160% splash.
An early test of this build: