The Hunt sniper,because it a reward early on in the story and I’ve had it drop all over the game including all add on content,I haven’t tested one lately so as to know how effective it would be
Before Mayhem 2.0 was even a thing, I tested a LOT of non-uniques with Moze to gauge which ones stood out more than the others. I doubt that most of them will be of much use in M10, but here are ones that are not on your list:
Kielbasa w/ single projectile (Torgue shotgun, splash, best used with Overkill)
Downsizer (Hyperion shotgun, non-splash)
Proton Rifle (Maliwan sniper, splash, best used with Overkill)
Diamondback (Dahl sniper, non-splash)
Zooka (COV heavy weapon, splash, probably better with Overkill)
EXPLODER (Torgue grenade mod, can spawn more grenades than the Tracker but easier to kill yourself with due to lack of homing and larger radius)
One-Shotter Shield (AMP x3, for 100% bonus amp damage. Unlike the legendary amp shields, this one applies to all projectiles for guns listed with multiple projectiles on the card)
Killswitch Shield (POWER CHARGE x 3, for 25% chance to drop a power booster for 30% bonus weapon damage for 10 seconds. They can stack up to a total of 300% bonus gun weapon damage)
With the recent buffs to pistol and SMG damage, Homing MIRV Tediore pistols and the Keenfire SMG are probably just as strong as the Everblast.
All of the Torgue alien barrels were pretty strong at one point. The Protuberance and Carbuncle are still good, but I haven’t played around with a Blister in a long time.
What I have found with Moze and the latest patch is that virtually any splash gun with Torgue Cross Promotion at 5/5 or above and Short Fuze is soooo much better than they used to be.
But my tips would be Whispering Ice, Proton Rifle, Vladof bagronk, any Vladof launcher but I specifically like the rocket salvo secondary fire, whatever the alien barrel Vladof sniper is called and the Torgue stranger and amber management quest reward.
From the new DLC, the core buster grenade and Dakota shotgun are great, from DLC 1 the La Varlope could be good. The purple reward artifact that heals with homing rockets on slam could be good too.
Robomasher from DLC2
And the grenade launcher shotgun that DJ Deadskag drops.
The Proton Rifle is a nice example of the line of Maliwan guns that don’t have charge time. That you can still charge if if you want a burly shot (and hold it until you let go of the trigger instead of trying to time max charge with the target) is pretty fun. A burly Shockwave shotgun is a treat too, for the basic purple line of gear.
I love the La Varlope - so… aggressive with that barrage of big 'ol rockets.
I’d like to add that this has been one of my favorite mobbing weapons for bottomless mags Moze since before M2.0 dropped (and again since the Phase 2 patch). It’s also probably the easiest of the weapons to farm since all you have to do is give Moxxie money. I’m a big fan of the +125% incendiary and splash anoints (I don’t believe the gun itself has splash, but the massive crit multiplier and high ROF plays well with Short Fuse).
I haven’t played around with it at M10, but I think the Kaleidoscope you get from DLC2 could be interesting. Being able to get any element and keep it until you reload seems pretty useful for Moze, but I don’t know how powerful it is since the patch.
For COMs, the Firewalker is probably beastly, at least until Fire In The Skag Den is changed. Getting 7/5 in Stoke The Embers and 8/5 in FITSD would be a ridiculous boost for any splash weapon.
Yeah, this gun rips for sure. For the uninitiated, fire the gun at a surface (like the Cat O 9 Tails from TPS) to get it to split into several shots. In combat, get that spray onto a target. The mode switch changes the spray from vertical to horizontal.
Those all seem fairly random to me, like I see them all the time, but they’re world drops, no? I think the best place to farm them is the forums. If you have a particular level/element in mind, I’ll keep my eye open. If you’re looking for a specific anointment too, that could take a while.