Can someone please explains to me how this thing works because I don’t understand it at all
I took a naked Amara (no class mod, no artifact, no grenade , no active anoint, not a single point allocated
on a sanctuary dummy the melee nova does 52K damage
on the field with a map freshly loaded and not doing ANY ACTION prior, the mele nova does 1M on m10 Anvil badass tink, I mean why is there such a huge difference in damage? And again no points attributed, no items, no active anoint, nothing…
ok so I did another experiment a single punch on the dummy is 5194 a single punch on the m10 badass tink 55K , so approximately x 10 for mayhem scaling? So the nova should be around 520K and it’s double so I suppose it’s this “double dipping” you are talking about?
Odd dummy/math behavior aside, how does the gimmick work? I haven’t even taken this to the field yet. You get a nova whenever you melee something, or is there more to it than that?
Oh weird - definitely need to get that with a ‘action skill start triggers shield break effect’ anointment. Don’t tell Amara, but this’ll be a Christmas gift this year if RNG is cool about it.