Hi everyone. Here’s another Amara build, this time taking advantage of all of the silliness of the patches. It uses the Stinger shield to blow up everything, and a facepuncher to clean up after that, but it will absolutely work with any gun at all. It never runs out of ammo, either. So there.
UPDATE July 9th: I added some sections on using Revelation and using an EP/Driver combo to max damage at the cost of screaming.
Category: Hybrid/Misc Name and Link:Stinging Smasher Amara Description: Use the Stinger to blow up everything. It’s literally that easy. Action Skill: TTB with a sprinkling of Phasecast Skill Trees: Mystical Assault to cap, followed by Fist and Brawl Build Level: 60 Specific Gear: Yes - it positively requires the Stinger shield Difficulty Level: Low Video: No
The build can easily solo the most difficult content in the game: I did Guardian Takedown on True Takedown mode with it. I soloed Wotan without shooting my gun. It makes everything very easy, and won’t even run out of ammo.
Quick question, you tell us to get as much Clarity as possible in the Phasezerker Mod but you don’t have a single point in it in your build. It was a bit disconcerting
I can’t remember where I took the point from but do you have a recommendation?
Hi! I actually tell you to get the Clarity from your Phasezerker COM. You don’t need or really want Conflux or Anima, so Clarity is “the best” in my opinion. You don’t actually need it either, I just like having some passive health regen, just in case there’s a dot on me and nobody to shoot for Sustainment.
Thanks, I’ll modify the doc to make it clearer. You can spec more into Clarity if you want, of course, as it really doesn’t kill the build’s main mechanics. You just need to get down to FYC. I don’t, I use a COM with Clarity.
I got lucky with the shield as well, getting one with the ASS anoint on my second Anathema kill. It’s what made me make a very different version of the build before melee scaling was introduced. I built it, figuring it would be fun at M2 or so. Well, it turned out to be completely viable up to M6 or M7, before the scaling and before Groundbreaker. I was running it with Sand Hawks then, in a Blue and Green tree build. I was running Phasecast to quickly handle cooldown and to quickly proc the nova without even aiming. The Novas would fully fill ammo, so I could unload with whatever weapon I wanted, really.
Once melee scaling was introduced, the build was instantly viable at M10, so I began tinkering to optimize and include TTB and, if possible, Sustainment. And voilà, the build you see here.
Hey all, just a quick update: many of you I’m sure have seen that using the Revelation augment lets you blow crap up even easier. I can confirm that it’s effective with this build as well. You rarely get the Revelation nova to proc - the Stinger nova is instant, and will have already killed everyone before the Revelation one could fire - but stuff at really long range can and will be damaged or destroyed by Revelation novas, especially once Remnant and Overkill get into the game.
If you want to run that, you can “minmax” everything by changing to an EPCP artifact and a driver mod. The Driver will DOT you, the EP turns that into MASSIVE boosted damage that gets double dipped through TTB. It will also roughly double the initial base damage of the build using the Stinger and TTB.
But…
I don’t bother with that because a) you don’t need it and b) doing it means you are constantly under DOTs and wind up screaming a lot and having shields down. It’s fun, and can make some bigger numbers, but it’s not precisely worth with risk and inconvenients to me.
UPDATE: I edited the document to reflect using Revelation and/or a Driver/EP combo.
I’ve been using this build with a stone com that has action skill damage and phaseslam and I’m having a lot of fun. Recommended for everyone that seeks a phaseslam build.
Edit:
Actually I’ll try to modify it a little for the phaseslam lovers out there…