Moze is a blast to play right now, but I think anyone who is being honest can admit that Iron Bear is going to need fixed to ensure that it’s not AFK Auto Bear Killing Wotan.
So how do we fix this? How do we get Iron Bear to a point where it is:
1.) a viable action skill
2.) actively something you want to use
3.) not capable of AFK clearing some of the hardest content in the game.
Honestly, I’m not 100% certain how to fix it, while Action Skill Damage is a set value that scales from Mayhem. I’m sure that they can go in and tweak the numbers, and get it to a point where it’s useful, but not doing the type of damage that it’s currently doing.
The simple solution for Auto Bear AFK, would be to just gut the damage of Auto Bear. This means that Iron Bear is still an action skill that is truly amazing, but isn’t overcompensating for the fact that you are now out of the mech, and also doing damage.
But, even if that is a suitable solution in the short term, I’m not sure that this “future proofs” Iron Bear, so that it doesn’t end up trash or AFKable, in the future.
Would scaling Action Skill Damage (at least for Moze), based on Gun Damage work? Probably, but I’m not certain how that lines up with being a viable coded solution, and would also limit the gun selection of Moze, because you proc the anoint right after leaving Iron bear, and changing guns while in Iron Bear isn’t a viable option.
I’ve brought this idea up here on the forums before, and I still think that it makes the most sense in a “Future Proof” sense, but I’m still not sure how it works as a practical coding solution.
So, if that’s not the answer, what is? Don’t get me wrong, I’m not mad that Iron Bear is the baddest mech in the Borderlands. It’s been great and, if I’m being honest, feels like a long time coming. I’ll be sad when it is corrected. But I can recognize that it needs corrected.
Ideally, a solution should be
1.) Scalable for future game changes.
2.) Doesn’t allow Moze to only wear a Com, and still be amazing.
3.) Allows Iron Bear to be the type of Action Skill that it needs to be, based on the fact that it completely replaces your character for an amount of time.
Anyone else have ideas? Are we just going to watch the values get tinkered with? Is there something else that could be done to make it viable, but not broken?