LOVING this new content, but man, Moze is even more frail than before…
So I play a URad, Bloodletter 1-HP build that uses splash damage right? I’m stacking 200K shields easy, but I get shredded down to FFYL in less than 3 seconds anyways.
With cryo bullets slowing you down, no natural speed/mobility, long IB cool downs, and constant face-tanking of rockets, pin-point snipers, and even your OWN splash damage, Moze can’t catch a break sometimes…
How about we fix this tier 6, capstone perk and make it a “Shield-Gate” if you will, and finally make this skill synergize with 1-HP builds? Maybe something like this:
"Whenever Moze’s shield would (and does) drop below 20%, she becomes invincible for a time, instantly restores 40% of her shields, and gains 50% increased gun damage. Invincibility Time: 3s Cooldown: 15s"
Even the builds that don’t use 1 HP don’t get a lot out of this skill…30% dmg is measly for end game, and enemies hit so hard and so rapidly, your shield would just deplete again…they’d be better off using a Stop Gap over this…
yea,
trigger anointment, spam iron bear
the point is, a skilltree shouldnt be made useful with a single item or stat
it should make sense from the ground up
i also just bugs me that i “have” to skill into DiB and PD even tho i hate kill skills, just to play with this capstone
i wish i could play this build like…i imagine it to work xD
I think that’s the risk vs reward part of Deathless…
“What do we say to the God of Death”
Meaning you teeter on the edge of FFYL/death for a benefit. For Moze, her red tree is designed for this, but if she has a capstone that’s designed to save her, I feel it should work that way.
I think shield gating would be way to easily abused especially when you factor in bloodletter. Moze can already be immortal but shield gate would make it super easy to do so.
I just wish tenacious defense worked with low hp builds
I guess I can’t speak on other characters using Deathless…I don’t know what benefit they’d get from it.
The risk definitely outweighs reward for Moze…I feel it every time I play, but Moze could have the saving grace of Tenacious Defense. Since capstones are supposed to be game-changers, countering a huge flaw in Deathless with 60K - 200K shields would be a big deal.
yea
considering that any shield gets 1 shotted in this game
no matter how big it is
people just say “dont play 1 hp builds, they are bad”
for a reason^^
I kind of think the drawback of going 1hp is having no healthgate. It’s the entire trade off. I think one of the main issues with Moze red tree is not having a full payoff for removing your health gate. Adding some other benefits and mechanics that pay you off would be a much better change imo. Besides adding shield gate would literally just be the same exact playstyle as health gating but with a blue bar instead of a red bar.
What kind of awesome bonus can we get for going deathless instead? If we’re being honest Moze with a big shield has some pretty high survivability already, she just dies to the things that one shot shields for no reason.