Only ONE pet works

Even though at this point its clearly an accident that the scorcher can deal huge damage, I hope that gearbox dosent nerf it and actually just buffs the rest of the pets instead and just let the scorcher have this considering it’s only her pool and all her other attacks are laughable with a build even dedicated for pet damage. While I am enjoying this update, pets still need way more work, the scorcher is in the right direction, but it’s the only one, and I fear its unintended despite it not being overpowered unless using the guardian rank skill.

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I think they messed up something :rofl: oh well I ll enjoy it while it lasts, same deal as the crazy spark plug one shot

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I hope by some miracle this is how GB wants pets. I mean I can finally get some use out of Trainer class mod now its still trash but, at least its better then Rakk commander now.

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Personally i preffer the monarch on my main flakk and eridian skag on my beast flakk.
is scorch the best for full damage? in most cases yes. but the other pets also have benifites that give them some edge in battle i see no issues here.

It’s a coincidence, but…
This has given rise to new tactics of player-pet coordination and use of attack orders that didn’t even exist.
This is exactly what we all wanted as a style of play in FL4K!

I don’t want to lose this fun.

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I have noticed this too but even if the buffs applied to all Pets they would still need another buff especially now since they buffed Zane’s clone to do so much damage.

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That’s exactly how I feel. Obviously pets should never solo an entire map but they should be able to kill an enemy by themselves. if you spent all your skill points towards boosting pet damage, they should be able to kill, period, otherwise the master tree and all the bonuses in the other tree need a revisit to justify how weak they are in comparison to the other vault hunters.

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Come now, IB damage and Scorcher are way too powerful, it is okay for them to be powerful on the normal game, but M10 is about challenge, if they let the damage that high for every Action skill, there is no point in farming for guns to climb from m0 to m10, you just need to use your pet/clone/IB…
Of course they needed a buff, but they can’t be the VH (I actually rather use IB to farm for the new loot than any gun) they are supposed to be your support, I think their scaling should be based on the total damage that you can output, that way you can’t use the pet/IB to play the game for you on M10.

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You’re missing the point, while I understand where you’re coming from, let me explain it this way, you can build for iron bear and itll crazy damage, you can build for zanes clone and have it do crazy damage, however, you go full investment on pet damage, it means next to nothing without a gamma burst set up to make them tank damage. The scorcher is over powered? I wouldn’t even agree with that, however if you look at the rest of flaks pets, NONE are anywhere near the scorchers level, and the other thing is, that pool of lava still does millions of damage WITHOUT points invested in pet damage.

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You didn’t test Moze, right now is possible to do Maliwan takedown without a gun… That is how much damage IB is putting out.
But her HP was not buffed as well? (IB now has more than 700k ARMOR Moze is a boss fight for the enemy lol), and her pool is part of her attack, and it should not be that powerful as well because now you can end the main game, put on M10 and just farm for M10 loot directly from M0, M10 was supposed to be an achievement just like the old OP lvl (I don’t like the weapon power creep as well, since now if I use my strongest build the only thing challenging is the Guardian Takedown, but that is for another topic)

So thay means the entire point of another character should suffer just because another character is over powered?? Flak is a beastmaster and yet if you build for being exactly that you’re punishing yourself. If you really think that having one good pet out of several and it having only ONE attack out of its attacks do any real damage it’s ok, I find that strange. I’m not exactly yelling for zane or moze to nerfed but i want flaks pets to provide more in a fight if you can do an entire build around them, on a class called beastmaster.

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Dude, we had 2 months without scaling action skills so people could get to M10 without the “crutch” of action skills. At this point who gives a ■■■■? Not scaling skills hurts players on every level, and the only reason Scorcher is doing so much damage is because of the scaling. Use her on M0 and see how much damage that pool does.

Given the choice between OP Scorcher and UP Scorcher, I’ll take the former. I think GB has shown that “balance” in the way many players envision it is not in their wheelhouse.

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No, you missed my point completely, all pets, IB, Clone, Sntl, they should be useful on their own, but not be the main character lol, the key is in balance, you should not be able to make a build powerful enough with them to kill bosses with no massive drawback to you (in this case VH massive debuff). Using Fl4k as an example, his pets were a joke, they needed a buff, but they are there to be your companion, you send them to kill a minion and they do the job, they hold their ground against a badass and that is it, if you want him to take on a boss, than you should have to sacrifice a lot of “you” (the VH) for that (for example a whole tree that only buffs the pet and nothing for you).

But of course this is my opinion, I personally don’t like to play easy games where I can destroy anything without thinking.

And again, I’m not talkin only about Fl4k, all VHs should be like that

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Agree with this. It is really nice to be able to spec pet skills and actually get something out of them - and not to feel like you are wasting points just to get further down the tree. Specifically the first tier of the Master tree and WRW.

EDIT: I am assuming you meant “the former” above?

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That would be the case if there was not a tree specifically to have that play style but there is and it should have a trade-off having pets do more damage and having flak in return doing less. As it stands right now if you pump all points into pet damage both flak and the pets are at a disadvantage

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The tree that pumps the pet gives a lot of benefits for Fl4k, before this patch that same tree was essential for gamma burst fl4k (the only viable fl4k for guardian takedown until now)

Compared to his other trees flak gets less damage if specced into pet damage why would anyone spec Five Points into ferocity right now there’s no point .

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Not even remotely true. I have beaten GTD many, many times with my Rakk build, and you can look on YT for videos of players wrecking the GTD with 3-shot FA builds.

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Then notice how no pet or attack with the exception of Scorcher lava pool is doing any of what you just said? Full invested splash command pets are having difficulty with trash mobs on M10 even after the buff. This is an attack that you need to aim for the pet, stopping your damage the entire time you are doing so. Gamma builds, which require an entire action skill that makes you give up ASE anoints and scales with no gear or anointments at all, still doesn’t do a lot with full buffs.

I’ve heard this argument before, and it still not correct. That is your vision of the class, but FL4K is a BEASTMASTER, one that grows stronger with their pets.

Also, for some reason people often seem to leave out that aside from pets naturally being weaker than any gun build (as non lava pool pets show very clearly this patch, and even that doesn’t hold a candle to the meta builds), you need to spend precious anointment slots, an action skill, and augments on your pet. I have about 25% of my skill points devoted solely to pet damage, and still struggle to kill trash with a completely dedicated build.

No one brings this argument up for the clone, which copies almost all of your gear. It’s FL4K’s pets, the skill that’s the most disconnected from gear and needs the power the most, that should require even more investment to make worthwhile.

Crit builds have comparatively worse pets than Gamma. Makes sense since Master is the pet tree with the pet action skill. It needs to be brought up to par. We don’t need anymore of whatever “balance” you have in mind.

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I think the pet damage should be equal or higher than the pool from scorcher, but Fl4k should get little to none benefits from the tree that would make that possible, for example ferocity should be way stronger but frenzy should not be on that tree.