This is just something i want to get off my chest, i have a new enemy type idea, this enemy type is called the bloodthirst enemy. They only spawn in the COV & maliwn ranks, what sets them apart from their badass & superbadass bretheren is their different appearence, they have darker coloured armour/clothing, red glowing eyes & blood that covers some parts of their weapons & armour/clothing, they are stronger than a superbadass, they have 2x more health/armour/shields, 2x more damage, 2x faster (movement & attack speed), leech health in proportion to the damage dealt & their extremely relentless (relentless enough to chase you very far from where they spawned & in some cases just attack their own allies for no reason), of course because of their difficulty they would drop more loot & exp, their name is different depending on the mode ,example, Normal mode: Bloodthirst psycho, true vault hunter mode: Bloodfueled lunatic & ultimate vault hunter mode/mayhem mode: Bloodsoaked maniac.
What’s your opinions vault hunters?
This gives me some vibes from the cursed pirates of the BL2 captain’s booty DLC.
Im digging the faster everything and more damage, BUT, i’d make them as weak as a normal enemy.
Just an enemy to induce a panic attack, although if downed, he’d be easy enough to squish.
These types of enemies are just as if not rarer than a badass/ superbadass enemy, as a matter of fact they have a 25% chance of replacing a badass enemy when they try to spawn.
I want to give the players a type of badass/ superbadass enemy that theyd want to keep their eyes peeled for, as i have said before they will chase you very far from their inital spawn, i’m thinking of making it so that theyd spawn in a pack of 3 - 5 & god help you if you piss off a bloodsoaked goliath cause not just are they 5 - 10X worse than a standard raging goliath they also get a small flat life regen bonus
I HATED them!!!
I actually think unique enemies is an area that GB shines in. Although I hate anointed enemies, I do respect the additional challenge they propose so I don’t mind them at all.
Your idea does sound cool and GB could certainly add more enemy types with different attributes that could provide a wider range of attack and defenses. At the current state of the game it could be a real improvement if the new enemy types forced a different approach than just point and shoot while being nothing more than a different looking bullet sponge.
my only problem with annointed enemies is that i cant smash em with iron bear. I know the drops wont be worth it but still. (yes my build consists of 2 minuts of iron bear duration…)
I sure could use new or more enemies though, even if theyre reskins. Joey was a good enough boss for my taste even if he was just your everyday enforcer reskinned.