Tested M10 and everything felt (more or less) great…I could finally kill fast and use the weapons I loved…
THEN I start the Guardian takedown and I’m doing next to NO damage…What the F***?? Bullet Sponges do NOT increase difficulty, they make mobbing, bossing, and farming extremely tedious…Nor do they challenge or change the way you play!
LOL why do we keep going through this?? Or is this one of those times where we have to wait for Gearbox to buff gear to make TD more possible…man I’m sick of this
what? it is great mate are not you using like monarch sandhawk recursion ase and catpure launch pad?
like if you are not why would not you be doing it , it is the most fun thing in the game man using like 99.9999% of gear in game is lame just use these and toss in plaguebearer in the mix with reflux and occasional wagon wheel it just wrecks
Op i believe ur right save for bosses and a few badasses. But not every last pos mob should be super sponge.
Everytime i suggest varying it up having more mobs in general some weirdo comes outta nowwhere and acts like everyine in the game uses a brainstormer reflux and recursion and theyre op.
Theyre not. A reflux is just ok damage without minmaxing it to death then anoints make it good.
But what’s then solution? Wheres the balance?
I guess they should have a easier mode button like takedown does now.
Another poorly planned and executed event and tone deaf changes from the devs from a studio whose checked out working on their PS5 launch title. I’m. Just. Shocked.
I’m m10 god tier Fl4k and this new takedown is just garbage. Bullet sponges are a crutch for developers that no longer care about the IP. That’s why studios that give a damn have mechanics in their games and not trillion health mobs on the way to a boss fight.
Also anyone noticed how GBX tried to rip on Bungie with the look and feel of the takedown? It’s pretty much a vault of glass rip off from destiny. As if GBX could ever have a billion dollar IP like bungie lol.
This made me so sad I finally realized how much more fun the game is at lower mayhem levels lol. im only seeing the Monarch and Sand Hawk have any use in the takedown.
In my experience, bullet sponges, ridiculous adds, and a plethora of one-shot-everybody attacks is the bread and butter of raid content. With a typical side order being one or more required full teams to even participate.
People want to play and succeed at the highest difficulties…just telling someone to “lower the difficulty” is a lazy answer that helps no one.
Part of making a good video game difficulty is the balance between fun and challenging…it’s hard I know…but that fact that most people dislike this new way of playing means that something has to change.