My thought for how it could be implemented.
Dominance: FL4K can now access all pets that are unlocked within a given tier. The additional pets will spawn with 50% health, deal 50% damage, and give 50% of their passive buffs. The pet that FL4K selects will spawn with full health, full damage, and full bonuses.
Tier 1 pets include Spiderant Centurion, Guard Skag, and Sidekick Jabber
Tier 2 pets include Spiderant Scorcher, Great Horned Skag, and Beefcake Jabber
Tier 3 pets include Spiderant Countess, Eridian Skag, and Gunslinger Jabber
In the past I’ve been against having multiple pets, especially multiple weaker pets, because the one we had was fairly weak and having more weak bodies didn’t seem helpful. But once pets scale, and with the introduction of action skill gear, they may be powerful enough on their own for this to be a net positive.
Now onto the math section. Usually when the idea of having multiple pets is brought up, the person doing so expresses apprehension that it may be OP. We’ll take a look at both pet damage and passive stats to see whether this would be game-breakingly powerful.
Pet Damage
Having 2 pets spawn dealing 50% of the damage of the original would essentially mean that, given every pet attacking the same target, the pets should deal 100% more damage overall. As a quick example, assuming the same level 57 damage outlined here, and assuming a skag as the selected pet, we would have with full pet bonuses from this build
Skag: 2222 * 3.45 = 7666
Additional pets
Scorcher: 1111* 1.75 * 3.45 = 6708
Beefcake: 1426 * 3.45 = 5127
Total pet DPS = 19501
Sounds simple, right? Now is where we apply a bit of balance, or Borderlands logic, whichever works best.
The additional pets will scale with the same damage, health, and health regen bonuses as the selected pet, but they cannot stack bonuses themselves. That means the additional pets don’t stack Frenzy or WRW. No pet except for the selected pet can revive FL4K. Only the selected pet can perform attack commands. Only the selected pet can be effected by Gamma Burst and it’s bonuses. Essentially, the additional pets can only interaction with FL4K is to provide additional bonuses and damage. I’ll get to why this makes sense later.
Passive bonuses
Assuming Barbaric Yawp at 5/5, this iteration of Dominance would provide FL4K with 2 out of the following 3 bonuses:
- 2% Health regen and 15% elemental damage
- 8% bonus damage and 15% gun damage
- 8% movement speed and 15% max health
I think it’s fair to say that, while this iteration of Dominance would provide far more useful bonuses to FL4K, this is still far from OP by any stretch of the imagination. Assuming the skag being equipped, Dominance would FL4K with 2% health regen, 15% elemental damage, 8% movespeed, and 15% max health. For a capstone that is still pretty underwhelming compared to most others.
However, where it would get interesting is with the Friendbot class mod. Friendbot (once it’s fixed eventually) provides the pets with 20% increased damage, allows you to second wind for them, and buffs Barbaric Yawp. Taking the earlier example with horned skag into account, let’s compare Red Fang Dominance to Friendbot dominance
Red Fang
5/5 BY
Skag - 15% bonus damage, 30% gun damage
Scorcher - 2% Health regen, 15% elemental damage
Beefcake - 8% Movespeed, 15% max health
Friendbot
10/5 BY
Skag - 25% bonus damage, 50% gun damage
Scorcher - 3% health regen, 30% elemental damage
Beefcake - 15% movespeed, 30% max health
Does the latter not look capstone worthy? Sure, you could toss Dominance onto a Red Fang and have OK bonuses, but you are also locked into Gamma Burst, which only effects your selected pet. With Friendbot, you could actually combine the master tree with other action skills and COMs and have your pets be an effective part of the build.
When we take everything together, pet DPS with Gamma Burst and the passives buffed by Friendbot BY, we would have
(7666 * 1.75) + 6708 + 5127 = 25251 Total pet DPS on a single enemy
Skag - 25% bonus damage, 50% gun damage
Scorcher - 3% health regen, 30% elemental damage
Beefcake - 15% movespeed, 30% max health
I think this would be an interesting direction for the master tree for several reasons. For starters, it would allow for some major build diversity. The Power Inside is a great capstone and plays very well with crit builds, but Dominance on top of a bounty hunter or Cosmic Stalker could provide some fierce competition as well. It would also give FL4K that P4ck feeling we’ve been looking for since launch. There are other thematic reasons, but let’s just say I feel like this would be a great addition to the game.