Thoughts
- Replace Dominance with something viable to be used in endgame
- Increase synergy between pets and Fl4k
- Add unique playstyle(s)
- Major QoL updates for Gamma Burst and pets
- Make Trainer viable
- Create a COM for Blue/Green builds
Blue Capstone v2 “Call of the Wild”
- +5 Max Frenzy Stacks
- +1 Different Pet, -50% Pet Respawn Duration
- Master Skills gain additional traits and are boosted with each Frenzy Stack
What are “Master Skills” and how are they effected?
- Who Rescued Who? (+10% per Frenzy stack)
- Pets share total pet health restored
- Total Health Restored = Damage x 0.01 x skillPoints / totalNumPets x (1 + (.1 x frenzyStacks x masterSkillEffectiveness))
- All My BFFs (+10% per Frenzy stack)
- Pets share total pet health regen pool
- Total Health Regen shared = Total Health Regen / totalNumPets x (1 + (.1 x frenzyStacks x masterSkillEffectiveness))
- He Bites! (+10% per Frenzy stack)
- Damage reflected increased with Frenzy stacks
- Damage Reflected = 0.05 x skillPoints x (1 + (.1 x frenzyStacks x masterSkillEffectiveness))
- Pyscho Head on a Stick (+15% per Frenzy stack)
- Pet Damage and Pet Movement Speed increased with Frenzy stacks
- Pet Damage = 0.2 x skillPoints x (1 + (.15 x frenzyStacks x masterSkillEffectiveness)
- Pet Speed = .13 x skillPoints x (1 + (.15 x frenzyStacks x masterSkillEffectiveness)
- Hive Mind (+10% per Frenzy stack)
- Pets split damage shared from fl4k
- Damage Shared = (0.05 x skillPoints x (1 + (.1 x frenzyStacks x masterSkillEffectiveness)) + Shared Spirit) / totalNumPets
- Mutated Defenses (+5% per Frenzy stack)
- Damage resistance and health regen increased with Frenzy stacks
- Damage resistance = 0.3 x (1 + (.05 x frenzyStacks x masterSkillEffectiveness)
- Health Regen = .0667 x (1 + (.05 x frenzyStacks x masterSkillEffectiveness)
- Pack Tactics (+5% per Frenzy stack)
- Pets from the same family share a spirit
- Only works between Spiderants and other Spiderants for example
- Only Pet’s Shared Spirit is boost by Frenzy stacks
- Damage Shared = 0.05 x skillPoints x (1 + (.05 x frenzyStacks x masterSkillEffectiveness)) / (totatNumPetsSameFamily - 1)
Other Skills Changed
- Frenzy
- Stacks over 10 suffer a decreased duration, -4.5% duration per stack over 10
- Frenzy Damage per stack = (.08 + frenzyEffectiveness) x skillPoints x hunterSkillEffectiveness
- if frenzyStacks <= 10, Duration = 1 x hunterSkillDuration
- if frenzyStacks >= 11, Duration = (1 - (.045 x frenzyStacks - 10) x hunterSkillDuration
- Lick The Wounds
- Pet bonuses also apply upon successful rez of another pet/ally
- Sic’ Em
- Increases the speed at which Fl4ks pets attack +16.667% per Skillpoint
- Not My Circus
- Taunt on start and end of Fadeaway, increase range and strength, bandaid fix for Hidden Machine
- He goes for the Eyes!
- Changed to a flat percent chance to crit
- Works with He Bites! damage reflected
Desired Interactions with Gamma Burst
- Additional uses within each cooldown, 1 for each pet, essentially “avatar” but more QoL than anything else
- Activates ASE anoints when rift location changes
- Every pet is effected by Gamma Burst Effects but only one is teleported, no priority, simple rotation 1,2,3 repeat
Additional Desired Changes
- Automatically use Attack Command upon starting an action skill (could use targeting ai from Rakks or Hunter Seekers)
- Pet Damage boosted across the board by 10x, could be a factorization of Mayhem level
Friendly Trainer v2 ///// “Red Fang + Friendbot + Phasezerker”
- Pack Tactics, Barbaric Yawp, Frenzy
- “The circle of life…”
- +1 Different Pet, +5 Max Frenzy Stacks
- Pets will attempt to rez other knocked pets/allies. This action taunts enemies in melee range
White Fang ///// “Thrillbot + Phasezerker + St4ckbot”
- Most Dangerous Game, Big Game, Frenzy
- The son of a wolf in the valley of the moon…
- x2 Frenzy Stacks, -50% Frenzy Effectiveness, -50% Master Skill Effectiveness
- Critical hits do +3.33% more v2 Damage with each Frenzy Stack
Theoretical Effects
Call of the Wild + Master Skills
- Blue gains incredible Utility and further damage boosts tied to pets encouraging grabbing Capstone
- Gamma Burst QoL changes
- Friendbot gets an indirect buff
Additional Changes
- Changed another two never picked skills to things that might interest players in the new playstyle
- Increased pet damage numbers across the board
Friendly Trainer v2
- Feel like a pokemon trainer
- Share up to 72% damage taken at max Frenzy stacks (.13 x 3 + .33)
- You will never worry about your own health before that of your pets
- As you lose pets you lose damage
- Forced to play pokemon before you die
- Highest Master Skill bonuses possible (20 stacks at 100% effectiveness)
- Pack Tactics side note:
- Picking 2 pets from the same family and one from another will naturally cause the non-family member pet to die first
- This also allows the rezzing pet to share some of its own damage taken during the rez taunt
White Fang
- Fade crits gain this v2 damage
- St4ckbot like effects tied to frenzy which is in turn tied to pet survivability
- Encourages deep Blue along with Green tree
- Damage should automatically ramp with increase in mobs
- May never reach max potential unless attempting hardest content in hardest difficulty
- At Max Frenzy stacks with 6/3 Big Game stacks decay 70% faster than with default Frenzy without any Big Game bonuses
- At Max Frenzy stacks with 3/3 Big Game stacks decay 80% faster
- Red/Blue may not be capable of reaching and maintaining 30 stacks even with Gamma
- Red/Green loses out on 10 max stacks and either PI or Megavore
- Will work insanely well with Not my Circus, multiple pets, and He Bites!
- Blue/Green?!?
- Yes
- No
- Some minor changes
0 voters