Requires DLC 1, 2, and 3
Release video:
Set breakdown:
Update: Active sets will now be displayed in the lower left corner of the screen.
Download Links
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Includes:
- installation instructions
- gear_nolaftw.upk
- Dr. Zed’s Patch
- detailed information about the loot (basically this post)
- the Sky Rocket WT code
- a starter save for each character (pre-equipped with the Sky Rocket).
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So I took all of the base game weapons and items–except for uniques and Eridians–and all of the Pearls,
and reworked them (change list at the bottom). -
This pack includes a Contraband Sky Rocket as its starting item. The Sky Rocket has a spawner skill to allow the player to farm for this loot. Each enemy killed will have a 33% chance to drop an item or weapon from this gear pack.
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All COMs, grenades, and shields in this pack have the spawner skill as well.
Note: Because of the set system described below, items in this pack will always be distinguishable from loot dropped normally from the game. -
In addition to all this, the loot system is now based around “sets”:
- All weapons, COMs, grenades (except Sky Rocket), and shields are part of a Primary Set.
- COMs, grenades (except Sky Rocket), and shields have a chance to be part of any Secondary Set. Weapons may be part of a Secondary Set, determined by their accessory.
- A full set means that the gun-in-hand and equipped COM, grenade, and shield all share a set. A full Primary Set will cause a sound alert to be played, while a full Secondary set will cause a particle effect to appear.
- The player receives bonuses depending on the full set equipped. This is detailed below:
Primary Sets:
- **AM - Ammo**-
Shot cost is reduced and sometimes negative.
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HC - Hardcore
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Enemies are faster and more resistant to damage. As a reward, players will receive an extra drop with an increased chance for Pearlescents.
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HL - Health
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The player constantly regenerates health.
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MV - Movement
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Player movement speed is increased. Enemy movement speed is decreased.
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RD - Reload
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Player reload speed, equip speed, and swap out speed are increased. Enemy reload speed is decreased.
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RS - Resistance
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Player bleed out time is doubled. Increased resistance to bullets, grenades, melee, rockets, and status effects.
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SC - Scavenger
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All kills will cause an extra weapon drop matching the equipped weapon type.
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SH - Shield
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The player constantly regenerates shields.
Secondary sets:
1. **Accuracy**- Weapon accuracy is greatly increased, recoil is greatly reduced, projectile speed is increased.
- Corrosive
- Gun will always proc at its max corrosive proc.
- Critical
- Critical Hit damage is increased by 150%.
- Damage
- Damage is increased by 75%.
- Explosive
- Gun will always proc at its max explosive proc.
- Fire Rate
- Fire Rate is increased by 75%.
- Incendiary
- Gun will always proc at its max incendiary proc.
- Melee
- Melee damage, range, and speed increased. Melee attacks steal health (Reaper effect).
- Shock
- Gun will always proc at its max shock proc.
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The primary set’s abbreviation is visible in either the item card’s prefix or title.
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The secondary set is visible on the first line of the item card’s description, except for class mods
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Class mods that have a secondary set will shimmer with a gold effect while on the ground. The set they belong to is determined by the first digit in their part numbers. For example, a 1660 Support Gunner Class Mod would belong to the accuracy set. A 7650 would belong to the incendiary set.
Album: How to tell what set(s) your gear belongs to
Change List:
- I made the obvious fixes like the Draco, Plague, Penetrator, Executioner, and Driver titles, Bitch crit damage, Reaper melee damage, and the Vengeance effect.-
Assault shotguns can now have the incendiary accessory.
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I also made the Twisted prefix properly spawn on non-elemental SMGs with the twisted barrel.
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The Wildcat now gets an extra projectile.
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The Troll has increased health regen.
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The Draco procs like a Serpens (probably too OP).
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Combat Rifles now have an innate increased critical hit damage.
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Vladof now also makes combat rifles, so a Revolution combat rifle is possible.
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Pounders and Thumpers have increased crit damage.
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The Gemini has been buffed.
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The Hydra has been buffed.
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The Gunslinger Class Mod now boosts Fast Hands instead of Loaded.
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All x1 Elemental Snipers can now proc.
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The Jakobs Striker shotgun has increased accuracy and crit damage.
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The Tsunami has been buffed (free shock procs similar to Hellfire).
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The Bessie can now spawn with the Skullmasher barrel.
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The Jackal can now spawn with the Bulldog mag.
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The Avenger is now full-auto.
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Grenades have been completely reworked.
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and there’s probably more things I changed, but forgot.