How many points into Do Harm for Phasezerk build?

Using Ties That Bind. I am messing around with Moxsy’s Kaos Queen build but I’m not sure his one point into Do Harm is enough.

Jaded Echo makes some good points in her video so not sure what to go with.

At low Mayhem you could put more than 1 point into Do Harm if you really wanted. But beyond about Mayhem 5, Action Skills don’t do enough damage for it to be worth it.

(Clarification: AFAIK Do Harm doesn’t buff the amount of damage that is spread to other Tied enemies; just the damage dealt by the action skill itself).

EDIT: Do Harm does scale the shared TTB damage, apparently; see discussion below. Leaving my statement above untouched to keep myself honest.

I don’t know of any other action skill choice where Do Harm is useful at max Mayhem, so the below statement applies to anything besides TTB.

You want that 1 point as a source of Rush stacks, but more than 1 point is basically wasted. This is especially true because lots of the other skills in MA are really good, and for a Phasezerker build you will spec all the way to Avatar anyway. There are just unambiguously better things to do with your skill points than adding more than 1 to Do Harm.

1 point is enough… I have 2 just because I needed to get down to the second tier…

Good to know. I remember from the beginning of the game that there was some sort of crazy interaction between Ties that Bind and Do Harm figured it still existed.

I see a huge correlation between Do Harm and Remnant along with TTB… The Remnant orb can do upwards of 30million DPS in my own personal experience.

Here’s a quick video of the Remnant Orbs. I tried to follow some as best I could. One orb ends up doing 41 million damage. But you can get that with even just one point in Do Harm.

I have 1 point in Do Harm and 1 Point in Violent Tapestry to build rush stacks the other 3 go into Fast Hands for the reload speed buff. As korben44 says above, even with only 1 point in Do Harm and a single point in Remnant, the orbs will 1 shot just about anything. I was farming the mini bosses in the mansion last night and a couple of times a Remnant Orb 1 shotted one of the two mini bosses as they were jumping down from the platform.

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But TTB AS damages depend on all received damages, so it seems Do Harm scales with weapon damanges

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On Ties That Bind, Do Harm powers up damage to the linked targets so it is definitely worth investing in for mobbing. Back when the Wedding Invitation was a thing I was slaying crowds of badasses with a single shot in the Slaughter Shaft thanks to that synergy.

The difference between Jaded Echo’s Phasezerker and Moxsy’s Kaos Queen is the intent of where the damage is mainly coming from.

Kaos Queen is more focused on highlighting the actual gun damage whereas this Phasezerker build is merely using the guns to facilitate the extreme Do Harm damage. So for Kaos Queen, 1 point in Do Harm is sufficient just to keep up Rush stacks by killing enemies, its not focused on using the skill to gain AS damage.

So I’d say it depends more on what you want your damage focus to be on, do you want to maximize the use of certain guns and structure your build around them, or do you want a build that can run with almost anything and do damage regardless (I say almost because the current state of things, we have a limited number of guns scaling properly to M10).

I might give Jade Echo’s build a spin, but even with 1 point in Do Harm I decimate mob packs on M10 just by shooting the grasped target.

If you would like a detailed explanation of what’s happening, I made this build doc, and I explain where damage is coming from.

https://1drv.ms/w/s!Aogmc0QYl3v9j3U7uIVWya2MVYmU?e=08as4G

Tl;dr: YES, 5/5 in Do Harm is epic. Combined with the 300>90 annoint on any weapon, and you can one-shot bosses with adds with a fish, or a harsh word. If you are running a Phasezerker build and don’t put points in Do Harm you are losing massive damage.

OTOH, Conflux is stull worthless. It’s completely unecessary. You are playing Amara, you don’t need silly things like that for elements. You ARE elements.

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That’s sort of what I thought. Hmm I’d probably have to take points out of Restless to put more into Do Harm which I don’t like much either.

TTB does monstrous damage with Do Harm, but it already does monstrous damage without. It’s just more monstrous. It depends on your preferences and build/gear, and if you believe you actually need that even more OP damage.

I’ve been using 5 Do Harm and 3 Awakening quite a while now, but more for fun than actually needing it. Only recently I went back to 1 Harm / 0 Awakening again because my current main weapon has the 300% above 90% health anoint, which double dips on TTB: The first target receives +300% damage, and that damage is then increased again by 300% against linked targets. The result is that almost everything just evaporates instantly anyway so Do Harm just doesn’t make any difference anymore over 90% of the time.

I’m sure I’ll return to it once I’ll use gear again that’s not as stupidly OP, the good thing here is you’ve got much freedom to spread your points in the first two blue tiers to suit your personal style.

One thing about Echo’s video: at about 6:00 she shows bonuses against frozen targets, but that’s sadly wrong. That was how cryo worked in TPS, but not in BL3. In BL3, only melee damage is increased against frozen targets, nothing else. But yeah, if you want to freeze targets, go for Tapestry.

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Restless is one of those things which, when you add the Zerker and an AS cooldown perk on a COM, doesn’t do a massive amount.

OTOH, when you are surrounded by 7 anointeds (thanks, event?) and you are on cooldown for 4 more seconds, you’ll wish it was only 2.5 seconds. That’s why I still spec it on zerker builds. I know it isn’t doing much, but the spare tire in my car doesn’t either, until I need it. :slight_smile:

As long as you get 5 DH, 1 VT (mostly for rush stack maintenance), 3 LB, 1 Remnant, 3 awakening and 1 Avatar, the rest of the points are a bit moveable.

Yup. But after hundreds and hundreds of hours of play, it’s important to find things to amuse ourselves. :slight_smile: And BIG NUMBERS definitely do that. I, too, have been using 5DH/3AWK forever on Zerker builds and yes, you don’t NEED it with the 300/90. It’s just fun. Grasping 6 hardened badasses and killing all six in one round from a Kaoson is a rush.

It’s a great way to go beyond double dip as well: Indiscriminate can allow for triple. The first shot already is multiplied by the 300/90 (and PS and LB), then the Indiscriminate ricochet procs it again. So the 100K first shot (one dip) is now hitting the second for 2M (2 dips). Where it gets TTB back to the original, with an origin of 2M, everything will take close to 40 million, without any Overkill yet.

Do you need it? Absolutely not. Does it put a smile on my face? Indeed.

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Oh and about the Harmageddon thing: I actually disabled that because it has a tendency to crash the game (PC here). I don’t know if everyone’s having this, but I’m not the only one and disabling it made crashes much less frequent. If you’re suffering from frequent crashes, maybe give this a try.

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Interesting. I’ve been lucky since changing PCs. My old one developed the habit of crashing about every second or third save/quit, which is very unfortunate in a Borderlands game. It made farming untenable. When you are used to 19 second save quit starts, pushing that to two minutes is unbearable.

Oh, and your Moze v. Barrel video has me laughing 30 minutes after seeing it.

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lol didn’t think anyone’d watch that. I’m considering a write up about barrels and what makes them so dangerous. No promises.

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Somebody posted it on one of the Discords.